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Author Topic: USN Pack - USS Alabama BB -USS Omaha CL - USS Atlanta CL - USS Colorado BB - USS North Carolina BB - USS Sims DD  (Read 29506 times)

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ansons

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Hi,

To install this ship mod, you will need to edit ini files with Notepad
1) copy the !00_ShipAsheUSS folder in your #WAW3 folder
2)  go to the #WAW3\STD\com\maddox\il2\objects subfolder
      it contains the chief.ini, stationary.ini, ships.ini files
      make a copy/rename of each file to make a backup , in the case of an issue or a game CTD you will be able to return to their previous state.
      Copy/paste the text entries for each file. Note that in the chief.ini file you have to copy/paste the first set of lines (chief1) in the upper area of the file (check similar lines for other ships)  and the 2nd set(chief2) in
      the bottom area of the chief.ini file (again look for similar ship entries).  Notepad Shortcuts like  Ctrl F (to find a text) Ctrl C (copy); Ctrl V (paste) are useful for that.
      The ships.ini text entries are to be copied at the bottom of the file except the "gun section" which is at the top of the file. (check if it is not yet in your ships.inin file)
 3) go to #WAW3\STD\i18n subfolder
   it contains the technics.properties file, again make a backup and edit/copy/paste text entries from the readme.txt (install notes) to the technics.at the bottom of the ships area (look for a ship like Cargo03.to find the area)

Save your edited ini files. You should be able to place/see  the new ships in the FMB. If you cannot save the mission in the FMB, check the size of the .tga files in the mod 3do/ship_name/... subfolder. Some ships require to have the High resolution DLL installed, or backup/downsize thre biggest tga files and restart the game , FMB...

I hope this will help
Regards

   
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Khoi00

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Thank you for taking your time to reply Anson, it helps me a lot. Cheers!
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glibble

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Hi Asheshouse,

Not sure if you're still looking for 1942 USS Alabama photos, but I stumbled upon an excellent website with captioned historical photos:
https://www.navsource.org/archives/01/60a.htm

The website is a gold mine for historical photos of other USN ships too  8).

Hope that helps!

Glibble
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stanislao

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 :D Thanks Glibble, your suggestion is precious, for Alabama it is a bit late, the two versions of the 1943 and 1944 livery can be found on the previous page, but for the next Asheshouse works that site is a gold mine!   ;)


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araeashi

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Hello asheshouse, ;)
I need your help with my problem.
I have installed your "ShipAsheUSS" on my VP-mod, but it gives me CTD at 70%.
Actually, I had installed "ShipAsheUSS" = Atlanta,Omaha,Colorado during WIP and it worked fine then.
This time, I installed "ShipAsheUSS" with patches from North Carolina onwards, and I got a CTD. (patct-1 to patch-3 Fix = not WIP)
I've attached the log file below, please let me know how to solve the problem.

Code: [Select]
PlMisChief: class 'com.maddox.il2.objects.ships.ShipAsheUSS$Alabama' not found.
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheUSS$Alabama
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:144)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Failure
java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:150)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: Failure
java.lang.RuntimeException: java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 25, 2022 3:32:32 PM] -------------- END log session -------------

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Epervier

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I need your help with my problem.
Have you also installed the "Latest Class Files" package?
See first post for link !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

araeashi

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I need your help with my problem.
Have you also installed the "Latest Class Files" package?
See first post for link !

Thanks for the reply Epervier.
By replacing the class file "ShipAsheUSSClasses_06-11-21" with my existing class file, which you gave me, I was able to avoid the 70% CTD and the game was able to start.
But unfortunately, the problem is still not solved. Among the ships added in "ShipAsheUSS", Atlanta, Omaha, and Colorado can appear in the FMB, but NorthCarolina, Alabama, and Sims cannot. In other words, the situation is the same as when it was a WIP.
I'm attaching the log file again (from when I tried to place new ships using the map, Coral Sea), so please let me know if you have any better ideas.

Code: [Select]
Load bridges
Load static objects
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_a.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_939.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:149)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:119)
at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:227)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_a.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_939.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:149)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:119)
at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:227)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 26, 2022 9:40:48 AM] -------------- END log session -------------



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Epervier

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INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_a.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_939.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'
It's written there!
Your game seems to be in "low-res" when the ships require "high-res"!
If you have the BAT pack, you need to install the DLLs for HD resolution!
See in "\BATDOCS\BATDLLS" !
Or find low-res textures... or convert large textures...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

araeashi

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INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_a.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_939.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'
It's written there!
Your game seems to be in "low-res" when the ships require "high-res"!
If you have the BAT pack, you need to install the DLLs for HD resolution!
See in "\BATDOCS\BATDLLS" !
Or find low-res textures... or convert large textures...

Thank you again, Epervier.
I'm not an expert, so I couldn't figure out what the log file was showing. But now I understand a little better. 
The one I'm using is VP-Mod, so it's not BAT. But when I put in Hi-res Mod, I was able to display it properly.
Thanks again for your kind help.


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Sergent Pepper

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Hello trying to install the pack in my VP Modpack.
Last class files overwrite old ones in my ShipAsheUSS folder.
Got a CTD at 70%.
Here is the log's end.

Code: [Select]
[13:09:33] PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta
[13:09:33] java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta
[13:09:33] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
[13:09:33] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[13:09:33] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[13:09:33] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[13:09:33] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[13:09:33] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[13:09:33] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[13:09:33] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[13:09:33] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:09:33] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:09:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:09:33] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta
[13:09:33] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$Atlanta
[13:09:33] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
[13:09:33] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[13:09:33] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[13:09:33] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[13:09:33] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[13:09:33] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[13:09:33] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[13:09:33] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[13:09:33] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:09:33] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:09:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18 juin 22 13:09:33] -------------- END log session -------------

Heeeeelp, please! :(
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bomberkiller

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Hi Sergent Pepper,

you are missing the entries in: main game folder\ your whatever mods folder\STD\com\maddox\il2\objects...!

Sorry I have no idea about VP modpack!

With best regards

 ]cheers[

Gerhard
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Sergent Pepper

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Yes, log is very clear.
Some entry (at least one) is missing.
But I added all as exlained in Install instructions of last patch.
I've already installed  several Ashe's ships without any issue. Here, I'm not understanding.
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