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Author Topic: VP Modpack Discussion  (Read 69491 times)

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Uufflakke

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Re: VP Modpack Discussion
« Reply #948 on: December 25, 2016, 11:41:38 AM »

Thank you for the new map, but I am a silly man.  The Crimea Rock update asks us to extract the Crimea folder into the following directory - "#SAS/STD/3do/buildings" but I do not have this folder.  I do have "#SAS\TEXTURES_building\3do\buildings" which I think is what is being referred to but before I add it, I just want to confirm.

Thank you

Ah! You are right.
Actually both ways work but better indeed is to drop the 2 .tga's of my download link in the existing:
#SAS\TEXTURES_building\3do\buildings\Crimea\Rock1

I will adjust the text of my post #1022 and correct the d/l link.
Thanks for letting me know.  :)

(Changed the path again, BoloG -see post #1029- pointed me at a little error)
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steven197106

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Re: VP Modpack Discussion
« Reply #949 on: December 25, 2016, 03:48:17 PM »

Thanks, VP nice update :D
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DougW60

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Re: VP Modpack Discussion
« Reply #950 on: December 25, 2016, 05:02:58 PM »

Thanks for the confirmation Uufflakke, and thanks for the update.
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BoloG

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Re: VP Modpack Discussion
« Reply #951 on: December 27, 2016, 04:10:58 AM »

Gentlemen I really don t know from where You re taking that weird file paths regarding Crimea Rock texture patch
#SAS\STD\TEXTURES_building\3do\buildings\Crimea\Rock1
I ve got only: #SAS\TEXTURES_Buildings\3do\Buildings\Crimea\Rock1

Regards.
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lizard

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Re: VP Modpack Discussion
« Reply #952 on: December 27, 2016, 11:28:59 AM »

This looks amazing.


I have copied a standard 4.12.2 installation and am about to install your mighty work over it.

If I then install CUP over the top of 4.12.2-VP, is it likely to work?

I do realise that someone earlier on asked a related question (#29), but the response (#34) was not entirely clear to me.

Thank you.

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max_thehitman

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Re: VP Modpack Discussion
« Reply #953 on: December 27, 2016, 11:42:48 AM »

This looks amazing.


I have copied a standard 4.12.2 installation and am about to install your mighty work over it.

If I then install CUP over the top of 4.12.2-VP, is it likely to work?

I do realise that someone earlier on asked a related question (#29), but the response (#34) was not entirely clear to me.

Thank you.

DO NOT MIX THIS PACK WITH ANY OTHER

They are put together in a diferent way.
You can either choose CUP or VP-Modpack, or any other pack... but NEVER MIX the packages together !
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max_thehitman

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Re: VP Modpack Discussion
« Reply #954 on: December 28, 2016, 10:21:40 AM »



Thanks Tom,
I have deleted my post

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lizard

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Re: VP Modpack Discussion
« Reply #955 on: December 28, 2016, 02:38:20 PM »

Thank you Max,

Quote
DO NOT MIX THIS PACK WITH ANY OTHER

They are put together in a diferent way. You can either choose CUP or VP-Modpack, or any other pack... but NEVER MIX the packages together !

This could not be clearer. I have installed and run the VP_mod several times and it does breathe new life into IL-2. Excellent work.

However, I have four observations:

1.  Is it just me, but isn't it perhaps unfortunate that the NEVER MIX observation appeared on p. 86 of the responses?  I would have thought it should have been right up there on the front page.

2.  I had understood that CUP was the be-all-and-end-all basis for future modded extensions/expansions. The recently revised - and superbly simplified - CUP install routine (for which enormous thanks and gratitude are due) confirmed me in this opinion. However, it now appears that we have at least three.

TD's 4.13.2 and, for modders, CUP and now VP_mod.

3. We have also been recently treated to SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test

https://www.sas1946.com/main/index.php/topic,37774.0.html

How does this fit, and with which base?  4.12.2m to be sure (i.e. not TD 4.13.2) - but does this mean:
   i: a BASE 4.12.2m, onto which one THEN has to install either CUP or VP_mod
  ii: a BASE 4.12.2m, onto which either CUP or VP_mod has ALREADY BEEN installed?

4.  I have been wondering whether someone in SAS could provide a sort of flow chart like the 'tech tree' on World of Tanks, to guide people through the various choices we now have, and the install procedure for each.

http://forum.worldoftanks.eu/index.php?/topic/289606-88-german-tech-tree/

Thank you for your attention.



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vpmedia

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Re: VP Modpack Discussion
« Reply #956 on: December 28, 2016, 08:25:05 PM »

1.  Is it just me, but isn't it perhaps unfortunate that the NEVER MIX observation appeared on p. 86 of the responses?  I would have thought it should have been right up there on the front page.

dunno what youre talking about :D
define mixing

asheshouse

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Re: VP Modpack Discussion
« Reply #957 on: December 29, 2016, 02:32:47 AM »

First page says that VPModPack needs to be installed on v4.12.2.    This seems clear enough to me. Also seems obvious that only patches referred to in this thread can be installed without risk of breaking your installation.

If you install other stuff on VPModPack then thats at your own risk. If you hit problems dont ask for help here. Ask in the mod thread for the specific mod you are installing.

CUP and SASEngineMod are nothing to do with VPModPack, so post questions about these in other more appropriate places.
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lizard

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Re: VP Modpack Discussion
« Reply #958 on: December 29, 2016, 02:53:13 AM »

1.  Is it just me, but isn't it perhaps unfortunate that the NEVER MIX observation appeared on p. 86 of the responses?  I would have thought it should have been right up there on the front page.

dunno what youre talking about :D
define mixing

I guess you'd better ask Max_the_Hitman about that. It's his phrase.
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vpmedia

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Re: VP Modpack Discussion
« Reply #959 on: December 29, 2016, 03:48:28 AM »

If mixing means having CUP and VP Modpack on the same pc at the same time then the answer is yes they work together but probably not in the same game folder. You can also add some of the VP modpack stuff into CUP quite easily, that kind of 'mixing' is possible too.
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