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Author Topic: VP Modpack Discussion  (Read 68487 times)

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vpmedia

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Re: VP Modpack Discussion
« Reply #648 on: September 25, 2016, 06:05:40 AM »

Two questions in relation to screenshots:
How do I get them as .jpg instead of .tga?

Disable #SAS\TGA screenshot to get jpg screens.

I'm not using Reshade/SweetFX, so I cant help you with it.

Uufflakke

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Re: VP Modpack Discussion
« Reply #649 on: September 25, 2016, 06:26:14 AM »

Two questions in relation to screenshots:
How do I get them as .jpg instead of .tga?

Disable #SAS\TGA screenshot to get jpg screens.

I'm not using Reshade/SweetFX, so I cant help you with it.

Thanks for the speedy answer. Now I have .jpg screenies again.
I will ask in the Reshade thread assistance for that particular issue.
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spartan18a

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Re: VP Modpack Discussion
« Reply #650 on: September 25, 2016, 11:24:16 AM »

Dear VP,

Could you please add this map to the VP? The Marshall Islands 42. I am working on a mini campaign called: Early Raids in the Pacific Ocean



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Wolfskid

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Re: VP Modpack Discussion
« Reply #651 on: September 25, 2016, 01:04:33 PM »

Hello guys and hello vpmedia.
A huge thank you for your hard work all these years. It is a WONDERFUL Modpack :)

But i have a little problem with it... ::(
So....
The instalation was very EASY and with no ERRORS... All works fine, one part unfortunately not :(

It is the part of the Tracers...I see NO tracers :(

I can see the smoketrails but NO tracers o_O

My question :
someone had the same problem and solved it?
And if so, how did you solved it ?

Thanks a lot for the answers and help..

KR

Wolfskid
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vpmedia

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Re: VP Modpack Discussion
« Reply #652 on: September 25, 2016, 01:41:53 PM »

did you add the conf.ini entries?

Wolfskid

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Re: VP Modpack Discussion
« Reply #653 on: September 25, 2016, 04:13:09 PM »

yeah, yes, GREAAAAT :) :) :) ;D ;D ;D...


I have yet totally overlooked in my excited unit again to fly IL46  :-X :-| ;)......Thank you VERY MUCH VP.

Now works ALL fine for me. And this with this old SIM. :)


It is always a joy to the mods to fly :)

Thanks again VP and have a good time...

kr

Wolfskid
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citizen67

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Re: VP Modpack Discussion
« Reply #654 on: September 26, 2016, 02:47:46 AM »

Cit. 67

What GPU are you using?  Water settings are based on the make of your GPU.  For AMD - water=2,   for nVidia - water=4, these settings provide the best quality for each respective GPU maker.

Hi DougW60,
I got an old Nvidia GEForce 9800GT, I'll set mi conf.ini as you said, then.

Thanks.
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btasm

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Re: VP Modpack Discussion
« Reply #655 on: September 27, 2016, 05:39:06 AM »

Is SAS Engine Mod v.2.7 4.12.2m compatible with the VP Modpack? I've attempted to install, but each time had a CTD.
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vpmedia

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Re: VP Modpack Discussion
« Reply #656 on: September 27, 2016, 11:44:05 AM »

Is SAS Engine Mod v.2.7 4.12.2m compatible with the VP Modpack? I've attempted to install, but each time had a CTD.

Dauntless1

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Re: VP Modpack Discussion
« Reply #657 on: September 27, 2016, 03:08:46 PM »

 :D
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Bart_NL

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Re: VP Modpack Discussion
« Reply #658 on: September 28, 2016, 02:35:30 AM »

Guys,

I don't know what search terms to use, but I see a lot of vp_modpack movies on Youtube that have a nicer 'HUD' displaying heading, speed, altitude and G's. (low left corner)
What should I search for, or how can I, enable that?
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vpmedia

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Re: VP Modpack Discussion
« Reply #659 on: September 28, 2016, 02:55:57 AM »

Add PAL Visual Mod 9 by benitomusso for the different gui, sometimes I turn it on for the camera effects but I dont use it constantly.
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