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Author Topic: VP Modpack Discussion  (Read 69172 times)

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max_thehitman

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Re: VP Modpack Discussion
« Reply #912 on: December 18, 2016, 08:51:00 AM »



WOW man!  8) THAT is one amazing looking upgrade from what  it used to look like.
It is SUPERB ! Big Cheers to you Istvan !

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Fish40

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Re: VP Modpack Discussion
« Reply #913 on: December 19, 2016, 09:12:12 AM »

Looking forwards to the release! Excellent as usual VP!
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Alfie Noakes

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Re: VP Modpack Discussion
« Reply #914 on: December 19, 2016, 09:27:59 AM »

+1

Cyberolas + Istvan = Dynamic Duo   8)

Cheers

Alfie
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pilotpimpf

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Re: VP Modpack Discussion
« Reply #915 on: December 19, 2016, 09:43:38 AM »

And those mountains..... amazing ...thank you once again
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asheshouse

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Re: VP Modpack Discussion
« Reply #916 on: December 19, 2016, 10:04:08 AM »

This is going to be a real pleasure to fly over.
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mikojan3

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Re: VP Modpack Discussion
« Reply #917 on: December 19, 2016, 02:52:58 PM »

wonderfull job worked very fine with the new update looking good
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sakai

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Re: VP Modpack Discussion
« Reply #918 on: December 19, 2016, 03:23:57 PM »

Pure beauty, thanks VP....
I have a small request... is it possible to add Jeronimo's cockpit fixes in the next patch (I've succeded to add some of them but it's not working for the gladiator, the I-16 & the I-15)
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vpmedia

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Re: VP Modpack Discussion
« Reply #919 on: December 19, 2016, 09:41:33 PM »

I did not try those cockpit mods cause I was afraid that in heavy mission it would impact the games performance. I can take a look at it but I'm sceptical because the weak point of the il-2 engine is to display large amount of polygons.

baggo

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Re: VP Modpack Discussion
« Reply #920 on: December 19, 2016, 09:55:02 PM »

And that's the strong point of your modpack vp,you've avoided these complications to the il 2 game engine,kept it simple kept it sweet,brought in all these wonderful textures, and it works.like most great ideas it's simple but sound,couldn't ask for more it gets better and better.kev
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SAS~Poltava

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Re: VP Modpack Discussion
« Reply #921 on: December 19, 2016, 11:31:08 PM »

And that's the strong point of your modpack vp,you've avoided these complications to the il 2 game engine,kept it simple kept it sweet,brought in all these wonderful textures, and it works.like most great ideas it's simple but sound,couldn't ask for more it gets better and better.kev

+1  :)
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vch34278

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Re: VP Modpack Discussion
« Reply #922 on: December 20, 2016, 05:06:14 AM »

Thanks for exelent work VP. But i have some questions. Is the retextured maps in \mapmods\maps like "KhalkhinGol" or "Manchuria" compatible with mission builded in stock  variants. When i try start this
#http://www.axis-and-allies-paintworks.com/download.php?view.808
campaign i have crushed plane on the land. If remove \KhalkhinGol\ from the \maps\ all work fine. What i do wrong?
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vpmedia

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Re: VP Modpack Discussion
« Reply #923 on: December 20, 2016, 06:52:51 AM »

Campaign uses modded dgen and probably wasnt build for the modded map version, thats two potential source of problems. Maybe the log.lst file has some info (Conf.ini-> LOG=1).
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