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Author Topic: VP Modpack Discussion  (Read 68481 times)

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Chris28aug

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Re: VP Modpack Discussion
« Reply #612 on: September 15, 2016, 01:57:06 AM »

is this compatible with CUP?
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SAS~Poltava

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Re: VP Modpack Discussion
« Reply #613 on: September 15, 2016, 05:16:05 AM »

NO! And vice versa! These are two different mod packs, and can't be combined. The result will just be an unholy mess!  :o
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max_thehitman

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Re: VP Modpack Discussion
« Reply #614 on: September 15, 2016, 06:13:44 AM »

is this compatible with CUP?

NO.
It is recommended to NEVER mix Modpacks.

The reason is that they have important files placed in a different style and place. Then you will have things not
working properly.
Each Modpack is GREAT on their own and should never be mixed with others.

The only other "mod package" that you can include into the VP-Modpack and is compatible with it ,
would be the Jet era pack. But you will need to READ THE INSTRUCTIONS very carefully and have some
basic knowledge of how to install mods.

IL2 1956 - The Jet Era, Version 1.33
https://www.sas1946.com/main/index.php/topic,15649.0.html
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Peter Lynn

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Re: VP Modpack Discussion
« Reply #615 on: September 20, 2016, 06:20:33 AM »

Looking for a little help here, please.
I am having issues with trying to load the F4U-1 Birdcage from the F4U upgrade pack v2 from Barnsey in QMB. All the other Corsair variants are fine, so I think I installed everything properly. The problem is that the Birdcage loads to 100% and stops dead. The loading icon freezes at 100% and I have to hit the esc button to unfreeze things. I have tried everything I can think of to rectify this, but no luck. The Birdcage Corsair is fine in another VP installation I have, and there are no issues with any of the other aircraft. Any ideas out there please?
Thanking you in anticipation,

Peter Lynn:)
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KiwiBiggles

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Re: VP Modpack Discussion
« Reply #616 on: September 20, 2016, 06:31:23 PM »

Have my 'Marines' mission (for my short Midway campaign) just right, finally.  Happy with the balance of realism, history, fun, detail and framerate.  Looks and sounds awesome with the VP Modpack and Flybys.

This is my landing diorama for East Island (custom waypoints, so your AI wingmen will taxi to the correct hangars too).
http://i789.photobucket.com/albums/yy178/KiwiBiggles/Midway_007_zps3cgntjsq.jpg
Six kills is a bit exceptional, but usually three or four are on offer, which is about my sweet-spot for 'fun' in around 40 mins of gameplay.

Two more missions to finish.  :)

Cheers
KB

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Peter Lynn

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Re: VP Modpack Discussion
« Reply #617 on: September 20, 2016, 06:36:23 PM »

Hi KB, really looking forward to the release. Midway is a great personal favourite of mine!

Peter Lynn
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DaveB

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Re: VP Modpack Discussion
« Reply #618 on: September 21, 2016, 01:33:18 AM »

Peter, if you go back and read my thread on the tiger flybys for VPmodpack you will maybe understand more what is happening. My suggestion in the short term is fly your personalized modpack without activating the Tiger flyby mod.

Cheers DaveB
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Peter Lynn

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Re: VP Modpack Discussion
« Reply #619 on: September 21, 2016, 02:24:56 AM »

Hello Dave, The Tiger flyby mod is simply wonderful. What a pity I need to disengage it.
Removing it certainly fixed the problem though, thank you! My Latin and Classical Greek are somewhat better understood than the alchemy involved in what goes on in the world of modding, and the flyby must have been the ONLY darn thing I did not investigate....hope it can be sorted out soon.... and thanks again for your help. :)
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Uufflakke

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Re: VP Modpack Discussion
« Reply #620 on: September 21, 2016, 05:33:21 AM »

For some strange reason I can not get my HighRez Clouds to work.
https://www.sas1946.com/main/index.php?topic=40382.0

It works in DBW 1.71 and in CUP too but not in this modpack.
I dropped the mod in folder #SAS, disabled the existing folder 'clouds' but no clouds at all on the map.

Don't know if it is relevant but [OPEN GL] entries in conf.ini of DBW and this modpack are the same.

End of loglist:

Code: [Select]
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:19:22 AM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[11:19:22 AM] WARNING: object 'effects/clouds/clouds4x4.tga' of class 'TTexture2D' not loaded
[11:19:22 AM] INTERNAL ERROR: Texture required
[11:19:22 AM] WARNING: object 'effects/clouds/Cloud4x4.mat' of class 'TMaterial' not loaded
[11:19:22 AM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[11:19:22 AM] WARNING: object 'effects/clouds/clouds4x4.tga' of class 'TTexture2D' not loaded
[11:19:22 AM] INTERNAL ERROR: Texture required
[11:19:22 AM] WARNING: object 'effects/clouds/Cloud4x4_nosort.mat' of class 'TMaterial' not loaded
[Sep 21, 2016 11:20:17 AM] -------------- END log session -------------
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max_thehitman

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Re: VP Modpack Discussion
« Reply #621 on: September 21, 2016, 05:54:17 AM »

For some strange reason I can not get my HighRez Clouds to work.
https://www.sas1946.com/main/index.php?topic=40382.0

It works in DBW 1.71 and in CUP too but not in this modpack.
I dropped the mod in folder #SAS, disabled the existing folder 'clouds' but no clouds at all on the maps.


I have your clouds working nicely in my.10 game version, and also tried a few others.
One other Big cloud mod I particularly enjoyed looking at in the game and I am currently using it
in this VP-Modpack is the "Big Cloud Mod" by WxTech.
They are super nice for flying around and also for taking some amazing looking screenshots.

WxTech BIG Clouds Mod

May 2, 2014. Updated version (#2).
Its a variation on the Clouds Big 2.1a mod by MANYSH,
as well as adjustment of the clouds to improve brightness and opacity.

https://www.sas1946.com/main/index.php/topic,40413.0.html

His version of the water ring is also very nice
- Water Ring Speed Mod

~~~~~~~~~~~~~~~~~~~~~~~~
for Peter Lynn

As much as I do enjoy listening to that sound effects fly-by mod, I found it in the past , in my other
game versions, to be a little troublesome with some aircraft mods.  :(  It is just not compatible with some
mods and it gives me a huge headache always trying to find out why a certain mod I installed crashes
my game.
 I am sorry to say, I am not using it in my VP-Modpack.
BUT
The version that VP-Media is using in this package is also very good.
Some times we have to make certain dificult decisions of what to have and what to not have,
 for the sake of flying in a perfect game without so many modding-headaches.


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Uufflakke

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Re: VP Modpack Discussion
« Reply #622 on: September 21, 2016, 07:17:03 AM »

For some strange reason I can not get my HighRez Clouds to work.
https://www.sas1946.com/main/index.php?topic=40382.0

It works in DBW 1.71 and in CUP too but not in this modpack.
I dropped the mod in folder #SAS, disabled the existing folder 'clouds' but no clouds at all on the maps.


I have your clouds working nicely in my.10 game version,

Can you send me your HR Cloudmod files by PM please so I can see what the difference is.
And also to see if I can make them to work.

(To be honest I am not so much interested in any other cloudmod.
Not because I made the one mentioned above because I only used Bender's Environmental Mod to make them work in IL2 without issues. Actually Bender extracted the cloud files from an add-on from another flightsim. :D  ;D)
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Peter Lynn

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Re: VP Modpack Discussion
« Reply #623 on: September 21, 2016, 07:58:46 AM »

Hi Max and thank you for your message. I fully agree that the sound pack that VP-Media created was first rate, and since the F4U-1 was the only model giving trouble I will simply switch sound mods when flying it. I think I am also going to follow your suggestions with the Hi res clouds too. Perhaps it might stop the very annoying flashing and blinking I get from the clouds I am using at present.

Peter Lynn :)
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