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Author Topic: VP Modpack Discussion  (Read 68086 times)

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vpmedia

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Re: VP Modpack Discussion
« Reply #84 on: May 14, 2016, 12:12:22 AM »

As I said before I only included the mods which are fully functional in 4.12.
I'm wondering how that pack can work in your game because I had that Fw-190 pack but it had java and other errors so I could not include it. I dont think its fully 4.12 compatible, just read the last few pages and you'll see that others reported the same errors but no real fix was ever posted  ;)
https://www.sas1946.com/main/index.php/topic,20351.1250.html

My responsibility as a modpack-builder is to provide a package which doesnt waste your time or create a bad gaming experience, hence I had to be really picky when I choose the mods to include.

If something did not make it into the pack, its usually because it had somekind of a problem: low quality textures, caused an fps drop or had  any java or 3d error. So far I made one big mistake with the Ju-188, but other than that I dont see any major error reports which shows that my concept was right.



KiwiBiggles

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Re: VP Modpack Discussion
« Reply #85 on: May 14, 2016, 03:59:24 AM »

The Pack is awesome Istvan - been flying the wings off it!  Hope to complete a campaign for the small channel map, time allowing, looking forward to your next update for it!  :)

http://i789.photobucket.com/albums/yy178/KiwiBiggles/May%2011%202016%203-04-04%20PM_zpstfesdfxi.jpg

Kiwi "Al" Deere's KL-B at RAF Hornchurch after the successful mission to rescue the CO of "Sailor" Malan's 74 Squadron from Calais-Marck during the Battle of France.  Deere scored his first victory this day, the first Bf-109 to be claimed by a Spitfire in their long duel...
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vpmedia

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Re: VP Modpack Discussion
« Reply #86 on: May 14, 2016, 04:48:14 AM »

I can still remember when ppl used the Crimea map for Battle of Britain scenarios :D
We've come pretty far from that.
I've recently learned to use the actors management tool which opened up a whole range of projects including this. Of course my efforts are nothing compared to CanonUK who made the original map and designed most of the buildings. I only need a bit more testing and I can release the map update next week. Thanks for the work you did on the map KiwiBiggles!

SkyHigh

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Re: VP Modpack Discussion
« Reply #87 on: May 14, 2016, 05:37:07 AM »

Vpmedia, I agree with your philosophy about only using proven quality in your modpack. The proof of this is the smooth trouble-free operation combined with almost maximal content. Additionally, I find it great to have a simple, complete, easy-to-install pack which eliminates having to decide myself what to add and subtract. You've done all that for us and expertly. Thanks again.
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max_thehitman

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Re: VP Modpack Discussion
« Reply #88 on: May 14, 2016, 11:59:54 AM »

As I said before I only included the mods which are fully functional in 4.12.
I'm wondering how that pack can work in your game because I had that Fw-190 pack but it had java and other errors so I could not include it. I dont think its fully 4.12 compatible, just read the last few pages and you'll see that others reported the same errors but no real fix was ever posted  ;)
https://www.sas1946.com/main/index.php/topic,20351.1250.html

My responsibility as a modpack-builder is to provide a package which doesnt waste your time or create a bad gaming experience, hence I had to be really picky when I choose the mods to include.

If something did not make it into the pack, its usually because it had somekind of a problem: low quality textures, caused an fps drop or had  any java or 3d error. So far I made one big mistake with the Ju-188, but other than that I dont see any major error reports which shows that my concept was right.

I agree with you 100% and you did very well in just keeping the aircraft mods which are flying their best for everyone to use.
The other new addictions also work very well and I have been checking them out.

As for me, using these other aircraft mods and include them into your pack is only my personal choice for my personal game,
and for me to see if I can make changes/fixes to them in the future. - So everyone should be aware of their past problems and
to read all the posts when downloading any new airplane, so they know what to expect from them..

I am not a great modder, but I can try my best to make little fixes to them and maybe discover something useful
that everyone can also use for their game later on.

For me, the VP-Modpack , as a base mod-pack,  is just super in the way its constructed and thought out,
and its also very dependable and easy to look into each individual folder file for modding certain things.
I just hope that the Chinese will not start making copies of this and start selling them !!  :D

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CaptSopwith

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Re: VP Modpack Discussion
« Reply #89 on: May 14, 2016, 03:23:28 PM »

Hi All,

Just came across the VP Modpack over at SimHQ. Been flying IL-2 for years - mostly for the offline campaigns. I'm currently running HSFX with a hodgepodge of mods and campaigns - mostly ones from Boelcke's WestFront. But I keep getting conflicts and various parts of the game that don't want to play well together - all user created I assure you.

I'm curious about the VP Modpack and looked at the homepage for it - can you tell me what campaigns come with it? My primary interest is flying ETO campaigns so, out of the box, can I get into a BoB or USAAF campaign or will I need to add some things to it? Thanks in advance for your reply. Looks awesome!

Cheers!
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KiwiBiggles

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Re: VP Modpack Discussion
« Reply #90 on: May 14, 2016, 03:41:18 PM »

Hi Captain Sopwith,

I expect there will be a lot of campaigns coming out for this Modpack in the near future, so I'd happily recommend installing a copy.  I'm hoping to release a BoB and a BoF campaign in the near future, based on the style of some favourite old campaigns by a builder called Icefire: Desperate Odds and Turning the Tide, set in Singapore and the Solomons .  These are the campaigns I've come back to time and again over the years--they're short, fun and accessible campaigns that even casual players can complete and enjoy.  Having an accessible base modpack like this one is a major motivation to finally write a campaign of my own.

Hope you'll check it out!  :)
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victor639514

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Re: VP Modpack Discussion
« Reply #91 on: May 14, 2016, 09:11:27 PM »

Hi there!

Has anyone thought of how GOOD does Canon's Channel BETA look with Martin's England Textures? I could show a few pics if anyone's interested?
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texaco

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Re: VP Modpack Discussion
« Reply #92 on: May 15, 2016, 12:19:59 PM »

Thank you VP!  This is great modpack
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SAS~Poltava

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Re: VP Modpack Discussion
« Reply #93 on: May 15, 2016, 02:54:13 PM »

Hi there!

Has anyone thought of how GOOD does Canon's Channel BETA look with Martin's England Textures? I could show a few pics if anyone's interested?

Yes indeed it does! Has inspired me to start update my campaign "Storm over England" to 4.12 VP Modpack!  :)
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victor639514

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Re: VP Modpack Discussion
« Reply #94 on: May 15, 2016, 03:34:42 PM »

The Canon Channel BETA map's original textures were quite bland, at least for me. So I took the liberty of throwing in Martin's England textures into the mix, and I have to say, the results are eye candy. An improvement over an already good map.

Here are some screenies ~

https://www.mediafire.com/convkey/4f5e/08eq224ndfdccg6zg.jpg

https://www.mediafire.com/convkey/4a73/6scjrj78kmkmv1jzg.jpg

https://www.mediafire.com/convkey/6603/sgxdfnj67m6z8unzg.jpg

https://www.mediafire.com/convkey/faba/jxuw8j2d6aejdexzg.jpg

Though I probably should have left the town, village, and factory textures down there as they were... I dunno', you be the judge.
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SkyHigh

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Re: VP Modpack Discussion
« Reply #95 on: May 15, 2016, 04:33:41 PM »

Excellent screenshots. Of course, the question is how to do this, for dummies?
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