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Author Topic: VP Modpack Discussion  (Read 68475 times)

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cheech420

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Re: VP Modpack Discussion
« Reply #588 on: September 08, 2016, 11:08:38 AM »

ware do i put these objects in the static ini  i ask everytime i add things to files the game never works afterwards so are thare an exact place you put these
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Ramp_Rat

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Re: VP Modpack Discussion
« Reply #589 on: September 08, 2016, 05:26:15 PM »

Does the solomon islands Dgen campaign not work with the version of Dgen provided in VP modpack? I have vp modpack installed and the stock campaigns work fine, as well as a few others I downloaded separately, but the Solomon Islands campaign I keep getting a beep when I try to launch a game. So is it the Vp modpacks dgen thats out of date or the Solomon islands campaign? or does anyone know if its another issue causing this?
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cheech420

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Re: VP Modpack Discussion
« Reply #590 on: September 08, 2016, 06:01:15 PM »

kurland map anf murmansk dont load when trying to start a campaign yea beeps in some other campaigns too whats o_O
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JimmyBlonde

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Re: VP Modpack Discussion
« Reply #591 on: September 08, 2016, 07:47:06 PM »

kurland map anf murmansk dont load when trying to start a campaign yea beeps in some other campaigns too whats o_O

You need Asuras Dgen for that one iirc.
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max_thehitman

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Re: VP Modpack Discussion
« Reply #592 on: September 08, 2016, 08:00:59 PM »

ware do i put these objects in the static ini  i ask everytime i add things to files the game never works afterwards so are thare an exact place you put these

For static objects you may place them at the end of the list of objects. It will then be ready to show up in the game.

Once you get to know how easy it works , you can place that static-object into a section on that file that will be
together with others of the same style of object. For example, houses... factories... farm stuff...etc etc.
It is very easy.

Look at the static ini and go to the bottom of it...
 here is example where to add the new wooden_hut2 and wooden_hut3 in the last patch,
 if you dont know where to place them...

Code: [Select]

//===========================================================================
[***]
Title Stgrad Grain Elevator
//===========================================================================

[buildings.House$Stgrad_grain_silo]
Title           Stgrad_grain_silo
MeshLive        3do/Buildings/Stgrad_grain_silo/live.sim
MeshDead        3do/Buildings/Stgrad_grain_silo/dead.sim
AlignToLand     0
Body            RockBig
Panzer          4.00

[buildings.House$Stgrad_grain_silo_w]
Title           Stgrad_grain_silo_winter
MeshLive        3do/Buildings/Stgrad_grain_silo_w/live.sim
MeshDead        3do/Buildings/Stgrad_grain_silo_w/dead.sim
AlignToLand     0
Body            RockBig
Panzer          4.00

[buildings.House$wooden_hut2]
Title           wooden_hut2
MeshLive        3do/Buildings/Airdrome/wooden_hut2/live.sim
MeshDead        3do/Buildings/Airdrome/wooden_hut2/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1

[buildings.House$wooden_hut3]
Title           wooden_hut3
MeshLive        3do/Buildings/Airdrome/wooden_hut3/live.sim
MeshDead        3do/Buildings/Airdrome/wooden_hut3/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1


//--------------------------------------------------------------------------
////////// STATIC.INI INFO NEEDS TO BE ADDED ABOVE THIS SECTION/////////////
//--------------------------------------------------------------------------

//[***]
//Title Runaway
//==========================================================================
//[air.Runaway]
//Title           Ground
// orange runway arrow only available in unlocked

/////-----------------------------------------------------------------------
////You can increase the "Panzer" value to make bridges tougher
////------------------------------------------------------------------------

//==========================================================================
// eof
//==========================================================================


VPmedia has already added the words and lines saying...

//--------------------------------------------------------------------------
////////// STATIC.INI INFO NEEDS TO BE ADDED ABOVE THIS SECTION/////////////
//--------------------------------------------------------------------------


to help you
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

vincent

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Re: VP Modpack Discussion
« Reply #593 on: September 11, 2016, 02:41:05 AM »

Hello, I wanted to say I'm really happy to have discovered this vp_modpack. Thank you, that's really really great.

NNFFL=Buzz=
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kenk039

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Re: VP Modpack Discussion
« Reply #594 on: September 11, 2016, 09:01:48 AM »

Having trouble opening files 2,3,4,5,6, & 16 with 7zip. says file is not an archive. I've turned all anti virus software off, and smart screen. Seems to be a problem with the files. Any ideas? I'd really like to try this out! A torrent or executable would be great! I remember the CUP installation.... :P Thanks all
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Korrigan

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Re: VP Modpack Discussion
« Reply #595 on: September 11, 2016, 09:39:29 AM »

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SAS~Tom2

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Re: VP Modpack Discussion
« Reply #596 on: September 11, 2016, 10:33:08 AM »

Just out of curiosity and since I had a in game freeze on my custom Ifni 3 mapmop a couple of minutes ago with a P-38, P-51, YP-80 ...this pack does not support the Engine Mod?
Used the version with the engine flame's patch upgrade and had a freeze.

Unfortunately the logfile seemed to have missed that missions correct time...here an excerpt.


Code: [Select]
8
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_Dumbo_R0NNC0.bmp height=1024 width=1024 bpp=8
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_F5B_June1944.bmp height=1024 width=1024 bpp=8
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_F5B_May19441.bmp height=1024 width=1024 bpp=24
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_F5B_May19441A.bmp height=1024 width=1024 bpp=24
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38 Tommy.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38 TommyA.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue2-2.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue2.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue2A.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue3.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38dday.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38DDayblue.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38DDaycamo.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38jean.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38J_Bong_80FS_DownBeat.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38J_Bong_80FS_DownBeat_generic.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38L5_Hazel_44FS_18FG.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38LLate_Metal.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38L_12thFS18thFG_Fowkes.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38wicked.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38wicked2.bmp height=1024 width=1024 bpp=24
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38wrangler.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38YIPPEE.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38YIPPEE2.bmp height=1024 width=1024 bpp=24
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/RedBull.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/St Louis Blues unmarked.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/St Louis Blues.bmp height=1024 width=1024 bpp=24
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/Void.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/vp_hu_campaign.bmp height=1024 width=1024 bpp=8
[16:18:49] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/Pilot_.bmp'Bad BMP Format!
[16:18:49] Valid BMP format is only  uncompressed 8bit (palette) image
[16:18:49] With width and height equals power of 2
[16:18:49] Pilot PaintSchemes/Pilots/Pilot_.bmp NOT loaded
[16:18:54] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-38L/459thFS_SanJoaquinSiren_NoMottle_R0NNC0.bmp s1=3DO/Plane/P-38L(USA)/summer s2=PaintSchemes/Cache/P-38L
[16:20:52] Loading mission QuickQMBPro/Ag_Uf_Ifni3/Ag_Uf_Ifni3redscramble00.mis...
[16:20:52] Month = 7 , Hour = 17
[16:20:52] Temperature -     0m = 29.0 .
[16:20:52] Temperature -  1000m = 22.51001 .
[16:20:52] Temperature -  2000m = 16.019989 .
[16:20:52] Temperature -  3000m = 9.529999 .
[16:20:52] Temperature -  4000m = 3.0400085 .
[16:20:52] Temperature -  5000m = -3.4500122 .
[16:20:52] Temperature -  6000m = -9.940002 .
[16:20:52] Temperature -  7000m = -16.429993 .
[16:20:52] Temperature -  8000m = -22.919998 .
[16:20:52] Temperature -  9000m = -29.410004 .
[16:20:52] Temperature - 10000m = -35.899994 .
[16:20:52] Temperature - 11000m = -42.39 .
[16:20:52] Temperature - 12000m = -48.880005 .
[16:20:52] Loading map.ini defined airfields:
[16:20:52] Map file: line <195255.69 87367.9 196193.16 85869.21 2.05> is valid!
[16:20:52] Map file: line <237312.7 124822.63 238725.94 122906.76 2.15> is valid!
[16:20:52] Map file: line <130009.15 29660.79 131956.52 28967.24 1.90> is valid!
[16:20:52] Map file: line <240435.89 129704.28 242005.4 128883.14 2.05> is valid!
[16:20:52] Map file: line <230824.28 45762.61 232511.23 45245.03 2.00> is valid!
[16:20:52] Map file: line <194066.48 53893.92 195366.77 53692.52 2.20> is valid!
[16:20:52] Map file: line <270649.38 164114.98 271647.03 163861.83 2.15> is valid!
[16:20:52] Map file: line <252099.88 47611.69 254196.6 47080.79 2.25> is valid!
[16:20:52] Map file: line <189904.05 28940.25 192319.16 28459.01 2.05> is valid!
[16:20:52] Map file: line <235643.84 21058.39 237523.84 20455.95 2.05> is valid!
[16:20:52] Map file: line <228175.61 68928.28 230003.98 68291.28 2.15> is valid!
[16:20:52] Map file: line <288469.9 22797.55 290139.62 22427.73 2.15> is valid!
[16:20:52] Map file: line <244666.1 111614.55 247208.86 110803.55 2.15> is valid!
[16:20:52] Map file: line <268518.1 147898.69 271045.5 147224.97 2.20> is valid!
[16:20:52] Map file: line <38401.84 47567.23 39660.15 45987.58 1.90> is valid!
[16:20:52] Map file: line <267775.88 158933.17 270789.8 157741.16 2.05> is valid!
[16:20:52] Map file: line <215592.48 59416.19 218398.3 58216.62 2.15> is valid!
[16:20:52] Map file: line <267896.16 158701.55 270508.56 157908.97 2.05> is valid!
[16:21:18] PBuffer: suitable formats: 42
[16:21:18]
[16:21:18] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[16:21:18] Depth = 24, stencil = 8
[16:21:18] PBuffer: suitable formats: 42
[16:21:18]
[16:21:18] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[16:21:18] Depth = 24, stencil = 8
[16:21:20] Loading vertex/fragment programs: *712110112*
[16:21:20] *** Loading: [vpFogFar2Tex2D]
[16:21:20] *** Loading: [vpFog2Tex2DBlend]
[16:21:20] *** Loading: [vpFogFar4Tex2D]
[16:21:20] *** Loading: [vpFogFar8Tex2D]
[16:21:20] *** Loading: [vpFogNoTex]
[16:21:20] *** Loading: [vpFog4Tex2D]
[16:21:20] *** Loading: [vpFog4Tex2D_UV2]
[16:21:20] *** Loading: [vp4Tex2D]
[16:21:20] *** Loading: [vp6Tex2D]
[16:21:20] *** Loading: [vpTexUVTex2D]
[16:21:20] *** Loading: [vpWaterGrid_NV]
[16:21:20] *** Loading: [vpWaterSunLight_NV]
[16:21:20] *** Loading: [vpWaterSunLight_ATI]
[16:21:20] *** Loading: [vpWaterSunLight_FP]
[16:21:20] *** Loading: [vpTreeSprite]
[16:21:20] *** Loading: [vpTreeTrunk]
[16:21:20] *** Loading: [vpVAObjectsN]
[16:21:20] *** Loading: [vpVAObjectsL0]
[16:21:20] *** Loading: [vpSprites]
[16:21:20] *** Loading: [vpSimpleGL]
[16:21:20] *** Loading: [fpWaterSunLightFast]
[16:21:20] *** Loading: [fpWaterSunLight]
[16:21:20] *** Loading: [fpWaterSunLightBest]
[16:21:20] *** Loading: [fpCoastBump]
[16:21:20] *** Loading: [fpCoastFoam]
[16:21:20] *** Loading: [fpCoastFoamFast]
[16:21:20] *** Loading: [fpCoastFoamFarFogTex]
[16:21:20] *** Loading: [fpCausticSimple]
[16:21:20] *** Loading: [fpCaustic]
[16:21:20] *** Loading: [fpSprites]
[16:21:20] *** Loading: [fpObjectsL0]
[16:21:20] *** Loading: [fpObjectsL0_2L]
[16:21:20] *** Loading: [fpSimpleGL]
[16:21:20] *** Loading: [fpNearLandFog]
[16:21:20] *** Loading: [fpFarLandFog]
[16:21:20] *** Loading: [fpRiverCoastAA]
[16:21:20] *** Loading: [vpWaterDM_CPU]
[16:21:20] *** Loading: [fpWaterDM_CPU]
[16:21:20] *** Loading: [fpWaterDM_CPULo]
[16:21:20] *** Loading: [fpWaterLFogDM]
[16:21:20] *** Loading: [fpIceWater]
[16:21:20] *** Loading: [fpNearNoBlend]
[16:21:20] *** Loading: [fpNearNoBlendNoise]
[16:21:20] *** Loading: [fpNearBlend]
[16:21:20] *** Loading: [fpNearBlendNoise]
[16:21:20] *** Loading: [fpFarBlend]
[16:21:20] *** Loading: [fpForestPlane]
[16:21:20] *** Loading: [fpForestPlaneNoise]
[16:21:20] *** Loading: [fpForestPlaneEdges]
[16:21:20] *** Loading: [fpForestPlaneEdgesNoise]
[16:21:23] Load bridges
[16:21:23] Load static objects
[16:21:23] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[16:21:25] ##### House without collision (3do/Tree/arbre_fonce/Tree2.sim)
[16:21:32] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[16:21:35] ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[16:21:35] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[16:21:37] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[16:21:39] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Medium/live.sim)
[16:21:39] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Door/live.sim)
[16:21:40] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Temple/live.sim)
[16:21:41] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Short/live.sim)
[16:21:42] ##### House without collision (3do/Buildings/England/memorial/live.sim)
[16:21:46] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[16:21:46] ##### House without collision (3do/Buildings/Industrial/Chiatta/chiatta_piena/live.sim)
[16:21:53] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[16:21:54] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp3/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp2/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp1/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp4/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
[16:21:56] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Arch/live.sim)
[16:21:56] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Long/live.sim)
[16:21:56] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Obelisque/live.sim)
[16:22:00] ##### House without collision (3do/Buildings/Mideast/BuildBlock4/live.sim)
[16:22:01] ##### House without collision (3do/Buildings/Mideast/JBuildBlock/live.sim)
[16:22:01] ##### House without collision (3do/Buildings/Mideast/BuildBlock6/live.sim)
[16:22:01] ##### House without collision (3do/Buildings/Mideast/BuildBlock5/live.sim)
[16:22:02] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[16:22:02] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench7/live.sim)
[16:22:02] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/Mideast/BuildBlock3/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty4/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/Industrial/Chiatta/rimorchiatoreP/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/Industrial/Chiatta/motoveliero/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Industrial/Chiatta/Chiatte_cave/live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Skyscrapers/TALL1/live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Mideast/Kit1/kit1_bl3_live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[16:22:07] ##### House without collision (3do/Tree/buisson/Tree1.sim)
[16:22:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:22:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[16:22:20] FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:20] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:20] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:20] FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:23] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-38L/459thFS_SanJoaquinSiren_NoMottle_R0NNC0.bmp s1=3DO/Plane/P-38L(USA)/summer s2=PaintSchemes/Cache/-2283355548535070239
[16:22:30] FM called 'FlightModels/P-51A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:30] FM called 'FlightModels/Allison_P51.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:30] Flight Model File FlightModels/P-51A.fmd contains no Mach Drag Parameters.
[16:22:30] FM called 'FlightModels/P-51A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:31] ERROR loading sound control sample.allison_dmg.wav.damage
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from Alternative File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[16:22:34] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-47D-40/p47bigassbird.bmp s1=3DO/Plane/P-47D-30(USA)/summer s2=PaintSchemes/Cache/7159334163445615473
[16:22:34] cannot open file for reading
[16:22:34] Cannot open audio file samples/2800_starter.wav
[16:22:34] cannot open file for reading
[16:22:34] Cannot open audio file samples/2800_startup.wav
[16:22:34] cannot open file for reading
[16:22:34] Cannot open audio file samples/2800_starter.wav
[16:22:34]
[16:22:34] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:34] FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:34] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:34] Mission: Wrong chief's type [Vehicles.4-Chevrolet_flatbed_US]
[16:22:34] Mission: Wrong chief's type [Vehicles.4-DiamondT_US]
[16:22:34] Mission: Wrong chief's type [Vehicles.Bus_NAAFI]
[16:22:35] Mission: Wrong chief's type [Vehicles.4-BA_64]
[16:22:35] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
[16:22:35] ##### House without collision (3do/Buildings/Egypt/animals/Crocodile/live.sim)
[16:22:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 32 (delta = -268) to Range 0..32
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
[16:22:36] Mission: class 'vehicles.stationary.Stationary$Fourgon_POMP' not found
[16:22:36] Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
[16:22:37] ERROR file: File users/doe/Icons not found
[16:22:37] Mission: QuickQMBPro/Ag_Uf_Ifni3/Ag_Uf_Ifni3redscramble00.mis is Playing
[16:22:38] Time overflow (1): speed 0.65217394
[16:22:39] Time overflow (21): speed 0.7905138
[16:22:39] warning: no files : music/takeoff
[16:22:45] java.lang.NoSuchMethodError
[16:22:45] at com.maddox.il2.objects.sounds.MotorSound.onEngineState(MotorSound.java:85)
[16:22:45] at com.maddox.il2.fm.Motor.computeStage(Motor.java:1511)
[16:22:45] at com.maddox.il2.fm.Motor.update(Motor.java:820)
[16:22:45] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:278)
[16:22:45] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:45)
[16:22:45] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:507)
[16:22:45] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:195)
[16:22:45] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1085)
[16:22:45] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[16:22:45] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
[16:22:45] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[16:22:45] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[16:22:45] at com.maddox.rts.Message._send(Message.java:1217)
[16:22:45] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:22:45] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:22:45] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:22:45] at com.maddox.rts.Time.loopMessages(Time.java:252)
[16:22:45] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:22:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:22:45] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Would love to fly the Engine mod with the engine flames...
Logged

an-dre-as

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  • Posts: 28
Re: VP Modpack Discussion
« Reply #597 on: September 11, 2016, 11:43:35 AM »

Hello!

I could not open the Kurland autumn map, because the sk_AlteredBush8a.tga was missing in #SAS\MAPMODS\MAPS\_Tex\land\summer\Kurland.
I copied and renamed the sk_AlteredBush8aTL.tga to sk_AlteredBush8a.tga and it worked.
Now I'm wondering if something else is missing. I installed the mod with all patches complitly new.

Maybe you have a tip for me, that I missed something?

Greetings
Andreas
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kenk039

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  • Posts: 6
Re: VP Modpack Discussion
« Reply #598 on: September 11, 2016, 08:31:12 PM »

Wow, I must have read those instructions 10 times. Nothing like looking at the obvious and missing it :P old age must be creeping in! Thanks for the help.. worked that time  ;D
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jackdarussel

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  • Posts: 1
Re: VP Modpack Discussion
« Reply #599 on: September 12, 2016, 08:53:41 AM »

Hi everybody,
I encountered a strange issue using VP Modpack (with patch 03): I tried to fly some Spitfires (Mk.V Trop, Mk.IIa...) in QMB choosing first the Channel map, then the Desert map (I don't remember which one) from the drop-down menu. When the mission starts, immediately the plane goes upside-down by itself, or fall on the floor as if it hadn't the wheels!
Has anyone had the same problem?

Thanks in advance.

post you log.lst file please!

Same here if i select quick-Mission Luftwaffe and select the first of the 5 Bf-109 Missions. Was there a solution to fix that?

regards from Germany, jackdarussel ;)
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