Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 38 39 40 [41] 42 43 44 ... 195   Go Down

Author Topic: VP Modpack Discussion  (Read 68461 times)

0 Members and 2 Guests are viewing this topic.

Fish40

  • member
  • Offline Offline
  • Posts: 124
Re: VP Modpack Discussion
« Reply #480 on: August 26, 2016, 03:25:31 AM »

Thanks Max. I believe the setting can be found in the game itself, while setting the flight difficulty parameters.
Logged

cheech420

  • member
  • Offline Offline
  • Posts: 58
Re: VP Modpack Discussion
« Reply #481 on: August 26, 2016, 05:55:22 AM »

hay mate when youre doing  ya  next patch could ya add the rest of the fw190s 
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #482 on: August 26, 2016, 06:06:17 AM »

I had the Fw-190 pack in but it produced somekind of a java error which I was unable to fix, hence i had to remove it.

Zoran395

  • Mapper
  • member
  • Offline Offline
  • Posts: 355
Re: VP Modpack Discussion
« Reply #483 on: August 26, 2016, 06:07:43 AM »

Like said previously, do you ever sleep?
The screenshots you regularly post are absolutely fantastic!

This has nothing to do with VP Pack (sorry Istvan...) but would you guys know if somebody attempted to have longer mobile train compositions?
Standard pre-WWII soviet number of car is for example 32 with often much bigger ones (up to more than 90 cars).
The animated ones we have in the game look very small.

Agreed vonOben, increasing the space between wagons is not an option !

Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #484 on: August 26, 2016, 06:17:38 AM »

It looks like lot of work, but in reality it isnt a hard job. The textures are mostly coming from other maps, linking them into the maps load.ini takes ten minutes. For repopulating the maps with new building theres an automated tool, you can replace or randomize any building with one click. I can rebuild 2-3 maps in a few hours. Same goes for the skins, if I got a good template it takes me 15-20 minutes to make an test aircraft paintscheme.

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9544
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: VP Modpack Discussion
« Reply #485 on: August 26, 2016, 06:26:47 AM »

Has the distances between the train wagons also been increased?
If that's the case what is the reason?
It looks a bit unrealistic IMHO...
I doubt that your screen is "during the game!"
You must be in the FMB.
If you have the Leopold convoy, spaces are even more bizarre. But during the game everything returns to normal.
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Plowshare

  • Modder
  • member
  • Offline Offline
  • Posts: 639
Re: VP Modpack Discussion
« Reply #486 on: August 26, 2016, 06:54:23 AM »

This has nothing to do with VP Pack (sorry Istvan...) but would you guys know if somebody attempted to have longer mobile train compositions?
Standard pre-WWII soviet number of car is for example 32 with often much bigger ones (up to more than 90 cars).
The animated ones we have in the game look very small.

In the chief.ini file you'll find two sections - the top section is for the name of the train and the bottom section is the makeup of said train. Here's an example:

Top portion:
Code: [Select]
Germany_CargoTrainMixed             objects.trains.Train 2 icons/train.mat
Bottom portion:
Code: [Select]
[Trains.Germany_CargoTrainMixed]
 com.maddox.il2.objects.trains.LocomotiveVerm
 com.maddox.il2.objects.trains.LocomotiveTrailorVerm
 com.maddox.il2.objects.trains.Cargo2
 com.maddox.il2.objects.trains.Cargo2
 com.maddox.il2.objects.trains.Cargo2
 com.maddox.il2.objects.trains.Cargo2
 com.maddox.il2.objects.trains.Cargo2
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform13
 com.maddox.il2.objects.trains.Platform13
 com.maddox.il2.objects.trains.Platform1
 com.maddox.il2.objects.trains.Platform1
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform15
 com.maddox.il2.objects.trains.Platform15
 com.maddox.il2.objects.trains.Platform15
 com.maddox.il2.objects.trains.Platform14
 com.maddox.il2.objects.trains.Platform14
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Platform2
 com.maddox.il2.objects.trains.Cargo
 com.maddox.il2.objects.trains.Cargo
 com.maddox.il2.objects.trains.Cargo
 com.maddox.il2.objects.trains.LocomotiveVerm
 com.maddox.il2.objects.trains.LocomotiveTrailorVerm

Using the proper syntax that you get from the examples you can make trains as long as you wish. In one of my versions (that I've misplaced or lost altogether) I made an eighty-car train using three locomotives - one in the lead, one in the middle and one in the rear. This was used on the War Over Italy map in the mountains.

Hope this helps.

Bob
Logged

cheech420

  • member
  • Offline Offline
  • Posts: 58
Re: VP Modpack Discussion
« Reply #487 on: August 26, 2016, 07:37:14 AM »

I had the Fw-190 pack in but it produced somekind of a java error which I was unable to fix, hence i had to remove it.
cool mate
Logged

Zoran395

  • Mapper
  • member
  • Offline Offline
  • Posts: 355
Re: VP Modpack Discussion
« Reply #488 on: August 26, 2016, 04:10:09 PM »

Bob, thank you so much!
Quote
Using the proper syntax that you get from the examples you can make trains as long as you wish.
I think I am spending too much time in static.ini and not enough in chiefs.ini !
Logged

Hot_Space

  • member
  • Offline Offline
  • Posts: 83
  • Never!!!
Re: VP Modpack Discussion
« Reply #489 on: August 26, 2016, 06:39:42 PM »

I still think that this is "the" best Mod Packs out there. Quick to load, great FPS, great looking maps etc...  8)

Is 1956 Jet Era going be in a future patch or is that a no go?
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #490 on: August 27, 2016, 08:01:35 AM »

The idea behind the patches is to improve the mods which are already included in the package. I do not plan to add more mods which would require changes in the air/stationary/chiefs/technics.ini files, in order to not cause problems for those people who already added a bunch of extra mods on top of the base pack.
For jets the quickest way to go is CUP : JTW. If you add jets to this pack remove the effects mod, its incompatible with the SAS Engine mod.

Hot_Space

  • member
  • Offline Offline
  • Posts: 83
  • Never!!!
Re: VP Modpack Discussion
« Reply #491 on: August 27, 2016, 09:41:14 AM »

Understandable of course. I'm more a prop guy anyway mate :-)

Thank you for the feed back VP 8)
Logged
Pages: 1 ... 38 39 40 [41] 42 43 44 ... 195   Go Up
 

Page created in 0.038 seconds with 27 queries.