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Author Topic: VP Modpack Discussion  (Read 68495 times)

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spartan18a

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Re: VP Modpack Discussion
« Reply #708 on: October 13, 2016, 01:47:49 PM »

I´ve been trying all the different versions of the ChocksMod but so far without success.  :-|
Is any other one trying as well?
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Sharkzz

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Re: VP Modpack Discussion
« Reply #709 on: October 16, 2016, 12:18:22 AM »

~S~ and g'day Veeps, just to be sure, I do not have to extract each zip file singularly ie-extract to{game folder which I want to install into and then let it over write each time } I ONLY have to extract the first zip aimed at my game install, and the rest happens by itself for all the 1 to 16 zips ? I know that I need to separately do the patches. oh, yeah, as we have Ark Royal in this beautiful mod pack of yours, it requires the HD mod, is this already active ? or do I need to JSGME activate the HD skins and other HD parts for the Ark Royal, (as apparently it won't work otherwise). thanks again for brilliant mod pack, I have had to reinstall from scratch from disc and update again with big kik ass updates 4.07 to 4.12m and now re downloading this pack again, oh what fun we have in re installs  etc eh ? :)
thanks
Lozza aka Sharkzz
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max_thehitman

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Re: VP Modpack Discussion
« Reply #710 on: October 16, 2016, 01:09:04 AM »

~S~ and g'day Veeps, just to be sure, I do not have to extract each zip file singularly ie-extract to{game folder which I want to install into
and then let it over write each time } I ONLY have to extract the first zip aimed at my game install,
 and the rest happens by itself for all the 1 to 16 zips ?

The answer is ... YES. Extract the first file and all others will unzip together.

I know that I need to separately do the patches.

The answer is ... YES - Do one at a time and in the order they were available. I suggest to test and run the game for each patch once you
install it and make the necessary changes to the game, so to make sure it will work alright. This may take some time, but it worth the effort.


 oh, yeah, as we have Ark Royal in this beautiful mod pack of yours, it requires the HD mod, is this already active ? or do I need to JSGME activate
 the HD skins and other HD parts for the Ark Royal, (as apparently it won't work otherwise). thanks again for brilliant mod pack, I have had to reinstall
from scratch from disc and update again with big kik ass updates 4.07 to 4.12m and now re downloading this pack again, oh what fun we have in re installs  etc eh ? :)

The answer is ... YES, you need to activate the HD mod and place the needed files into the JSGME.
The folder is called "jsgmemods" - E:\MYcomputer\_IL2_1946_412\IL-2 Sturmovik 1946\jsgmemods
- Inside I have the following add-on folders...
#SAS_Forgotten Countries
#SAS_FOV Mod
#SAS_FX_Small Collection
#SAS_HakenCross Disabler
#SAS_Random Belt Start Pos
#SAS_True Color Skins for SAS Modact
HD Mod DLLs

Turn on (or OFF) whatever you may wish to use.



thanks
Lozza aka Sharkzz

Another suggestion.
Before and after you install the entire game into your hardrive, make a disc-fragmentation to place all the
files into a good organized manner, so your pc will read those files faster and with no problems. Your game will run much smoother.
After it is all installed. In your PC make a new folder named "IL2-1946_VP-Modpack_SAVE_SAFE" and in it
place a copy of ALL the files ---> the entire folder named STD - E:\MYcrappycomputer\_IL2_1946_412\IL-2 Sturmovik 1946\#SAS\STD
This way if you make a mistake in writing any of those files, you will always have a backup  ;) Its a SAVE-SAFE.

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vpmedia

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Re: VP Modpack Discussion
« Reply #711 on: October 16, 2016, 02:01:05 AM »

oh, yeah, as we have Ark Royal in this beautiful mod pack of yours, it requires the HD mod, is this already active ?

I regret it but forgot to include HMS Ark Royal and some of Asheshouses other ships such as the Eagle or the PS Ryde. With the Ark Royal you only need to resize two images to 1024 (skin1do.tga,
skin1o.tga), otherwise you're required to install the HD True color textures mod.

vpmedia

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Re: VP Modpack Discussion
« Reply #712 on: October 16, 2016, 02:03:40 AM »

I´ve been trying all the different versions of the ChocksMod but so far without success.  :-|
Is any other one trying as well?

You can try loading it as a first mod, also you can deactivating the FXEvolution effects mod and test without it.

vpmedia

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Re: VP Modpack Discussion
« Reply #713 on: October 16, 2016, 02:05:23 AM »

Helooo. has anyone done a torrent for this ? or is it possible for me to start one ? with VP's permission  ?. it would save a heap of time dnldng single files..i just have to figure out how to host a torrent now. just a thought.
I do very very much like this pack.
ty Sharkzz

My upload speed is minimal, so I cant seed it, but I got no problems with it.

vpmedia

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Re: VP Modpack Discussion
« Reply #714 on: October 16, 2016, 02:08:47 AM »

To jump into this Kurland discussion, do you say the old Ostfront campaign will work with your modpack, VP? If so, I have the disc from long ago in my possesion (somewhere)!

You need to start with a stock Dgen folder (I got one if you need it) then Ostfront and after that the 'EnjoyR dgen patch 5.2 for Ostfront' from m4t. If you simply install Ostfront into the current Dgen folder I'm sure that it will break some campaigns.

But I'd give this folder a try first: https://www.sas1946.com/main/index.php/topic,50919.msg572600.html#msg572600

vpmedia

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Re: VP Modpack Discussion
« Reply #715 on: October 16, 2016, 02:12:55 AM »

Thank you for all your great work of VP. But these days I have a problem in playing the game.  When I shot a parachute, the game got freeze.  Could you kindly tell me why?

I got no problems. Did you install all the patches? I'm asking because one has a parachute mesh fix.
If youre patched up then please post a log.lst file (enable in conf.ini with LOG=1) generated during a crash.

Sharkzz

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Re: VP Modpack Discussion
« Reply #716 on: October 16, 2016, 06:04:20 AM »

~S~ G'day & @ VP Thanks m8. and a very good idea about backing the whole folder/s up . thanks again for your reply, appreciate the help. .
Sharkzz
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BrianSpeake

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Re: VP Modpack Discussion
« Reply #717 on: October 17, 2016, 09:26:40 AM »

I cant get this to load, fails at 70%.

Copied by base IL-2, installed the 4.12.2 magapatch, installed SAS modact 5.30

Installed modampack from combined patchfile1to4 and then patchfile5to9, then added the paintschemes.

Added the suggested conf.ini changes for [Mods]

Have I missed something ?, anyone else used the combined patch files ?.
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vpmedia

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Re: VP Modpack Discussion
« Reply #718 on: October 17, 2016, 10:18:00 AM »

The install order is: SAS 4.12 megapatch + vp modpack files (16) + patchA + patchB. No separate modact install required since its included in the modpack. A 70% crash to me indicates missing files.

spartan18a

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Re: VP Modpack Discussion
« Reply #719 on: October 18, 2016, 12:40:15 AM »

Can the VP Modpack be upgraded with later versions of Westerns's SAS Engine Mod? And if feasible, will it be done?

Thanks

Sent from my XT1032 using Tapatalk
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