I think I found the solution to make the USSBBGeneric working again in WAW3...
CAUTION!!!
the following is only for EXPERIENCED USERS who want to experiment a little!
IN NO WAY DO THIS IF YOU DONT NEED THE USSBBGeneric in the game!
alright, you have been warned:
what I did was to compare the TGA3 folder files with the WAW3 folder files, as in TGA, the USSBBGeneric works, while in WAW3 it does not!
using a text crawler, I found one classfile in TGA3 with reference to the USSBBGeneric, while in WAW3, there are actually three!
I kept the one that resides in the engine mod folder of both, TGA3 and WAW3 but remmed out the following classfile in classes-objectsships folder:
9AED69FCA28642D0
I remmed that one out, put the ini entries for the USSBBGeneric back in again and in doing so also substituted the totally inappropriate 3do from the stock KgV RN BB with the new Colorado from Ashe for the USSBBGeneric, using well established procedures from some moons ago..
e voila, Ashe´s Colorado is now my new USSBBGeneric, and it works in the game, both as moving and as stationary ship;
Doing some test with missions in FMB, I have noticed no bad sideeffects yet, but I have tested only a few of the ships, referenced in the remmed out classfile;
so far, all of them work though
might be the way to go in that regard... at least for mission and campaign compatibility, that might be a way...
this one contains a lot of references to ships but I checked mentioned ships in the FMB after