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Author Topic: VP Modpack Discussion  (Read 68470 times)

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gprr

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Re: VP Modpack Discussion
« Reply #552 on: September 05, 2016, 04:04:38 AM »

Hello Friends

Have posted here on page 45 I belive, about the problem of Engin Mod 2.7 and "Il-2 6Dof/TIR Enabled Executable crash" but can't find my and max's post on that matter.

Can anyone help pointing the mods in VP's pack that can cause porblems of that kind when using Engine Mod 2.7?

Many thaks to VP and helppers.

GP
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vpmedia

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Re: VP Modpack Discussion
« Reply #553 on: September 05, 2016, 05:39:22 AM »

I sometimes remove stuff not directly related to the modpack or if theres no logfile being posted. Iirc I said that I cant help with mods which are not in the pack, because I got no way to test these issues.
The SAS Engine mod is only required for jets and this pack is for ww2 only, I do not plan to expand it with jets because that would mean that I would have to deal with their numerous bugs and I got neither the time nor the patience for that.

gprr

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Re: VP Modpack Discussion
« Reply #554 on: September 05, 2016, 08:34:30 AM »

I sometimes remove stuff not directly related to the modpack or if theres no logfile being posted. Iirc I said that I cant help with mods which are not in the pack, because I got no way to test these issues.
The SAS Engine mod is only required for jets and this pack is for ww2 only, I do not plan to expand it with jets because that would mean that I would have to deal with their numerous bugs and I got neither the time nor the patience for that.

Thanks a lot VP.

Really thought that the AI gets toned down crazy/unrealistic manouvers and also, engine overheat (Prop planes too) is more accurate...via the Engine Mod :-[

GP
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SAS~Tom2

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Re: VP Modpack Discussion
« Reply #555 on: September 05, 2016, 01:51:31 PM »

WRT jets, after reading this passage, my plan is to establish a dedicated #SAS folder with dedicated jet mods, so I can switch in one and the same install.

It is true jets are buggy, my personal experience was that all is reasonable as long as you stick with the Jet Era and the Mig-21s plus F-80 pack.

Still, my own choice.. ;) Carry on..

Cheerio

Thorsten
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vonOben

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Re: VP Modpack Discussion
« Reply #556 on: September 05, 2016, 10:44:55 PM »

It isn't, for the very simple reason that the 4.12 version of the game isn't compatible with the C&C Mod, which builds on version 4.10.

Thats correct, C&C 4.12 conversion project was abandoned. DBW is the best platform to run the C&C mod.

CY6 Command and Control was updated by Sputnikshock and is available in CUP AFAIK.
Check here
https://www.sas1946.com/main/index.php?topic=49305.0
and here
https://www.sas1946.com/main/index.php/topic,48390.0.html

Most functions does work but not all.

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citizen67

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Re: VP Modpack Discussion
« Reply #557 on: September 06, 2016, 02:10:44 AM »

It isn't, for the very simple reason that the 4.12 version of the game isn't compatible with the C&C Mod, which builds on version 4.10.

Thats correct, C&C 4.12 conversion project was abandoned. DBW is the best platform to run the C&C mod.

CY6 Command and Control was updated by Sputnikshock and is available in CUP AFAIK.
Check here
https://www.sas1946.com/main/index.php?topic=49305.0
and here
https://www.sas1946.com/main/index.php/topic,48390.0.html

Most functions does work but not all.

Great. thanks vonOben.
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redwolf

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Re: VP Modpack Discussion
« Reply #558 on: September 06, 2016, 03:34:45 PM »

Trying to add early P-38's to this pack and thought I had it (they are selectable and flyable in quick mission), but there are no weapon options  ::( ::( ::(
I've done the dance and added them to the air.ini, have skin folders for them, and even added entries to plane.properties and weapon.properties (though cosmetic). Only default load out is available for each (?????).

The early Lightnings I am adding are found here: https://www.sas1946.com/main/index.php/topic,4528.0.html

I thought it might have something to do with:
"Only requirement is that you have to have SAS weapons classes, or at least this patch:
Guys who do not have SAS gunmods, here is a patch. This derives from the AAA weaponsmod. You will see it is very small and contains only classfiles. They have been fixed to now use universal sounds and effects, so, no conflicts.
Download Fixed Ui1.2 Weapons
"


So I downloaded these fixed Ui1.2 weapons and placed this AAA_Weapons folder in JSGMEMODS folder and enabled them with JSGM -- still nothing but default loadouts.  :( What am I missing????

These are essential planes for me to have in the game and I would appreciate any help and wisdom in this matter.

***EDIT: Solved. Don't Use JGSME for the AA_Weapons. Put them into the #SAS folder directly and things seem to work fine :)
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vpmedia

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Re: VP Modpack Discussion
« Reply #559 on: September 06, 2016, 09:35:02 PM »

Why do you post it there with a logfile?
https://www.sas1946.com/main/index.php/topic,4528.0.html

redwolf

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Re: VP Modpack Discussion
« Reply #560 on: September 06, 2016, 09:48:23 PM »

Sorry, i thought it could have possibly been a VP Modpack specific thing involved perhaps, wasn't sure. Please forgive my ignorance.
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SGT68

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Re: VP Modpack Discussion
« Reply #561 on: September 07, 2016, 02:54:37 AM »

Is there a special VPModpack icon available for download at all?
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vpmedia

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Re: VP Modpack Discussion
« Reply #562 on: September 07, 2016, 05:08:08 AM »

Sorry, i thought it could have possibly been a VP Modpack specific thing involved perhaps, wasn't sure. Please forgive my ignorance.

No problem, just post at least a log.lst file next time ;)

vpmedia

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Re: VP Modpack Discussion
« Reply #563 on: September 07, 2016, 07:26:05 AM »

VP MODPACK PATCH #8
------------------------------------------------------------------------------------------------

Download: https://ulozto.net/!CgThrmVo4/vp-modpack-patch8-7z

Install: extract to your game folder, overwrite files.

Quote

Map textures:

-Kurland autumn retexture
-Kurland winter updates
-Murmanks summer retexture
-Murmanks winter retexture
-Balaton winter airfield tex, Sands of time city buildings

-Texture updates for objects: FTankS_03, Cuve-Gr, Cuve-horiz, groundWinter plates

-New buildings: wooden_hut2, wooden_hut3

-Parachute scale bug fix

-SdKfz234_1 textures by Max the hitman


Credits: Mixx@aviaskins for Za'polare textures

Note for manual updaters: the only entries you need to add to the static ini are these, do not add STD folder if you customized your objects set:

Quote
[buildings.House$wooden_hut2]
Title           wooden_hut2
MeshLive        3do/Buildings/Airdrome/wooden_hut2/live.sim
MeshDead        3do/Buildings/Airdrome/wooden_hut2/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1

[buildings.House$wooden_hut3]
Title           wooden_hut3
MeshLive        3do/Buildings/Airdrome/wooden_hut3/live.sim
MeshDead        3do/Buildings/Airdrome/wooden_hut3/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1
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