Just out of curiosity and since I had a in game freeze on my custom Ifni 3 mapmop a couple of minutes ago with a P-38, P-51, YP-80 ...this pack does not support the Engine Mod?
Used the version with the engine flame's patch upgrade and had a freeze.
Unfortunately the logfile seemed to have missed that missions correct time...here an excerpt.
8
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_Dumbo_R0NNC0.bmp height=1024 width=1024 bpp=8
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_F5B_June1944.bmp height=1024 width=1024 bpp=8
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_F5B_May19441.bmp height=1024 width=1024 bpp=24
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_F5B_May19441A.bmp height=1024 width=1024 bpp=24
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38 Tommy.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38 TommyA.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue2-2.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue2.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue2A.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue3.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38dday.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38DDayblue.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38DDaycamo.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38jean.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38J_Bong_80FS_DownBeat.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38J_Bong_80FS_DownBeat_generic.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38L5_Hazel_44FS_18FG.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38LLate_Metal.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38L_12thFS18thFG_Fowkes.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38wicked.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38wicked2.bmp height=1024 width=1024 bpp=24
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38wrangler.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38YIPPEE.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38YIPPEE2.bmp height=1024 width=1024 bpp=24
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/RedBull.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/St Louis Blues unmarked.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/St Louis Blues.bmp height=1024 width=1024 bpp=24
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/Void.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/vp_hu_campaign.bmp height=1024 width=1024 bpp=8
[16:18:49] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/Pilot_.bmp'Bad BMP Format!
[16:18:49] Valid BMP format is only uncompressed 8bit (palette) image
[16:18:49] With width and height equals power of 2
[16:18:49] Pilot PaintSchemes/Pilots/Pilot_.bmp NOT loaded
[16:18:54] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-38L/459thFS_SanJoaquinSiren_NoMottle_R0NNC0.bmp s1=3DO/Plane/P-38L(USA)/summer s2=PaintSchemes/Cache/P-38L
[16:20:52] Loading mission QuickQMBPro/Ag_Uf_Ifni3/Ag_Uf_Ifni3redscramble00.mis...
[16:20:52] Month = 7 , Hour = 17
[16:20:52] Temperature - 0m = 29.0 .
[16:20:52] Temperature - 1000m = 22.51001 .
[16:20:52] Temperature - 2000m = 16.019989 .
[16:20:52] Temperature - 3000m = 9.529999 .
[16:20:52] Temperature - 4000m = 3.0400085 .
[16:20:52] Temperature - 5000m = -3.4500122 .
[16:20:52] Temperature - 6000m = -9.940002 .
[16:20:52] Temperature - 7000m = -16.429993 .
[16:20:52] Temperature - 8000m = -22.919998 .
[16:20:52] Temperature - 9000m = -29.410004 .
[16:20:52] Temperature - 10000m = -35.899994 .
[16:20:52] Temperature - 11000m = -42.39 .
[16:20:52] Temperature - 12000m = -48.880005 .
[16:20:52] Loading map.ini defined airfields:
[16:20:52] Map file: line <195255.69 87367.9 196193.16 85869.21 2.05> is valid!
[16:20:52] Map file: line <237312.7 124822.63 238725.94 122906.76 2.15> is valid!
[16:20:52] Map file: line <130009.15 29660.79 131956.52 28967.24 1.90> is valid!
[16:20:52] Map file: line <240435.89 129704.28 242005.4 128883.14 2.05> is valid!
[16:20:52] Map file: line <230824.28 45762.61 232511.23 45245.03 2.00> is valid!
[16:20:52] Map file: line <194066.48 53893.92 195366.77 53692.52 2.20> is valid!
[16:20:52] Map file: line <270649.38 164114.98 271647.03 163861.83 2.15> is valid!
[16:20:52] Map file: line <252099.88 47611.69 254196.6 47080.79 2.25> is valid!
[16:20:52] Map file: line <189904.05 28940.25 192319.16 28459.01 2.05> is valid!
[16:20:52] Map file: line <235643.84 21058.39 237523.84 20455.95 2.05> is valid!
[16:20:52] Map file: line <228175.61 68928.28 230003.98 68291.28 2.15> is valid!
[16:20:52] Map file: line <288469.9 22797.55 290139.62 22427.73 2.15> is valid!
[16:20:52] Map file: line <244666.1 111614.55 247208.86 110803.55 2.15> is valid!
[16:20:52] Map file: line <268518.1 147898.69 271045.5 147224.97 2.20> is valid!
[16:20:52] Map file: line <38401.84 47567.23 39660.15 45987.58 1.90> is valid!
[16:20:52] Map file: line <267775.88 158933.17 270789.8 157741.16 2.05> is valid!
[16:20:52] Map file: line <215592.48 59416.19 218398.3 58216.62 2.15> is valid!
[16:20:52] Map file: line <267896.16 158701.55 270508.56 157908.97 2.05> is valid!
[16:21:18] PBuffer: suitable formats: 42
[16:21:18]
[16:21:18] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[16:21:18] Depth = 24, stencil = 8
[16:21:18] PBuffer: suitable formats: 42
[16:21:18]
[16:21:18] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[16:21:18] Depth = 24, stencil = 8
[16:21:20] Loading vertex/fragment programs: *712110112*
[16:21:20] *** Loading: [vpFogFar2Tex2D]
[16:21:20] *** Loading: [vpFog2Tex2DBlend]
[16:21:20] *** Loading: [vpFogFar4Tex2D]
[16:21:20] *** Loading: [vpFogFar8Tex2D]
[16:21:20] *** Loading: [vpFogNoTex]
[16:21:20] *** Loading: [vpFog4Tex2D]
[16:21:20] *** Loading: [vpFog4Tex2D_UV2]
[16:21:20] *** Loading: [vp4Tex2D]
[16:21:20] *** Loading: [vp6Tex2D]
[16:21:20] *** Loading: [vpTexUVTex2D]
[16:21:20] *** Loading: [vpWaterGrid_NV]
[16:21:20] *** Loading: [vpWaterSunLight_NV]
[16:21:20] *** Loading: [vpWaterSunLight_ATI]
[16:21:20] *** Loading: [vpWaterSunLight_FP]
[16:21:20] *** Loading: [vpTreeSprite]
[16:21:20] *** Loading: [vpTreeTrunk]
[16:21:20] *** Loading: [vpVAObjectsN]
[16:21:20] *** Loading: [vpVAObjectsL0]
[16:21:20] *** Loading: [vpSprites]
[16:21:20] *** Loading: [vpSimpleGL]
[16:21:20] *** Loading: [fpWaterSunLightFast]
[16:21:20] *** Loading: [fpWaterSunLight]
[16:21:20] *** Loading: [fpWaterSunLightBest]
[16:21:20] *** Loading: [fpCoastBump]
[16:21:20] *** Loading: [fpCoastFoam]
[16:21:20] *** Loading: [fpCoastFoamFast]
[16:21:20] *** Loading: [fpCoastFoamFarFogTex]
[16:21:20] *** Loading: [fpCausticSimple]
[16:21:20] *** Loading: [fpCaustic]
[16:21:20] *** Loading: [fpSprites]
[16:21:20] *** Loading: [fpObjectsL0]
[16:21:20] *** Loading: [fpObjectsL0_2L]
[16:21:20] *** Loading: [fpSimpleGL]
[16:21:20] *** Loading: [fpNearLandFog]
[16:21:20] *** Loading: [fpFarLandFog]
[16:21:20] *** Loading: [fpRiverCoastAA]
[16:21:20] *** Loading: [vpWaterDM_CPU]
[16:21:20] *** Loading: [fpWaterDM_CPU]
[16:21:20] *** Loading: [fpWaterDM_CPULo]
[16:21:20] *** Loading: [fpWaterLFogDM]
[16:21:20] *** Loading: [fpIceWater]
[16:21:20] *** Loading: [fpNearNoBlend]
[16:21:20] *** Loading: [fpNearNoBlendNoise]
[16:21:20] *** Loading: [fpNearBlend]
[16:21:20] *** Loading: [fpNearBlendNoise]
[16:21:20] *** Loading: [fpFarBlend]
[16:21:20] *** Loading: [fpForestPlane]
[16:21:20] *** Loading: [fpForestPlaneNoise]
[16:21:20] *** Loading: [fpForestPlaneEdges]
[16:21:20] *** Loading: [fpForestPlaneEdgesNoise]
[16:21:23] Load bridges
[16:21:23] Load static objects
[16:21:23] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[16:21:25] ##### House without collision (3do/Tree/arbre_fonce/Tree2.sim)
[16:21:32] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[16:21:35] ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[16:21:35] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[16:21:37] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[16:21:39] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Medium/live.sim)
[16:21:39] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Door/live.sim)
[16:21:40] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Temple/live.sim)
[16:21:41] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Short/live.sim)
[16:21:42] ##### House without collision (3do/Buildings/England/memorial/live.sim)
[16:21:46] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[16:21:46] ##### House without collision (3do/Buildings/Industrial/Chiatta/chiatta_piena/live.sim)
[16:21:53] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[16:21:54] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp3/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp2/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp1/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp4/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
[16:21:56] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Arch/live.sim)
[16:21:56] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Long/live.sim)
[16:21:56] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Obelisque/live.sim)
[16:22:00] ##### House without collision (3do/Buildings/Mideast/BuildBlock4/live.sim)
[16:22:01] ##### House without collision (3do/Buildings/Mideast/JBuildBlock/live.sim)
[16:22:01] ##### House without collision (3do/Buildings/Mideast/BuildBlock6/live.sim)
[16:22:01] ##### House without collision (3do/Buildings/Mideast/BuildBlock5/live.sim)
[16:22:02] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[16:22:02] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench7/live.sim)
[16:22:02] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/Mideast/BuildBlock3/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty4/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/Industrial/Chiatta/rimorchiatoreP/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/Industrial/Chiatta/motoveliero/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Industrial/Chiatta/Chiatte_cave/live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Skyscrapers/TALL1/live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Mideast/Kit1/kit1_bl3_live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[16:22:07] ##### House without collision (3do/Tree/buisson/Tree1.sim)
[16:22:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:22:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[16:22:20] FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:20] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:20] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:20] FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:23] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-38L/459thFS_SanJoaquinSiren_NoMottle_R0NNC0.bmp s1=3DO/Plane/P-38L(USA)/summer s2=PaintSchemes/Cache/-2283355548535070239
[16:22:30] FM called 'FlightModels/P-51A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:30] FM called 'FlightModels/Allison_P51.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:30] Flight Model File FlightModels/P-51A.fmd contains no Mach Drag Parameters.
[16:22:30] FM called 'FlightModels/P-51A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:31] ERROR loading sound control sample.allison_dmg.wav.damage
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from Alternative File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[16:22:34] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-47D-40/p47bigassbird.bmp s1=3DO/Plane/P-47D-30(USA)/summer s2=PaintSchemes/Cache/7159334163445615473
[16:22:34] cannot open file for reading
[16:22:34] Cannot open audio file samples/2800_starter.wav
[16:22:34] cannot open file for reading
[16:22:34] Cannot open audio file samples/2800_startup.wav
[16:22:34] cannot open file for reading
[16:22:34] Cannot open audio file samples/2800_starter.wav
[16:22:34]
[16:22:34] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:34] FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:34] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:34] Mission: Wrong chief's type [Vehicles.4-Chevrolet_flatbed_US]
[16:22:34] Mission: Wrong chief's type [Vehicles.4-DiamondT_US]
[16:22:34] Mission: Wrong chief's type [Vehicles.Bus_NAAFI]
[16:22:35] Mission: Wrong chief's type [Vehicles.4-BA_64]
[16:22:35] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
[16:22:35] ##### House without collision (3do/Buildings/Egypt/animals/Crocodile/live.sim)
[16:22:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 32 (delta = -268) to Range 0..32
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
[16:22:36] Mission: class 'vehicles.stationary.Stationary$Fourgon_POMP' not found
[16:22:36] Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
[16:22:37] ERROR file: File users/doe/Icons not found
[16:22:37] Mission: QuickQMBPro/Ag_Uf_Ifni3/Ag_Uf_Ifni3redscramble00.mis is Playing
[16:22:38] Time overflow (1): speed 0.65217394
[16:22:39] Time overflow (21): speed 0.7905138
[16:22:39] warning: no files : music/takeoff
[16:22:45] java.lang.NoSuchMethodError
[16:22:45] at com.maddox.il2.objects.sounds.MotorSound.onEngineState(MotorSound.java:85)
[16:22:45] at com.maddox.il2.fm.Motor.computeStage(Motor.java:1511)
[16:22:45] at com.maddox.il2.fm.Motor.update(Motor.java:820)
[16:22:45] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:278)
[16:22:45] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:45)
[16:22:45] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:507)
[16:22:45] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:195)
[16:22:45] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1085)
[16:22:45] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[16:22:45] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
[16:22:45] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[16:22:45] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[16:22:45] at com.maddox.rts.Message._send(Message.java:1217)
[16:22:45] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:22:45] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:22:45] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:22:45] at com.maddox.rts.Time.loopMessages(Time.java:252)
[16:22:45] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:22:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:22:45] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Would love to fly the Engine mod with the engine flames...