This is how my game files look like today. This is only my personal game set up and you do not have to do this to yours.
Each game is different according to each persons needs and the mods installed. I left most of the VP-Moppack folder structure
as was from the start, as this is a great setup and makes the mod-content installed work very nice. No problems with the VP-Modpack
and its easy to work with and use.
Some folders have a "-" (minus sign) on them because I am doing some tests with the the files inside and painting new skins,
so those mods are on stand-by, until I activate them by removing the "-" minus sign. But they are working with this VP-Modpack.
In the original VP-Modpack download there were 2 folders which I have now re-named....
VEHICLES_Cars --- is now named ... VEHICLES_Cars2
VEHICLES_new_WFlyr --- is now named ... VEHICLES_Cars1_Wflyr
The reason for this was to place the stationary new truck retextures and file fixes to load first before the static truck versions.
Some folders do have the same named folders but the files inside are different. One type is for STATIONARY (VEHICLES_Cars1_Wflyr)
and one type is for STATIC vehicles (VEHICLES_Cars2)
All are working great this way in my game file structure.
The Claymore FW-190 and TA-152 series Mod-mega-pack is the folder named
#00_Fw_190_FamilyPack_412