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Author Topic: VP Modpack Discussion  (Read 68466 times)

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SkyHigh

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Re: VP Modpack Discussion
« Reply #492 on: August 27, 2016, 10:34:29 AM »

Understandable of course. I'm more a prop guy anyway mate :-)

Thank you for the feed back VP 8)


If it's any help, I have installed Sabres and MiGs for the Korean maps and all works fine. I didn't install this SAS Engine mod, which I quite frankly know little about.
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vpmedia

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Re: VP Modpack Discussion
« Reply #493 on: August 27, 2016, 10:39:42 AM »

I thought that the Sabre and Mig mods would require the SAS Engine mod.

redwolf

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Re: VP Modpack Discussion
« Reply #494 on: August 27, 2016, 12:15:20 PM »

Thank you so much for this pack, it is just brilliant!!!  8)


The idea behind the patches is to improve the mods which are already included in the package. I do not plan to add more mods which would require changes in the air/stationary/chiefs/technics.ini files, in order to not cause problems for those people who already added a bunch of extra mods on top of the pack.

I understand.  ::( But I really gotta get those early p-38's into the game. I have always relied on modpacks in the past (dbw, hsfx) for my needs and am struggling a bit to add them independently  :-[ Will forge on trying to get them added to this pack.
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SkyHigh

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Re: VP Modpack Discussion
« Reply #495 on: August 27, 2016, 01:54:53 PM »

I thought that the Sabre and Mig mods would require the SAS Engine mod.

VP, I used 'PeterDs_HSFXUP_MigsandSabres_Plus_FreddyPit_v2' and they work for me! I have no Engine Mod installed. Mind you, I tried installing F-80's, F-84's and Cougars without success, but Sabres vs MiGs keep me happy in Korea.
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Tiestilha

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Re: VP Modpack Discussion
« Reply #496 on: August 27, 2016, 03:01:29 PM »

Hi! This is my first post in the forum, this pack is really nice, great sounds and graphic effects. I just dont get the flight model of most planes, it seems like the airspeed doesn't influence the control of the aircraft, anyone else notices this? It's really hard to fly properly at relatively high speeds without the control stiffening, it just wobbles around and it's very easy to accidently pull too many g's. Just want to know if im the only one with this issue.

Thanks!
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Captain Dawson

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Re: VP Modpack Discussion
« Reply #497 on: August 27, 2016, 04:41:18 PM »

I just dont get the flight model of most planes, it seems like the airspeed doesn't influence the control of the aircraft, anyone else notices this? It's really hard to fly properly at relatively high speeds without the control stiffening, it just wobbles around and it's very easy to accidently pull too many g's.

Dude, try turning the "stalls and spins" off in the Difficulty Menu!  8)

In all seriousness, I find the stall/gyroscopic effects on a lot of the planes to be a bit overkill as well. From 4.07 stock and on. I've flown a few planes in real life, obviously not P-51s or FW-190s, but still, never see stalls like on IL-2!  :-| It would be presumptuous to compare these flying characteristics to those of other sim's though, as IL-2 is still by far the most complete/realistic aviation simulator.
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

SkyHigh

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Re: VP Modpack Discussion
« Reply #498 on: August 27, 2016, 04:54:32 PM »

I remember some years ago reading on a WWII Fighters forum a post by a former WWII pilot from, I think it was, the USN in the Pacific. This gentleman, who is most likely dead now, testified that the planes in that sim were too severely modeled for stall and spin. He said that if the same applied to the real thing, none of them would have survived. I have taken it since that these characteristics have tended to be exaggerated in just about every flight sim.
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Captain Dawson

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Re: VP Modpack Discussion
« Reply #499 on: August 27, 2016, 05:05:33 PM »

Interesting point. I definitely agree about none surviving. Who has NOT died yet as a result of stalling in IL-2!  :D Why the stall exaggerations though?
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

nightace

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Re: VP Modpack Discussion
« Reply #500 on: August 27, 2016, 06:33:01 PM »

does this mod game have refuel rearm since it has  the PAL mod add on as in CUP . If so which is the key ? if not do i add visual mod 8 and will it work with this game version ?
cheers
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max_thehitman

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Re: VP Modpack Discussion
« Reply #501 on: August 27, 2016, 07:33:28 PM »

Back to the VP Modpack...

Anyone else having this issue on opening the .zip Mod files?

On my PC, both 7-zip and WinRar cannot open the any of the content files, and show this message:

"Can not open file
'vp_modpack.7z'
as archive"

I've tried everything I know. Redownloaded from both Mediafire and Ulozto multiple times.
Neither will allow me to extract the contents. Get the same issue with the file verification download.
Am I doing something wrong, or is there something else wrong?  :-| I'd really appreciate some help with this if anyone knows...


Place all the downloaded files in one place (or folder),
then extract (open) the FIRST file and the rest of the VP-Modpack files
will ALL open.   ;) It´s that easy.
Just make sure you have all the files downloaded.

The patches are a diferent matter. They are seperate from this main package
and can be opened individually... one by one.


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vpmedia

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Re: VP Modpack Discussion
« Reply #502 on: August 28, 2016, 08:17:42 AM »

does this mod game have refuel rearm since it has  the PAL mod add on as in CUP . If so which is the key ? if not do i add visual mod 8 and will it work with this game version ?
cheers

I'm not familiar with the refuel/rearm feature, but the PAL Visual Mod 9 seems to work fine, I tested it for a while, no ctd or log errors. What I really like about it is the F2 camera movements, its absolutely stunning.

vpmedia

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Re: VP Modpack Discussion
« Reply #503 on: August 28, 2016, 08:53:25 AM »

Hi! This is my first post in the forum, this pack is really nice, great sounds and graphic effects. I just dont get the flight model of most planes, it seems like the airspeed doesn't influence the control of the aircraft, anyone else notices this? It's really hard to fly properly at relatively high speeds without the control stiffening, it just wobbles around and it's very easy to accidently pull too many g's. Just want to know if im the only one with this issue.

Thanks!

All the flight models are unchanged, they're the same as in the normal unmodded IL-2 1946 v 4.12.2.
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