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Author Topic: VP Modpack Discussion  (Read 68468 times)

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vpmedia

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Re: VP Modpack Discussion
« Reply #528 on: September 01, 2016, 12:18:34 PM »

It isn't, for the very simple reason that the 4.12 version of the game isn't compatible with the C&C Mod, which builds on version 4.10.

Thats correct, C&C 4.12 conversion project was abandoned. DBW is the best platform to run the C&C mod.

bergkamp

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Re: VP Modpack Discussion
« Reply #529 on: September 01, 2016, 12:41:01 PM »


Although VPmedia has already included many of them into this VP-Modpack package, some may be missing.
Try to understand that, there are hundreds of models which some people never had in their game and
VPmedia cannot include them all right away. It would be best that we help each other and try to upgrade our own personal games.


Hi Max, thanks for reply. This was just a general question so maybe I should have posted elsewhere. I wasn't making a request for a vehicle pack to be included in future, per se, but asking for any help in tracking down where I might find the upgrade mod for these vehicles for my personal use. I had already trawled through those pages you suggested and also looked at TFM#28-logistics and #36-assets but no joy. Though I have TFM412 still installed, I cannot find any mod that includes these vehicles. Rollback is not an option, as I have many other personal mods installed. The only other possibility I have is to re install another version of TFM and see at which point these vehicles changed from stock to upgrade.

I do appreciate the amount of work that goes into these modpacks and rest assured, I am not I the habit of putting in " I want this, I want that" requests and am quite happy to let the development of this modpack take it's course.

Regards,

Bergkamp 
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vpmedia

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Re: VP Modpack Discussion
« Reply #530 on: September 01, 2016, 02:20:55 PM »

To quote one of my prevous posts: I do not plan to add more mods which would require changes in the air/stationary/chiefs/technics.ini files, in order to not cause problems for those people who already added a bunch of extra mods on top of the base pack.

The vehicle youre looking for is in Wflyers vehicles package.

Fish40

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Re: VP Modpack Discussion
« Reply #531 on: September 01, 2016, 04:38:37 PM »

I'm going to do a complete re install. Something must have gone wrong during the install, although I didn't get any error messages, so I really don't know. VP I did add the DGEN stuff to the conf., but didn't help. Tried activating the DBW maps, still can't play the campaigns I mentioned in previous post. I'll give an update when finished. Thanks for your help.
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citizen67

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Re: VP Modpack Discussion
« Reply #532 on: September 02, 2016, 02:11:52 AM »

It isn't, for the very simple reason that the 4.12 version of the game isn't compatible with the C&C Mod, which builds on version 4.10.

Thats correct, C&C 4.12 conversion project was abandoned. DBW is the best platform to run the C&C mod.

Ok, no problem, I just wanted to try if the "Reaping the Whirlwind" campaign by Poltava (that requires C&C) was working with your modpack.
Thanks
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JimmyBlonde

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Re: VP Modpack Discussion
« Reply #533 on: September 02, 2016, 06:18:12 AM »

Hi VP and thanks for this modpack. I'm not sure how you managed it but it seems as though you sat down and deliberately went out of your way to cater to me specifically, that's how much I like it.

I only have one issue, I have this minecraft water problem (pic related). It's probably a conf.ini setting at my end that needs to be tweaked so if anyone can help me to smooth this out I'd really appreciate it.


https://s9.postimg.cc/sukxxzlbj/screenie.jpg
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vpmedia

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Re: VP Modpack Discussion
« Reply #534 on: September 02, 2016, 07:49:58 AM »

Here's some info: http://bfy.tw/7Vpi

JimmyBlonde

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Re: VP Modpack Discussion
« Reply #535 on: September 02, 2016, 08:03:11 AM »

Ok, lol, my bad. It was set to "1" for some reason. I just wondered if there might have been a specific setting that worked best with your modpack since the water textures seem to be different (and more animated) than any I have seen before.

(Cheeky bugger with your "lmgtfy". You made me laugh though)
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max_thehitman

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Re: VP Modpack Discussion
« Reply #536 on: September 02, 2016, 10:13:54 AM »

Ok, lol, my bad. It was set to "1" for some reason. I just wondered if there might have been a specific setting that worked best with your modpack since the water textures seem to be different (and more animated) than any I have seen before.

(Cheeky bugger with your "lmgtfy". You made me laugh though)

That was funny  :D

Here is my conf.ini for you want to try , that I have been using. It is working fine with my personal game.
May need some other changes if VPmedia recommends me.
He helped me many years ago to tweak my conf.ini.



Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=en

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.66875
mapPadY=-0.047222223
viewSet=25
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=1
NoLensFlare=1
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
IconUnits=0
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.39999998
LeanS=0.39999998
Raise=0.2
RubberBand=0.5

[HotKey builder]
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=logfile.txt
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=10
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=9
Attenuation=7
SoundMode=1
SamplingRate=0
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=13
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0
UseSmartAxis=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0

[Mods]
PALMODsColor=0
PALQMBLinesMap=10
PALQMBLinesPl0=25
PALQMBLinesPl1=20
PALQMBLinesPl2=19
PALQMBLinesPl3=18
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=18
PALQMBLinesPl7=18
BombBayDoors=0
RandomSplash=1
netCallsign=
TracersPlayer=400
TracersAircrafts=300
TracersWorld=25
TracersWirbelwind=50
HUDLogLines=3
HUDLogColor1=80FFFFFF
HUDLogColor2=10FFFFFF
HUDLogBottomColor1=80FFFFFF
HUDLogBottomColor2=10FFFFFF

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=1

HardwareShaders=0

TypeClouds=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

TypeClouds=1
FogLow=2
FogHaze=2

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[QMB]
PlaneList=0

[DGen]
CampaignLength=Long
MissionDistance=75
GroundIntensity=High
AirIntensity=High
RandomFlights=5
CampaignAI=Normal
CampaignMissions=Hard
MaxBomberSkill=1
SlowFire=20
MaxFLAK=100
OperationVictory=1000
OperationDefeat=-1000
WarVictory=10000
WarDefeat=-10000
;UseParkedPlanes=1
NoAirfieldHighlight=0


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JimmyBlonde

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Re: VP Modpack Discussion
« Reply #537 on: September 02, 2016, 11:52:25 AM »

Thanks Max, there are a couple of sections in there I wouldn't mind comparing with my own.
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sparky

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Re: VP Modpack Discussion
« Reply #538 on: September 02, 2016, 03:37:34 PM »

what card you using max out of interest? Nvidea or Radeon?
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max_thehitman

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Re: VP Modpack Discussion
« Reply #539 on: September 02, 2016, 03:49:10 PM »

what card you using max out of interest? Nvidea or Radeon?

Nvidia GeForce GTX 550 Ti  (Cheap but very good for this game)
It has all the settings necessary to make any old or modern game look superb. I recommend it.
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