Piet,
I am not a troll, that comment is unworthy of you.
I see your point of view Piet, but we will have to agree to disagree I'm afraid.
I have long said that a common base for things such as weapons, "Engines mod". map objects etc .. even the maps themselves if you wish is IMHO the best way forward. A base game, patched up to 4.12.2 with the basic common elements added is a superb platform and it allows the user to customize their install to suit their own needs .. without having the enormous bloat-ware of the huge pack option. Beyond the stock aircraft, users would be free to download only the aircraft they want to fly or fly against nothing more. Without the problem of the java wall that comes with installing excessive mods, there would be no need to pack mods to make them inaccessible without specialist tools and knowledge. It is this process that locks prospective modders out of the game that does make us as guilty as TD when you consider how it works in practice. Without good quality, fresh mods the users will lose interest and that is why the game will die. SAS used to fight hard to keep modding alive... I am not sure the same is true today.
To answer a previous comment, I agree that ship mods are complicated to load, but they are actually animated scenery, eye candy or at best floating airfields. This is a combat flight sim. If you want ships then that is the way the game works.
Modders working to develop new aircraft that comply fully with the common base requirements and the game's requirements ( as set out in the famous modders bible) would ensure both choice, quality and compatibility across the game.
Guys who simply play this game get everything for free. If they have to learn to adapt their game in the correct manner to add mods (rather than have everything handed to them on a plate) then that if you like is the price they have to pay... There is no such thing as a free lunch...
When you consider the bigger picture, some might say that those who simply play the game and sing the praises of the "big pack" either haven't considered or failed to grasp the wider implications and are like turkeys voting for Christmas.
That is why I said that "the road to hell is paved with good intentions". The basic idea of BAT and similar packs looks great in theory, however the practical implications will have long term impact on mod development and continued interest.in the game .. both for players and mod creators. You cannot simply grasp at the perceived benefits of this course of action without considering the longer term collateral damage.
That was the way TD approached the development of the game and that is why I am afraid that some will say ( and do on other sites) that we have simply fallen into the same trap.
You started this site because you had a passion for the modded game, I joined SAS back then because I believed in what you were trying to achieve. It is not a case of big pack verses little pack as you state or about personal glory ..... it is about keeping modding alive and the game "open". Giving some recognition for those who give up their spare time to create and share quality mods. Either way, intended or not, the big pack philosophy locks the game down I am sure that if you sit back and think about the bigger picture you would understand.
This was not intended as a lecture or a sermon, although it probably looks like that to most. If it provides some food for thought then that is a start..... if it simply becomes a stick for others to beat me with, then that is not unusual.
I will leave it there .
GJE52