Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: A Command for the AI to jump out  (Read 761 times)

0 Members and 1 Guest are viewing this topic.

Cycle

  • Modder
  • member
  • Offline Offline
  • Posts: 687
A Command for the AI to jump out
« on: September 25, 2020, 12:53:23 PM »

Dont know if its already included in higher patches as 4.12 but . . .

the possibility at least to give the wingman the command to jump out!
Often had to watch as the planes (especially bomber crews) of my squad slowly glided calmly into the virtual abyss with the crew on board!
Logged
"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6065
Re: A Command for the AI to jump out
« Reply #1 on: September 29, 2020, 06:13:21 PM »

In one of the base classes for Aircraft there is code to cause AI bailouts when certain damage is incurred. This could be refined, by either increasing the probabilities of bailout or by adding additional test conditions.

But it could be tough to get a balanced set of conditions for all aircraft. Some aircraft suffering X damage might be still flyable, whereas others become death traps. For the former it would be silly to potentially expend crew needlessly.

One instance that bugs me is when wing damage (ailerons, perhaps) results in AI calmly riding their slowly spiralling crate down to impact.

By the way, upon getting down to playing with Java a couple years ago (then when I was still on 4.08, just about to go to.4.09), I found in this particular class an error that might still be present to 4.14 (??). It has to do with bailout probability on aileron damage, where the part name "arone" was misspelled "aroone"! But after correcting this I found no meaningful change to result. Perhaps the expedient fix is to induce a bailout when the main part of the damage check passes, instead of awaiting the occurrence of the second condition. This would likely result in some too-early jumps, but at least there'd be less of the silly rides to oblivion.
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Cycle

  • Modder
  • member
  • Offline Offline
  • Posts: 687
Re: A Command for the AI to jump out
« Reply #2 on: September 30, 2020, 05:59:14 AM »


One instance that bugs me is when wing damage (ailerons, perhaps) results in AI calmly riding their slowly spiralling crate down to impact.


Yes, good example or smoke comes out of the wing areas where the fuel tanks are and will for sure result in a open fire and they are already at low altitude . . .
Its of course more a function for the atmosphere of the game but in dynamic campaigns it makes sense because you want to fly with your virtual colleagues as long as possible!
Logged
"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow
Pages: [1]   Go Up
 

Page created in 0.032 seconds with 24 queries.