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Author Topic: VP Modpack Discussion  (Read 69018 times)

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SAS~Poltava

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Re: VP Modpack Discussion
« Reply #876 on: December 13, 2016, 04:39:45 AM »

Just wondering if there are any user made campaigns that will work with this modpack.

Any campaign made for a 4.12 game version should work ok with this modpack.
Some older game versions also work ok.
You will have to test them out.
Look in the Campaigns section. There are tons of them in here and at M4T website.

Yes, I second that. I would even say that MOST old campaigns will work with this Mod Pack.
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vpmedia

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Re: VP Modpack Discussion
« Reply #877 on: December 13, 2016, 06:52:10 AM »

WARNING: object '3DO/Cockpit/FW-190A-4/Feststell.msh' of class 'SkinTL' not loaded

Both planes work fine in my game and I did a filesearch in my #SAS folder and I got no Feststell.msh. Dunno what caused this problem.

Deactivate the 3d fix subfolder (#SAS\#00_3Dfix Cowlings Engines props 4.12\3do\plane\Fw-190A-5(Beta)) and you'll see what caused the problem .

vpmedia

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Re: VP Modpack Discussion
« Reply #878 on: December 13, 2016, 06:53:20 AM »

What is the difference between the "Channel" and "G Channel" maps?

Only textures, the 'G' series is retextured versions by GillB57.

vpmedia

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Re: VP Modpack Discussion
« Reply #879 on: December 13, 2016, 06:56:49 AM »

for some  strange reason the Fw190A-4 had a dash (-) in front of it evidently from the Vp modpack?
Either way now it works. Why? would the Fw190A4 be remarked out with a dash in the modpack?   o_O

I tested Claymores pack and it had a conflict with the A-4 3d update and I forgot to reactivate that folder after I removed the FW-190 pack because of a java error. I reinstalled the pack recently and it seemed to work fine, I didnt get the error I had before. 3d conflicts still existed iirc.

vpmedia

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Re: VP Modpack Discussion
« Reply #880 on: December 13, 2016, 07:08:03 AM »

Just wondering if there are any user made campaigns that will work with this modpack.

Any campaign made for a 4.12 game version should work ok with this modpack.
Some older game versions also work ok.
You will have to test them out.
Look in the Campaigns section. There are tons of them in here and at M4T website.

Yes, I second that. I would even say that MOST old campaigns will work with this Mod Pack.

I also think that all stock campaigns should work with no problem. A campaign made for other packs needs some adjusting but if the planes and maps are available it will run.

vpmedia

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Re: VP Modpack Discussion
« Reply #881 on: December 13, 2016, 07:11:41 AM »

Barnesy's P51's cause the game to slow way down, about 5fps?

Had the same experience with a Spitfire Mk.1 "upgrade", hence I didnt add any of those mods to my pack.

Motörhead

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Re: VP Modpack Discussion
« Reply #882 on: December 14, 2016, 04:52:01 AM »

Good day VP!
Few days ago, i write a PM for you ;) Maybe, you never seen it. So, what you think about my question?
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vpmedia

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Re: VP Modpack Discussion
« Reply #883 on: December 14, 2016, 04:58:01 AM »

Good day VP!
Few days ago, i write a PM for you ;) Maybe, you never seen it. So, what you think about my question?

I got no time to work on TD projects for patches I'm not planning to use. 4.12 is as far as I'll go with modding, anything else is not feasible for obvious reasons.

vpmedia

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Re: VP Modpack Discussion
« Reply #884 on: December 14, 2016, 05:05:58 AM »

PATCH-11

This patch updates mainly the desert maps.

Download: https://ulozto.net/!TS0BL8mr3FB6/vp-modpack-patch11-7z

Install: Extract to your game folder

Add to static.ini:

Code: [Select]
[buildings.House$Hangar_RAF1tons_2]
Title           Hangar_RAF1tons_2
MeshLive        3do/Buildings/Industrial/Hangar_RAF1tons_2/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF1tons_2/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_RAF1tons_3]
Title           Hangar_RAF1tons_3
MeshLive        3do/Buildings/Industrial/Hangar_RAF1tons_3/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF1tons_3/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_RAF1tons_W]
Title           Hangar_RAF1tons_W
MeshLive        3do/Buildings/Industrial/Hangar_RAF1tons_W/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF1tons_W/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_RAF1tons_D]
Title           Hangar_RAF1tons_D
MeshLive        3do/Buildings/Industrial/Hangar_RAF1tons_D/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF1tons_D/dead.sim
Body            RockBig
Panzer          0.34


[buildings.House$Hangar_RAF3tons_D_2]
Title           Hangar_RAF3tons_D_2
MeshLive        3do/Buildings/Industrial/Hangar_RAF3tons_D_2/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF3tons_D_2/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_RAF3tons_D_3]
Title           Hangar_RAF3tons_D_3
MeshLive        3do/Buildings/Industrial/Hangar_RAF3tons_D_3/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF3tons_D_3/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_Wittmund_02]
Title           Hangar_Wittmund_02
MeshLive        3do/Buildings/Northsea/Hangar_Wittmund_02/live.sim
MeshDead        3do/Buildings/Northsea/Hangar_Wittmund_02/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.45

Contents:

Quote
map retexture:
-Northern_Africa_Jir

map updates:
-sandsoftime
-vkg_El_Alamein
-JV69_LYBIA_N-E
-Desert
-Mto
-Narvik

-Bf-109f2/4 default skin corrections
-Ju-87B2/D3 default skin corrections
-VW82 desert texture corrections
-Desert runway textures updated
-Fi-156U droptank fix
-Fi-156 and Fi-156U default skin fixes
-Desert QMB missions

max_thehitman

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Re: VP Modpack Discussion
« Reply #885 on: December 14, 2016, 05:16:19 AM »

PATCH-11

This patch updates mainly the desert maps.


SUPER !  8) Thank you very much VPMedia !
I like your textures for maps and the aircraft skins.
What was once old, becomes new and exciting once again!

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vpmedia

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Re: VP Modpack Discussion
« Reply #886 on: December 14, 2016, 05:37:37 AM »

Thanks Max, much appreciated. Without your mods this pack wont be the same.

This game is so big that one can always find something to improve. :)

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Re: VP Modpack Discussion
« Reply #887 on: December 14, 2016, 06:49:13 AM »

Thank you for this VP!
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