Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 10 [11] 12 13 14   Go Down

Author Topic: USN Pack - USS Alabama BB -USS Omaha CL - USS Atlanta CL - USS Colorado BB - USS North Carolina BB - USS Sims DD  (Read 29510 times)

0 Members and 2 Guests are viewing this topic.

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1220
  • Dr. Frankenplane

These ships looks absolutely fantastic! Thank you so much Asheshouse!

I'm curious though, does anyone else get pretty big FPS hits with these ships in a mission? I figure it might just be their complexity - they must be 10x as detailed as stock ship models.

Thanks again!

CY6.
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

There is a lot of detail, some may even think excessive. However there is a large drop in the number of meshes beyong 300m range. What I have not done is to reduce the tga size for lods 1 and 2. If you do this it may help. Only small number of tga are still active in lods 1 and 2. With normal formation spacing only one ship should be on screen at lod 0 detail at any instant.
Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1220
  • Dr. Frankenplane

I'll give it a try, thanks!
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

Patch 3 added to first post. Install the latest Class files first.
Logged

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5805

Many thanks Ashes!!!! 8)
Logged

cbradbury

  • member
  • Offline Offline
  • Posts: 1036

All good in Flashpoint. Thanks, ashe.
Logged

urmel

  • member
  • Offline Offline
  • Posts: 813

This ship looks absolutely fantastic!Many thanks Asheshouse!
Logged

Kelso

  • member
  • Offline Offline
  • Posts: 490

Many thanks asheshouse!
Logged

gilles64

  • member
  • Offline Offline
  • Posts: 180

Hi asheshouse,

Thank you very much for this new boat !! :D
... but I end up with this(In my 4.12.2 with SAS Modact 5.30):
Code: [Select]
[17:32:57] ERROR: CARSLPFG: Too many facess (3500)
[17:32:57] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3500)
[17:32:57]
[17:32:57] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[17:32:57] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[17:32:57] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[17:32:57] at com.maddox.il2.builder.WSelect$_Render3D.render(WSelect.java:51)
[17:32:57] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[17:32:57] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[17:32:57] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[17:32:57] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[17:32:57] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[17:32:57] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[17:32:57] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[17:32:57] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[17:32:57] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[17:32:57] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[17:32:57] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[17:32:57] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[17:32:57] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[17:32:57] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[17:32:57] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[17:32:57] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[17:32:57] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[17:32:57] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[17:32:57] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[17:32:57] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[17:32:57] at com.maddox.rts.Message._send(Message.java:1217)
[17:32:57] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:32:57] at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:32:57] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:32:57] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:32:57] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:32:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:32:57] at com.maddox.il2.game.Main.exec(Main.java:449)

Greetings,
Gilles
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

Ok. I need to take another look at the meshes.
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

Patch 3 Fix - Link in post 1
Logged

gilles64

  • member
  • Offline Offline
  • Posts: 180

Patch 3 Fix - Link in post 1

Hi ashehouse,

fix added :D!
Thanks Master ;) :)!



Greetings,
Gilles


Logged
Pages: 1 ... 8 9 10 [11] 12 13 14   Go Up
 

Page created in 0.044 seconds with 27 queries.