OpenGL is good.
OpenGL is not that good if you have an ATI Radeon....
I tested DirectX instead and now the wheels shows up ok, so it's probably the bad ATI driver that can't handle the wheels for some reason. I've tested all available drivers for my video card and only found 2 that works well with IL-2 1946.
The driver I'm using now is 11.5.
Is there anything else I can try that might help?
I can't see anything wrong in technics.ini:
[OpelBlitz36S]
Description Opel Blitz 36S
Icon Car
// Models
MeshSummer 3do/Cars/OpelBlitz36S/summer/live.him
MeshSummerDamage 3do/Cars/OpelBlitz36S/summer/dead.sim
MeshWinter 3do/Cars/OpelBlitz36S/winter/live.him
MeshWinterDamage 3do/Cars/OpelBlitz36S/winter/dead.sim
MeshDesert 3do/Cars/OpelBlitz36S/desert/live.him
MeshDesertDamage 3do/Cars/OpelBlitz36S/desert/dead.sim
Everyone seems to not have any problems with these vehicles except in your game.
I really don´t know what may be the problem. It could be numerous things.
But I can give you a suggestion for you to try. This will also give your game an upgrade.
You MUST do this yourself and mod your personal game
In the past months I have been fixing up files and skin textures for ALL of our vehicles, and
recently I have fixed the Opel Blitz series trucks.
Download is here --- for all new STATIONARY and STATIC versions --->
https://www.sas1946.com/main/index.php/topic,52671.0.htmlPAY ATTENTION to the following! YOU MUST rename your folders inside your game for this to work properly.
Because the stationary vehicles must load first before the static versions - this will help in reducing future problems
with some 3d-models which share the same-name files + skins.
Inside your #SAS section you will see a folder named "VEHICLES_New_WYNFLYR_Cars" (or something like that - it has
Wynflyr name on it and cars)
and renamed this folder to "VEHICLES_Cars_1_Stationary".
Then you will see another folder named "VEHICLES_Cars".... so renamed this folder with
the name "VEHICLES_Cars_2_static".
This way your game will load first the vehicles that are moving (the Stationary versions)
Inside my download package there is a simple to follow instruction READ_ME on how to install these new truck versions.
If your going to install my new updated versions, Do keep the vehicles named folder the same, but erase all the files and
the skins from inside those folders.
Get rid of the old stuff. My files and skins cannot be overwritten, because they contain
new names and new named skins for each individual 3d-model.
I will explain the reason why below.
I have dicovered that many vehicles contain the same files and names and sometimes this comes into
conflict with other vehicle models.
Why did the original creator of this game did this? - I dont know why, but it
is BEST (in my viewpoint) to have an individual name for each of the 3d-models +files+skins. That way , they will NEVER come
into problems and conflicts with other 3d-models.
I have tested this and This is the best solution for all vehicles. Trust me, I almost go crazy testing these things over and
over many times to get the best results and discover a fix to these problems.
So now ALL truck models have their own individual file names and skin names...
... BUT their
technics.ini written entries on that file page will be the same
-----maybe ONLY a few lines have
to be changed---
for example , these lines... in dark lettering below. But it is very easy to do this in your game file.
My download contains all the needed new lines that need replacing.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[OpelBlitz36S]
Description Opel Blitz 36S
Icon Car
// Models
MeshSummer 3do/Cars/OpelBlitz36S/summer/live.him
MeshSummerDamage 3do/Cars/OpelBlitz36S/summer/dead.sim
MeshWinter 3do/Cars/OpelBlitz36S/winter/live.him
MeshWinterDamage 3do/Cars/OpelBlitz36S/winter/dead.sim
MeshDesert 3do/Cars/OpelBlitz36S/desert/live.him
MeshDesertDamage 3do/Cars/OpelBlitz36S/desert/dead.sim~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What this means is ,
that ALL your old missions already created and used ,
will continue using the same exact names for the truck+vehicles+tanks as before, but the 3d-model that will show up in
the game is a totally new improved and upgraded version .
I have left the names on the folders as they were before, AND as seen in many game versions up to now,
this seems to work good for game versions 4.09, DBW-4.10 and game version 4.12 and VP-Modpack using the 4.12.
Give this a try and upgrade your game for the best.
I think you will like them and you will have less problems with these newer 3d-models in the future.