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Author Topic: VP Modpack Discussion  (Read 68972 times)

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Flying H

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Re: VP Modpack Discussion
« Reply #828 on: November 18, 2016, 02:18:54 PM »

Tried from FMB map Fingulf summer log says
Code: [Select]
Mission error, ID_04: java.lang.ArithmeticException: / by zero
java.lang.ArithmeticException: / by zero
at com.maddox.il2.game.HUD.__log(HUD.java:985)
at com.maddox.il2.game.HUD._log(HUD.java:688)
at com.maddox.il2.game.HUD.log(HUD.java:683)
at com.maddox.il2.game.HUD.log(HUD.java:667)
at com.maddox.il2.fm.AircraftState.doSetBeacon(AircraftState.java:2678)
at com.maddox.il2.fm.AircraftState.setBeacon(AircraftState.java:2540)
at com.maddox.il2.fm.AircraftState.wantBeaconsNet(AircraftState.java:2493)
at com.maddox.il2.objects.air.B_25G1.onAircraftLoaded(B_25G1.java:82)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2492)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:625)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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boogabooga

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Re: VP Modpack Discussion
« Reply #829 on: November 21, 2016, 08:03:31 PM »

Max,

He answered this question for me on the mission4today thread some time ago.
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vpmedia

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Re: VP Modpack Discussion
« Reply #830 on: November 21, 2016, 11:05:44 PM »

Tried from FMB map Fingulf summer log says

I created a mission in FMB with the B-25G on the Leningrad map but there was no error message and the mission loaded ok. I got no clue about whats going on.

BlackAce7727

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Re: VP Modpack Discussion
« Reply #831 on: November 22, 2016, 01:20:39 PM »

Well VP today I finally get to play your pack! And my god is it detailed! The in-depthness of the textures, the skins and the default markings solve me installing skins for it!
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SGT68

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Re: VP Modpack Discussion
« Reply #832 on: November 22, 2016, 02:10:34 PM »

Can anyonle help please: Gloster Meteors, all type III, F4, F8 - Mission loads 100% then freeze. Have to ctrl+alt+del to desktop.
Here is my log, well the latter part of it:

Install instructions carried out to the letter

These are the additions on top of basic install.
  • patched 1 - 9 (using 2x7z file 1-4 and 5-9
  • Tiger VP Flyby Mod installed via JSGME
  • PAL Visual Mod 9 manaully dropped into #SAS

Code: [Select]
(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.MotorSound.update(MotorSound.java:320)
at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:426)
at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:357)
at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
at com.maddox.il2.game.Main3D$Render3D0R.preRender(Main3D.java:958)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.MotorSound.update(MotorSound.java:320)
at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:426)
at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:357)
at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
at com.maddox.il2.game.Main3D$Render3D0R.preRender(Main3D.java:958)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Thank you to anyone who can help

Simon
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"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

SGT68

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Re: VP Modpack Discussion
« Reply #833 on: November 22, 2016, 02:20:57 PM »

Can anyonle help please: Gloster Meteors, all type III, F4, F8 - Mission loads 100% then freeze. Have to ctrl+alt+del to desktop.
Here is my log, well the latter part of it:

Install instructions carried out to the letter

These are the additions on top of basic install.
  • patched 1 - 9 (using 2x7z file 1-4 and 5-9
  • Tiger VP Flyby Mod installed via JSGME
  • PAL Visual Mod 9 manaully dropped into #SAS

Code: [Select]
(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.MotorSound.update(MotorSound.java:320)
at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:426)
at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:357)
at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
at com.maddox.il2.game.Main3D$Render3D0R.preRender(Main3D.java:958)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.MotorSound.update(MotorSound.java:320)
at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:426)
at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:357)
at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
at com.maddox.il2.game.Main3D$Render3D0R.preRender(Main3D.java:958)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Thank you to anyone who can help

Simon


Simon, you are an old fool aren't you?? You've been doing this long enough to have gone on your gut instinct before spending all this time composing this help post, and that gut instinct said to : REMOVE TigerFlyBYs and THEN try the Metoers...cos the without Tiger Flyby the Meteors flew, didn't they...Yup they did... Shame really cos Tiger Jet Sounds on a Meteor would be quite nice especially through those powered Tannoys of yours.
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max_thehitman

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Re: VP Modpack Discussion
« Reply #834 on: November 22, 2016, 03:07:06 PM »

Well, I guess you found the problem  ;)
I was going to suggest to de-activate TigerFlyBYs mod if you have installed it.
It is a very nice sound pack but it also has a few problems which is not compatible with some
aircraft and thus crashes your game, or makes an airplane not flyable. It works on some
airplanes, but on others it does not.  :(  I donĀ“t know why. It is too complicated to explain it all here.
There are already many posts explaining the reasons why.
Do not feel sad, there are other sound packs you can use , until this TigerFlyBYs can be fixed for
the most recent game version.

I hardly hear any motor sounds in my game. I usually listen to Led Zeppelin Rock-N-Roll music when I fly  :D

https://www.youtube.com/watch?v=Q0utAHY3xo4


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SGT68

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Re: VP Modpack Discussion
« Reply #835 on: November 22, 2016, 03:31:13 PM »



I hardly hear any motor sounds in my game. I usually listen to Led Zeppelin Rock-N-Roll music when I fly  :D


Thanks for reply Max.
I take it you tune your 1972 era jet into BBC radio where your led zep sound files reside, ie: you do it convincingly !!  8)
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DaveB

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Re: VP Modpack Discussion
« Reply #836 on: November 23, 2016, 01:28:35 AM »

I will have a look at why the Meteors aren't working with the flybys and report back S<

DaveB
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SGT68

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Re: VP Modpack Discussion
« Reply #837 on: November 23, 2016, 03:12:52 AM »

I will have a look at why the Meteors aren't working with the flybys and report back S<

DaveB

Thanks mate
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boogabooga

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Re: VP Modpack Discussion
« Reply #838 on: November 23, 2016, 06:31:01 PM »

Regarding the Malta and Malta 42 maps in QMB:

I can't seem to take-off in the red scramble mission. I can't land, either. It seems as though the "friction" of the airfields is very high. My plane just starts bouncing wildly on the ground above about 35 mph as if it were regular ground and not a flattened airfield.

   
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citizen67

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Re: VP Modpack Discussion
« Reply #839 on: November 24, 2016, 10:21:09 AM »

Regarding the Malta and Malta 42 maps in QMB:

I can't seem to take-off in the red scramble mission. I can't land, either. It seems as though the "friction" of the airfields is very high. My plane just starts bouncing wildly on the ground above about 35 mph as if it were regular ground and not a flattened airfield.

Also I have encountered this issue on those maps, ending always with the nose on the ground.
I thought it was my inexperience...
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