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Author Topic: VP Modpack Discussion  (Read 68491 times)

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Fish40

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Re: VP Modpack Discussion
« Reply #684 on: October 04, 2016, 12:28:13 PM »

Back in action! Still had same problems after a re install of game and mod. I downloaded and installed a campaign which includes a modded DGEN from Asura. That seemed to cure my ills with the Kurland and Murmansk missions that I couldn't play for some reason. Also installed the Fw190 upgrade pack which overhauls the whole 190 family, and now all cockpits look fantastic. The addition of Sweet Fx has brought it all togeather. Flew a couple of missions in a 190 over Kurland Autumn map, and for a brief moment forgot this was a sim LOL! Thanks VP for all your hard work. This mod has gotten back my interest in IL2 1946. Thanks again, and keep up the good work!
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btasm

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Re: VP Modpack Discussion
« Reply #685 on: October 05, 2016, 11:00:58 AM »

Hi VP,
Great mod pack ,looks like a large amount of older missions will work ok .
Just thought I'd let you know that I have added:-
         Stabs 4 all mod
         CY6 Command and Control v3.031 mod
         Pall-Mission ProCombo-v4122 mod
and the Pall-VisualMOD9-v4122
Upto now I have not come across a problem using them
...I like these mods for easy control large map (in mission) and also the command and control which a lot of missions used.
Once again a great mod pack well thought out!
Cheers edc1 (stan)

FYI. Perhaps it's just my install, but I've experienced an issue after adding the Stabs for All mod. The mod works but. . .
when you use Weapon No. 3 (either the keystroke or whatever joystick button you have set) it causes a CTD. Remove Stabs for All, and things return to normal. Took me a while to figure out, but that appears have been been the culprit.

Has anyone else experienced this?

Thanks again for the mod.
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vpmedia

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Re: VP Modpack Discussion
« Reply #686 on: October 05, 2016, 12:01:06 PM »

I'd look for classfile conflicts (classcheck.exe).

max_thehitman

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Re: VP Modpack Discussion
« Reply #687 on: October 05, 2016, 12:17:38 PM »

btasm,
Stabilizers for all mods may come into conflict with other mod add-ons, please read the posts where
you downloaded it from
which have been made by other members to discover any faults with it or if it is compatible with
your game version.
Some times things may work well if the mod-folder is placed up front or behind other mod-folders.
What I mean is, it´s hierarchy in folder structure within your game. If it gets loaded before or after
other mods. There is no easy solution except for you to test it in your game.
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vpmedia

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Re: VP Modpack Discussion
« Reply #688 on: October 05, 2016, 12:38:23 PM »

Yes, changing the load order is also a good idea.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Opel Blitz 36s and Opel Blitz 6700A are stock vehicles and were updated with Wflyers new vehicle 3d mods in this pack
(located in #SAS\VEHICLES_new_Wflyer). All of Wflyers vehicles use a him file.

max_thehitman

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Re: VP Modpack Discussion
« Reply #689 on: October 05, 2016, 03:19:57 PM »



Thank you VPmedia.
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Baffrah

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Re: VP Modpack Discussion
« Reply #690 on: October 05, 2016, 03:27:45 PM »

Hi guys, hi vpmedia, and thank you for your work!
About the 9th vpmodpack patch, I think I've found a little mistake about the Singapore map update. On my first try, it was "ugly", with some black textures spread here and there, and no new airfield texture.
Then I saw the name of the folder containing this map update, in #SAS folder:

_!MAPMODS_SINGAPORE_RRR

I didn't test all the map parts, just begun a DGen campain over it, but I just erased that "underscore" character, and my first impression is that it's seem now pretty beautifull.
Yes?
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vpmedia

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Re: VP Modpack Discussion
« Reply #691 on: October 05, 2016, 08:53:00 PM »

There was a mistake in the last patch which is now corrected.
Make sure that you got a !MAPMODS_SINGAPORE_RRR folder inside #SAS.
If not rename _!MAPMODS_SINGAPORE_RRR to !MAPMODS_SINGAPORE_RRR.

azura

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Re: VP Modpack Discussion
« Reply #692 on: October 05, 2016, 09:53:05 PM »

Thank you for all your great work of VP. But these days I have a problem in playing the game.  When I shot a parachute, the game got freeze.  Could you kindly tell me why?
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PaladinX

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Re: VP Modpack Discussion
« Reply #693 on: October 09, 2016, 11:41:56 AM »

Hi all,

first of all i would like to thank you for this great modpack. It breathes really new life to IL2, i love it.

I have a question: Installed the VP Modpack for the first time today (including the Updates up to #9).
Game starts, everything is configured. Conf.ini is completed, dgen.ini is updated.
When i want to start a dynamic campaign (e.g. Luftwaffe --> FW 190 Kurland), the mission briefing screen is empty. No picture of the map, no description, nothing.

Did i miss something in the installation?

Regards,
Jan
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vpmedia

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Re: VP Modpack Discussion
« Reply #694 on: October 09, 2016, 12:52:02 PM »

When i want to start a dynamic campaign (e.g. Luftwaffe --> FW 190 Kurland), the mission briefing screen is empty. No picture of the map, no description, nothing.

Every time the campaign engine does that a log file is being generated.
Can you post the data from dgenerror.log  located in your game folder?

PaladinX

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Re: VP Modpack Discussion
« Reply #695 on: October 09, 2016, 12:56:07 PM »

Code: [Select]
DGen 4.0.8.6 (17/04/08) =
seed: 355906750
DGen initialization. Side: de, Rank: 0
MaxBomberSkill=1
Distance=75 km
Length=Long
AI=Normal
Missions=Hard
AirIntensity=High
GroundIntensity=High
SlowFire=20.0
PromotionRate=1.000000
Career ID: De%
Kurland
ReadDB sorties:1

PlayerWing found:I_JG54
TestWing(f,s): I_JG5_1 0 00
TestWing(f,s): III_JG5_1 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): II_JG54 0 00
TestWing(f,s): II_JG54 0 00
TestWing(f,s): 10Pz_SG3_ 0 00
TestWing(f,s): 10Pz_SG3_ 0 00
TestWing(f,s): III_KG3 0 00
TestWing(f,s): III_SG3_ 0 00
Blue skill set: 20 50 29
Red skill set: 8 32 40
TestWing(f,s): II_JG54 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): II_JG54 0 00
TestWing(f,s): II_JG54 0 00
TestWing(f,s): II_JG54 0 00
TestWing(f,s): II_JG54 0 00
TestWing(f,s): 40GvIAP 0 00
TestWing(f,s): 163IAP 0 00
TestWing(f,s): 40GvIAP 0 00
TestWing(f,s): 40GvIAP 0 00
TestWing(f,s): 3GvIAP 0 00
TestWing(f,s): 3GvIAP 0 00
TestWing(f,s): 3GvIAP 0 00
TestWing(f,s): 11GvIAP 0 00
TestWing(f,s): 239IAP 0 00
TestWing(f,s): I_JG5_1 0 00
TestWing(f,s): I_JG5_1 0 00
TestWing(f,s): I_JG5_1 0 00
TestWing(f,s): I_JG5_1 0 00
Inherits operations from DGen\Kops06.dat
MissionDistance set, testing DGen\KurlandJun44Red0.mis
Can't open!
MissionDistance set, testing DGen\KurlandJun44Blue0.mis
Can't open!
Dangerous areas
Red:6 Blue:36
Can't parse message line:
<B_Channel_44GbDb> Nachdem die alliierten Streitkräfte sich in den Landungzonen festgesetzt hatten, wurde der Ausbruch aus dem Brückenkopf geplant. Auch hier spielte die RAF und USAAF wieder eine Schlüsselrolle.>

Riga: Art:0 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:2 Trn:2 Tnk:3 Bdg:0
Paletiai: Art:0 HQ:1 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:3 Tnk:1 Bdg:0
Zemaicyi: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:2 Trn:1 Tnk:4 Bdg:0
Plinkses: Art:1 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:2 Tnk:5 Bdg:0
Rigaer_Strand: Art:0 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:3 Trn:2 Tnk:1 Bdg:0
Pompeli: Art:2 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:3 Trn:0 Tnk:3 Bdg:0
Ezere: Art:1 HQ:0 Rail:1 Dep:1 Prt:0 Trp:0 Car:3 Trn:2 Tnk:4 Bdg:0
Tirksliai: Art:2 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:2 Trn:3 Tnk:7 Bdg:0
Balenos: Art:1 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:4 Trn:3 Tnk:4 Bdg:0
Duenamuende: Art:0 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:2 Trn:2 Tnk:1 Bdg:0
Rainiai: Art:0 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:2 Trn:4 Tnk:0 Bdg:0
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Zarenai: Art:0 HQ:1 Rail:0 Dep:1 Prt:0 Trp:0 Car:3 Trn:1 Tnk:0 Bdg:0
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Frauenburg: Art:3 HQ:0 Rail:1 Dep:1 Prt:0 Trp:0 Car:5 Trn:4 Tnk:4 Bdg:0
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Tryskiai: Art:1 HQ:0 Rail:0 Dep:1 Prt:0 Trp:0 Car:4 Trn:5 Tnk:3 Bdg:0
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Autz: Art:2 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:1 Tnk:4 Bdg:0
Annenburg: Art:4 HQ:0 Rail:0 Dep:2 Prt:0 Trp:0 Car:1 Trn:4 Tnk:4 Bdg:0
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Milto: Art:4 HQ:1 Rail:0 Dep:1 Prt:0 Trp:2 Car:6 Trn:8 Tnk:8 Bdg:0
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Nakotne: Art:3 HQ:1 Rail:0 Dep:1 Prt:0 Trp:1 Car:4 Trn:8 Tnk:8 Bdg:0
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Kronau: Art:3 HQ:1 Rail:0 Dep:1 Prt:0 Trp:1 Car:1 Trn:3 Tnk:5 Bdg:0
Gruenhof: Art:2 HQ:1 Rail:0 Dep:1 Prt:0 Trp:1 Car:1 Trn:5 Tnk:4 Bdg:0
Tepete: Art:3 HQ:1 Rail:0 Dep:1 Prt:0 Trp:1 Car:1 Trn:3 Tnk:4 Bdg:0
Drasuciai: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:2 Tnk:2 Bdg:0
Kurschenen: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:2 Trn:2 Tnk:2 Bdg:0
Verbunai: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:1 Trn:1 Tnk:0 Bdg:0
Grudziai: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:1 Tnk:0 Bdg:0
Ritausma: Art:2 HQ:0 Rail:0 Dep:2 Prt:0 Trp:0 Car:0 Trn:0 Tnk:1 Bdg:0
Kuziai: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:2 Trn:1 Tnk:0 Bdg:0
Pilsrundale: Art:2 HQ:0 Rail:0 Dep:2 Prt:0 Trp:0 Car:0 Trn:0 Tnk:1 Bdg:0
Schwitten: Art:2 HQ:0 Rail:0 Dep:2 Prt:0 Trp:0 Car:0 Trn:0 Tnk:1 Bdg:0
Elley: Art:1 HQ:0 Rail:0 Dep:2 Prt:0 Trp:1 Car:1 Trn:0 Tnk:2 Bdg:0
Radvilkis: Art:0 HQ:0 Rail:1 Dep:0 Prt:0 Trp:0 Car:3 Trn:2 Tnk:0 Bdg:0
Schagarren: Art:0 HQ:0 Rail:0 Dep:3 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0
Skaistgirys: Art:0 HQ:0 Rail:0 Dep:3 Prt:0 Trp:0 Car:2 Trn:0 Tnk:0 Bdg:0
Jurdaiciai: Art:0 HQ:1 Rail:0 Dep:3 Prt:0 Trp:0 Car:3 Trn:1 Tnk:0 Bdg:0
Schaulen: Art:1 HQ:0 Rail:2 Dep:1 Prt:0 Trp:0 Car:4 Trn:3 Tnk:2 Bdg:0
Nasiai: Art:1 HQ:1 Rail:2 Dep:1 Prt:0 Trp:0 Car:5 Trn:4 Tnk:2 Bdg:0
Meskaiciai: Art:1 HQ:1 Rail:2 Dep:1 Prt:0 Trp:0 Car:5 Trn:3 Tnk:2 Bdg:0
Berzi: Art:0 HQ:1 Rail:0 Dep:1 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0
Kriukai: Art:0 HQ:1 Rail:0 Dep:1 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0
Zeimeln: Art:0 HQ:1 Rail:0 Dep:1 Prt:0 Trp:0 Car:1 Trn:0 Tnk:0 Bdg:0
Janischken: Art:0 HQ:1 Rail:0 Dep:3 Prt:0 Trp:0 Car:2 Trn:1 Tnk:0 Bdg:0
Gataucial: Art:1 HQ:1 Rail:0 Dep:2 Prt:0 Trp:0 Car:2 Trn:1 Tnk:2 Bdg:0
Linkuva: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0
Linkaviciai: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0
Rozalimas: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0
Parkruojis: Art:0 HQ:0 Rail:0 Dep:0 Prt:0 Trp:0 Car:0 Trn:0 Tnk:0 Bdg:0
prefDistance: 75000.000000 variation: 22500.000000 numSites: 140 caps: 3
Irmlau: Art:1 HQ:0 Rail:0 Dep:2 Prt:0 Trp:2 Car:5 Trn:7 Tnk:0 Bdg:0
oDePatrolCluster 10622:50509 VVS 6B 8F LW 4Y
Variant selected
SetTaskForce
Default skill distribution Ru:8 32 40 De:20 50 29
Losses Ru:0 De:0 Kills Ru:0 De:0 AceFactor Ru:0 De:0 LossFactor Ru:0 De:0
targetline
makeline
avoiding FLAK - right
 success
avoiding FLAK - right
 success
GetWing(f,w): 34BAP 0 00
GetOldWing(f,w):#50 34BAP 1 01
GetOldWing(f,w):#50 34BAP 2 02
SetTaskForce
GetWing(f,w): 272IAP 0 00
GetOldWing(f,w):#25 272IAP 1 01
SetTaskForce
GetWing(f,s): I_JG54 0 00
GetWing(f,s): I_JG54 1 01
Staff plane
GetWing(f,w): g01 0 00
Enemy bombers
GetWing(f,w): 34BAP 3 03
GetWing(f,w): 270IAP 0 00
Our returning
GetWing(f,s): II_JG54 0 00
Enemy recon
GetWing(f,w): r01 0 00
Our bombers
GetWing(f,s): III_KG3 0 00
GetWing(f,s): II_JG54 1 01
After Random Flights
Before saving mission
mapname:
Kurland/load.ini
Kurland/load.ini
misfile:
missions/campaign/de/dgen_%_kurlandjun44doe0/40729.mis
missions/campaign/de/dgen_%_kurlandjun44doe0/40729.properties
missions/campaign/de/dgen_%_kurlandjun44doe0/kills.dat
before lb.WriteHeader
Ready to write mission
campDir:
missions/campaign/de/dgen_%_kurlandjun44doe0/
missions/campaign/de/dgen_%_kurlandjun44doe0/40729.mis
missions/campaign/de/dgen_%_kurlandjun44doe0/40729.properties
missions/campaign/de/dgen_%_kurlandjun44doe0/kills.dat
DGen\KurlandJun44Red.mis
Setting Squadron and Generic skins
Done.
Writing mission
missions/campaign/de/dgen_%_kurlandjun44doe0/40729.mis
Ostfront not installed!
Logged
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