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Author Topic: VP Modpack Discussion  (Read 68970 times)

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vpmedia

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Re: VP Modpack Discussion
« Reply #768 on: October 29, 2016, 05:09:23 AM »

Rename #SAS\!!00_PAL-MissionProCombo-v4122 to -!!00_PAL-MissionProCombo-v4122 and you'll get the original QMB.

rickster

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Re: VP Modpack Discussion
« Reply #769 on: October 29, 2016, 09:33:50 AM »

I'd like to download and install C6 Claymore's Fw190 pack for 4.12.2,has anybody else done this,and has it worked?
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max_thehitman

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Re: VP Modpack Discussion
« Reply #770 on: October 29, 2016, 12:44:32 PM »

I'd like to download and install C6 Claymore's Fw190 pack for 4.12.2,has anybody else done this,and has it worked?

Yes, I have them installed and working very good in the VP-modpack. I enjoy it very much.
Of the 30+ airplane FW-190 versions, only 3 had the pilot sitting sideways. LOL ;D  A small mistake which was written on
 the files I am sure, but it can be fixed. All airplanes are looking great and fly good.

Ask this same question here... https://www.sas1946.com/main/index.php/board,204.0.html
and I will post for you a small guide on how to install this into your VP-Modpack.
It is a little tricky to make the installation for a begginner.

It will take ALOT of posting space and it will take you about 30+ minutes time to do it properly
... But it is worth it !
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max_thehitman

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Re: VP Modpack Discussion
« Reply #771 on: October 29, 2016, 01:11:08 PM »

Here's a guide: Add air ini entries, add sfs to SFS_AUTO, load it as the first inside #SAS(foldername!!).

The C6-Claymore FW-190 package cannot be loaded in first order inside the #SAS folder.
It has to be placed in another area and below the PA_Jeronimo folders named "Better wheels fixes"
and "Better cowlings and extras fixes"
because he has made upgrades to these FW-190 (and the TA-150 series) versions also.
These upgrades are much needed for all to look their best.  ;) 

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Oh-Zee

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Re: VP Modpack Discussion
« Reply #772 on: October 29, 2016, 10:53:50 PM »

I'm having problems with my install. I have installed 3 times with no luck, the closest I've been was on my first install in which the first 16 parts installed worked until I installed the patches. Now i am getting a 60% crash on start up with only the first 16 parts installed. I'm also lost as to what steps I do the config changes. Kinda new at the mod world, but I love everything you guys do. So this is also my first attempt at logging, so this is the errors I could see in the log file. Hope this helps, it was a huge log file and these were the only errors I saw. Thanks for the help before hand !

Code: [Select]
No incomplete logs please
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max_thehitman

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Re: VP Modpack Discussion
« Reply #773 on: October 30, 2016, 06:35:10 AM »

This is how my game files look like today. This is only my personal game set up and you do not have to do this to yours.
Each game is different according to each persons needs and the mods installed. I left most of the VP-Moppack folder structure
as was from the start, as this is a great setup and makes the mod-content installed work very nice. No problems with the VP-Modpack
and its easy to work with and use.

Some folders have a "-" (minus sign) on them because I am doing some tests with the the files inside and painting new skins,
so those mods are on stand-by,  until I activate them by removing the "-" minus sign. But they are working with this VP-Modpack.



In the original VP-Modpack download there were 2 folders which I have now re-named....
VEHICLES_Cars --- is now named ... VEHICLES_Cars2
VEHICLES_new_WFlyr --- is now named ... VEHICLES_Cars1_Wflyr

The reason for this was to place the stationary new truck retextures and file fixes to load first before the static truck versions.
Some folders do have the same named folders but the files inside are different. One type is for STATIONARY (VEHICLES_Cars1_Wflyr)
and one type is for STATIC vehicles (VEHICLES_Cars2)
All are working great this way in my game file structure.

The Claymore FW-190 and TA-152 series Mod-mega-pack is the folder named #00_Fw_190_FamilyPack_412
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Oh-Zee

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Re: VP Modpack Discussion
« Reply #774 on: October 30, 2016, 09:38:29 AM »

Sorry about the incomplete log. Thanks for your help once again. Here is the complete log of a start up just before this post. Stock game works fine. File is here at this link.

https://drive.google.com/drive/folders/0BxMYJ-Zrk3DTT1BDVGJ1WHFoV2c?usp=sharing
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vpmedia

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Re: VP Modpack Discussion
« Reply #775 on: October 30, 2016, 10:34:01 AM »

Code: [Select]
Main begin: PlMisAir(GUIQuick): class 'air.JU_188beta' not found
According to the log the Ju-188 is missing (folder: 00_Ju188A-2_4.10).

Oh-Zee

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Re: VP Modpack Discussion
« Reply #776 on: October 30, 2016, 10:43:58 AM »

If I can locate that file, would it be as simple as adding it in ? I have several downloads I can go through to find the file. I'm assuming it's located in the #SAS folder.
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vpmedia

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Re: VP Modpack Discussion
« Reply #777 on: October 30, 2016, 12:53:13 PM »

PATCH-10

https://ulozto.net/!pblqsP0ziHuW/vp-modpack-patch10-7z


List of updated default skins:

Code: [Select]
A-20G(Multi1)
A-20G(USA)
B-17F(USA)
B-239
Bf-109E-3
bf-109e-4
bf-109e-4b
bf-109e-7
bf-109f-2
Bf-109F-2(Galland)
bf-109f-4
bf-109F-4Z
bf-109g-1
bf-109g-10
Bf-109G-10(ofFabian)
bf-109g-14
bf-109g-14as
bf-109g-2
Bf-109G-2(fi)
Bf-109G-2(hu)
Bf-109G-3
bf-109g-4
bf-109g-5
bf-109g-5as
bf-109g-6as
bf-109g-6early
Bf-109G-6Early(hu)
Bf-109G-6Early(ofGraf)
Bf-109G-6Early(ofHARTMANN)
bf-109g-6Erla
bf-109g-6late
bf-109g-6Mid
bf-109k-4
Bf-110C-1
Bf-110C-4
Bf-110C-4B
Bf-110D-3
Bf-110G-2
Bf_109B1
Bf_109B2
Bf_109C1
Bf_109D1
BuffaloMkI(Multi1)
F2A-2(Multi1)
Fulmar1(GB)
fw-190a-8(beta)
fw-190a-9(beta)
fw-190f-8(beta)
G-50(Multi1)
HurricaneMkI(Finnish)
HurricaneMkI(Multi1)
HurricaneMkIIc(Multi1)
ju-87b-2
ju-87d-3
ju-87d-5
ju-87g-1
lagg-3it
lagg-3series29
lagg-3series35
lagg-3series4
lagg-3series66
Me-210Ca-1
Me-210Ca-1Zerstorer
Me-323
Mosquito_B_MkIV(GB)
Mosquito_FB_MkVI(GB)
p-39d-2(multi1)
p-39q-1
p-39q-10
p-40b(multi1)
p-40b(usa)
p-51d-20na(usa)
p-51d-5nt(usa)
SeaHurricaneMkIB(Multi1)
SpitfireMkVb(GB)
TomahawkMkIIa(GB)
TomahawkMkIIb(GB)

rickster

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Re: VP Modpack Discussion
« Reply #778 on: October 30, 2016, 01:14:58 PM »

To Max,
             Wow,what a list!I noticed you have modern jets installed,don't you need the Jetwar addon,or just go ahead and install them?
     Also,how was installing JapanCat's Zero set?
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boogabooga

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Re: VP Modpack Discussion
« Reply #779 on: October 30, 2016, 03:54:21 PM »

I'd like to download and install C6 Claymore's Fw190 pack for 4.12.2,has anybody else done this,and has it worked?

Yes, I have them installed and working very good in the VP-modpack. I enjoy it very much.
Of the 30+ airplane FW-190 versions, only 3 had the pilot sitting sideways. LOL ;D  A small mistake which was written on
 the files I am sure, but it can be fixed. All airplanes are looking great and fly good.

Ask this same question here... https://www.sas1946.com/main/index.php/board,204.0.html
and I will post for you a small guide on how to install this into your VP-Modpack.
It is a little tricky to make the installation for a begginner.

It will take ALOT of posting space and it will take you about 30+ minutes time to do it properly
... But it is worth it !


Hello Max.

I am interested in installing FW-190 packs into VP modpack as well. First, there seem to be at least two big modpacks for FW-190 series:
https://www.sas1946.com/main/index.php/topic,35942.0.html
https://www.sas1946.com/main/index.php/topic,20351.0.html

I'm not sure of the relationship between the packs or which I should be trying to install into VP Modpack.

I tried to install Stefan SG's because it seems a little newer. However, I had some errors that made some of the later D models unusable. If you have tips on how to install better, please share. 
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