Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 14   Go Down

Author Topic: USN Pack - USS Alabama BB -USS Omaha CL - USS Atlanta CL - USS Colorado BB - USS North Carolina BB - USS Sims DD  (Read 29495 times)

0 Members and 1 Guest are viewing this topic.

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

USS Omaha CL-4 - Light Cruiser


USS Atlanta CL-51 - Light Cruiser


USS Colorado BB-45 - Battleship


USS North Carolina BB-55 - Fast Battleship


USS Alabama BB-60 - Fast Battleship


USS Sims DD-409 Destroyer


Download Link: https://www.mediafire.com/file/t898g2jdfpj3tfq/ShipAsheUSS_07-09-20.rar/file
Installation instructions are in the model folder.

This pack shares class files with Yorktown, Lexington 42 and Essex Long Hull models. These class files will overwrite the old ones.

v4.09 Classes. Download Link: https://www.mediafire.com/file/q1m8c0vh7def1t6/ShipAsheUSSv4.09Classes.rar/file
4.09 lacks the Hayrake Radar function. These class files have the function omitted.

Patch 1 - https://www.mediafire.com/file/ol6r3b8pfh3xafk/ShipAsheUSS_Patch_07-07-21.rar/file
Extract contents into your MODS folder. Classes in ShipAsheUSS will be overwritten. This patch not suitable for v4.09
Text editing instructions are in the ShipAsheUSS folder. Missing radar text entry, see Post 82 and 83.

Patch 2 - https://www.mediafire.com/file/8pfa5ewgx93wxje/ShipAsheUSS_Patch2_11-07-21.rar/file
Extract contents into your MODS folder. Classes in ShipAsheUSS will be overwritten. This patch not suitable for v4.09
Text editing instructions are in the ShipAsheUSS folder.

Patch 3 - Adds USS Alabama - https://www.mediafire.com/file/vba8zzujendg35e/ShipAsheUSS_Patch3_06-11-21.rar/file
Patch 3 Fix - Overwrite existing files https://www.mediafire.com/file/hnazvh4dm33payt/Alabama_Patch3Fix_07-11-21.rar/file

Latest Class Files - https://www.mediafire.com/file/fhxfo4e3pdjao7r/ShipAsheUSSClasses_06-11-21.rar/file

Installing in BAT  see note in post #12  --- until such a time that they may be added to an official BAT patch.

Models extracted from World of Warships and adapted for IL-2 by Asheshouse.

The Omaha Class were built as fast fleet scout cruisers at the end of WWI. A total of ten were built and although they were nearing obselesence all ten served through WWII. Two of the class were present during the attack on Pearl Harbour, Raleigh and Detroit. Subsequently they were mainly involved in secondary theatres but saw significant action.

The Atlanta Class were state of the art fast cruisers commisioned at the start of WWII. Eight were built in total. Proving to be effective anti-aircraft ships, the last four to be built included armament changes to optimise them for this role. USS Atlanta saw action at Midway, Eastern Solomons and Guadalcanal, where she was sunk in surface action.

The USS Colorado was the lead ship of a class of three battleships commisioned in the 1920's. She was undergoing a refit at Puget Sound when the attack on Pearl Harbour took place. She went on to provide service throughout the Pacific campaign. She received another major refit before the Leyte Gulf operations. The model represents her appearance from 42 to 43. 

The USS North Carolina, and her sister ship Washington, were the first of the Fast Battleship classes. They entered the conflict during the Guadalcanal Battles both as escorts to the carrier task forces and in direct defence of Henderson Field. The added AA firepower from North Carolina was a crucial factor in the Battle of the Eastern Solomons in August 42 and probably saved the carrier Enterprise from being sunk.

WWII US Ship Links:
Iowa Class BB  https://www.sas1946.com/main/index.php/topic,40698.0.html
LST https://www.sas1946.com/main/index.php/topic,63217.0.html
Sims Class DD https://www.sas1946.com/main/index.php/topic,17992.0.html
Lexington 42 CV https://www.sas1946.com/main/index.php/topic,20321.0.html
Ranger CV https://www.sas1946.com/main/index.php/topic,61134.0.html
Yorktown Class CV https://www.sas1946.com/main/index.php/topic,30299.0.html
PT Boat https://www.sas1946.com/main/index.php/topic,12024.0.html
Tennessee BB 1941 https://www.sas1946.com/main/index.php/topic,20856.0.html
Essex Class CV Long Hull https://www.sas1946.com/main/index.php/topic,36713.0.html
Colorado BB 1941 https://www.sas1946.com/main/index.php/topic,20755.0.html
T2 Class Tanker https://www.sas1946.com/main/index.php/topic,13652.0.html
Gato Class SS https://www.sas1946.com/main/index.php/topic,7079.0.html

Logged

cgagan

  • SAS Team
  • member
  • Online Online
  • Posts: 5804
Re: USN Pack
« Reply #1 on: August 25, 2020, 10:25:23 AM »

They look majestic! Many thanks Ashe, as I have already mentioned, you have filled the il2 seas with your beautiful creations! 8)
Logged

Gubi

  • Flying Ass Clown #34
  • Modder
  • member
  • Offline Offline
  • Posts: 1276
  • RIP
Re: USN Pack
« Reply #2 on: August 25, 2020, 10:37:41 AM »

Indeed.  Huzzah... Thanx so much.  USS Marblehead played so much of a role in the period of WWII I am most interested in.  Cheers and prost.  https://en.wikipedia.org/wiki/USS_Marblehead_%28CL-12%29
Logged
I am a moron.

cbradbury

  • member
  • Offline Offline
  • Posts: 1036
Re: USN Pack
« Reply #3 on: August 25, 2020, 11:08:41 AM »

Hi Ashe,

getting a 70% ctd in BAT, I'm afraid. At first I thought it was just the Atlanta, so removed those entries and tried Omaha on her own, but same issue with Omaha too.

Logfile:

Code: [Select]
[2020-08-25 16:59:51.399] dT:    0 Maximum texture size : 32768
[2020-08-25 16:59:51.399] dT:    0 Maximum simultaneous textures :4
[2020-08-25 16:59:51.399] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2020-08-25 16:59:51.530] dT:    0 15 Splashscreens available.
[2020-08-25 16:59:51.989] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[2020-08-25 16:59:52.584] dT:    0 INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2020-08-25 16:59:52.585] dT:    0 WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2020-08-25 16:59:52.585] dT:    0 INTERNAL ERROR: Texture required
[2020-08-25 16:59:52.585] dT:    0 WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2020-08-25 16:59:56.189] dT:    0 No spawner for 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta'
[2020-08-25 16:59:56.189] dT:    0 No spawner for 'com.maddox.il2.objects.ships.ShipAsheUSS$Omaha'
[2020-08-25 16:59:56.710] dT:    0 No spawner for 'com.maddox.il2.objects.vehicles.planes.FireflyMKIStatic$FireflyMKI'
[2020-08-25 16:59:56.762] dT:    0 No spawner for 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta'
[2020-08-25 16:59:56.762] dT:    0 No spawner for 'com.maddox.il2.objects.ships.ShipAsheUSS$Omaha'
[2020-08-25 17:00:05.950] dT:    0 PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta
[2020-08-25 17:00:05.950] dT:    0 java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.gui.GUI.create(GUI.java:205)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:405)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2020-08-25 17:00:05.951] dT:    0 Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta
[2020-08-25 17:00:05.951] dT:    0 java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.gui.GUI.create(GUI.java:205)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:405)
[2020-08-25 17:00:05.951] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

poiana44

  • member
  • Offline Offline
  • Posts: 256
Re: USN Pack
« Reply #4 on: August 25, 2020, 11:26:40 AM »

Same 70% ctd loading game for me.
As cbradbury report...  :(
Logged

poiana44

  • member
  • Offline Offline
  • Posts: 256
Re: USN Pack
« Reply #5 on: August 25, 2020, 11:39:29 AM »

Maybe there is a conflict with LST22 mod released under !ShipAsheUS some time ago that I' istalled in my BAT/WAW...
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: USN Pack
« Reply #6 on: August 25, 2020, 11:57:00 AM »

LST22 should not conflict, however class files used extend the Yorktown/Lexington42 set.
I have not tested in BAT, only SASModAct.
Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: USN Pack
« Reply #7 on: August 25, 2020, 12:06:41 PM »

try remming out the classfile starting with AFA75 in the objects.ships folder of BAT WAW module and copy the same classfile from this pack into the objects.ships folder in BAT; the rest can be installed as usual, should work, I am editing the ini files right now and will report back...
Logged

poiana44

  • member
  • Offline Offline
  • Posts: 256
Re: USN Pack
« Reply #8 on: August 25, 2020, 12:08:33 PM »

LST22 should not conflict, however class files used extend the Yorktown/Lexington42 set.
I have not tested in BAT, only SASModAct.

Ok Ashe,
we're waiting about your BAT testing.
However I'm agree with you, there is no conflict with LST22... i've tried some modifications but 70% CTD remains.
Logged

cbradbury

  • member
  • Offline Offline
  • Posts: 1036
Re: USN Pack
« Reply #9 on: August 25, 2020, 12:24:26 PM »

try remming out the classfile starting with AFA75 in the objects.ships folder of BAT WAW module and copy the same classfile from this pack into the objects.ships folder in BAT; the rest can be installed as usual, should work, I am editing the ini files right now and will report back...

That did it, Griffon, thanks. I added the classfile via a BATMODS folder rather than remmed it out for safety. Beautiful ships, ashe.

Griffon, do you still need to keep the AFA75 file in ashe's folder as well? I did. Runs fine.
Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: USN Pack
« Reply #10 on: August 25, 2020, 12:27:18 PM »

does not work for me either, but out of a different reason - the classfile AFA75B48395BF822 also comes shipped in the LongHull Essex CV class mod and as I have this in my modded install, I cannot add the new ships because of the classfile conflict...
said file is dated 29.08.2013 and is 3,91 KB in size...

could you maybe make a new master classfile for the new USN ships so that it does not conflict with other ships that users may have added themselves?
Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: USN Pack
« Reply #11 on: August 25, 2020, 12:28:52 PM »

theoretically as long as you have only the same classfile in different folders, it works; if you have different ones with the same "name", the game will crash...
this is more pronounced with ships than with aircraft ....

the real conflict starts as posted already when you want to add the LongHull Essex CVs to your game as well, then AFA75B48395BF822 will become a problem...
Logged
Pages: [1] 2 3 4 ... 14   Go Up
 

Page created in 0.033 seconds with 25 queries.