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Author Topic: USN Pack - USS Alabama BB -USS Omaha CL - USS Atlanta CL - USS Colorado BB - USS North Carolina BB - USS Sims DD  (Read 29561 times)

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Epervier

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  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here

I've already installed  several Ashe's ships without any issue. Here, I'm not understanding.
Attention aux Class Java.
Selon la date de diffusion de ses packs Ashe met ou ne met pas la totalité des Class en fonction du nombre de navires.
En clair si tu as dans tes ini 12 navires ayant la Class-mère d'appel "ShipAsheUSS", tu devras avoir 13 Class Java minimum...
Au mini car si Ashe a ajouté de nouveaux canons (on le voit dans les ajouts dans le ships.ini) alors il y aura autant de Class en plus !

 :D Installer des navires, la pire galère de Mick !!!  :D
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Sergent Pepper

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But I did install all ships!!!
 Atlanta                ships.ShipAsheUSS$Atlanta        1 icons/shipDestroyer.mat
 Omaha                ships.ShipAsheUSS$Omaha          1 icons/shipDestroyer.mat
 Colorado               ships.ShipAsheUSS$Colorado       1 icons/shipDestroyer.mat
 NorthCarolina               ships.ShipAsheUSS$NorthCarolina  1 icons/shipDestroyer.mat
 Alabama               ships.ShipAsheUSS$Alabama        1 icons/shipDestroyer.mat
 Sims                       ships.ShipAsheUSS$Sims           1 icons/shipDestroyer.mat
with 18 class files! (those containes in class files last folder).
Impossible to know what goes with wich ship).
 :(
J'ai du faire une boulette quelque part and  I have to reinstall...
But i am pessimist: I did it very meticulously...
Quote
:D Installer des navires, la pire galère de Mick !!!  :D
:D :D :D
Is there a # Antiquité folder for mods????
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missleman01

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Edited- I reduced the offending texture size and have Alabama and North Carolina running but maybe an answer will help others. Im still not running HD. Using the DLLs has no effect

-----------------------------------------------------------
Running UP3 RC4 4.10.1

I have installed three versions of HD dlls. (BAT01 version, BAT02 version, and the dlls from the HD true color mod). None of them seem to work. I am still missing the North Carolina model in FMB (no crashes, North Carolina is listed, just no object visible or placeable in FMB). Same happens with the IJN pack. My yorktowns, Colorado, etc. work fine.

I still get the following log entry:

Code: [Select]
5:50:38 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[5:50:38 PM] WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_a.tga' of class 'TTexture2D' not loaded
[5:50:38 PM] INTERNAL ERROR: Texture required
[5:50:38 PM] WARNING: object '3do/Ships/NorthCarolina/asb012_north_carolina_1945_939.mat' of class 'TMaterial' not loaded
[5:50:38 PM] INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'
[5:50:38 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'asb012_north_carolina_1945_939.mat'
[5:50:38 PM]
[5:50:38 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[5:50:38 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[5:50:38 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[5:50:38 PM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[5:50:38 PM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[5:50:38 PM] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:126)
[5:50:38 PM] at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:204)
[5:50:38 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[5:50:38 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[5:50:38 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[5:50:38 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:50:38 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:50:38 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:50:38 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:50:38 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:50:38 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:50:38 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:50:38 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:50:38 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:50:38 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:50:38 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:50:38 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:50:38 PM] at com.maddox.il2.game.Main.exec(Main.java:443)
[5:50:38 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jul 3, 2022 5:50:48 PM] -------------- END log session -------------

I use JGSME to install the variations of the HD dlls directly into the main IL2 folder.

Thanks for any help you can provide.

I cannot seem to run in DirectX mode but did try. Trying other conf.ini changes to no avail.

Thoughts?
-------------------
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ansons

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Hi, Just check the .tga textures sizes in the ship folder and downsize the biggest ones by 2) (you can use Irfanview free utility to do that).  Then restart the game and see what happens. I met sometimes ago the same issue and the downsizing did the trick...
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Tokyo_Express_420

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Any news on the USS Wasp (CV-7)?

- Tokyo Express
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