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Author Topic: US M54 5-ton trucks wip release 26/Dec/2020  (Read 5022 times)

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UberDemon

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Re: US M54 5-ton trucks wip release 26/Nov/2020
« Reply #12 on: December 20, 2020, 09:43:33 PM »

DANG!

Maybe some better looking drivers to complement the awesome trucks!
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western0221

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Re: US M54 5-ton trucks wip release 26/Dec/2020
« Reply #13 on: December 27, 2020, 12:59:20 AM »

wip v0.2 is released in my 1st post.

New variants:
- M51 dump truck (Gravel , Empty)
- 1000 gal. water tanker for airbase fire fighting on M61 chassis
- M813 cargo truck (Hood) ; as a bonus --- not a M54 family, but its successor in 1980's
New skins:
- Desert skins for all cargo variants.
Bugfixes:
- Correct modeling bugs in my faults of reading blueprints and photos about all existing models.
- Correct glass window polygon bugs about all existing models.
- Redraw summer textures reflecting historical shapes about all existing models.
- Rebuild file and folder structures to save disk space. --- NOT TO OVERWRITE the latest version on November version 0.1 .


Next update will come in February 2021  ;)
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enry711

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Re: US M54 5-ton trucks wip release 26/Dec/2020
« Reply #14 on: December 27, 2020, 05:50:30 AM »

Thank you so much for these new wersions western! I like them a lot.  ]hello2[

Quick question/request: did you ever plan for more Vietnam-era guntrucks/APCs? right now we have the M35 with 3xM134 Miniguns (my favourite  8) ) and with 4x.50 cal M2 in Maxson turret.
I was wondering if it was possible to add more versions of the M35 Guntruck concept with different weapon configurations used in Vietnam.
Also, a bit out of topic maybe, but do you have any plans on a  proper M113 ACAV? (more weapons and add-on armor for gunners)

These are just ideas really, not a proper request. Here's some images of the vehicles i'm talking about:



M35 with 3x single-mounted .50 M2 MGs or with 3x single-mounted + 1x double-mount .50 cals


M113 ACAV, a very common sight in the Vietnam war, it has the standard .50 M2 MG with armored shields for the gunner + 2 auxiliary mounts for 7,62mm M60 MGs, one for each side

Mission_bug

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Re: US M54 5-ton trucks wip release 26/Dec/2020
« Reply #15 on: December 29, 2020, 03:53:39 AM »

Thank you very much for the update western0221, excellent as always, really appreciated. 8)


Take care and be safe.

Wishing you all the very best, Pete. ;D
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MADMICK71

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Re: US M54 5-ton trucks wip release 26/Dec/2020
« Reply #16 on: December 30, 2020, 12:42:17 AM »


Pardon my ignorance,

I have not been able to get this to load in NON-BAT 4.12 JTW modact 5.3 with latest engine mod, Cockpit materals etc. I have added the new Technics and Stationary,, Chief entries. I have the old M series trucks working well. If this is BAT only Appreciate a note before going to the effort to install. The models look great and appreciate the work.

Regards

Mick
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PO_MAK_249RIP

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Re: US M54 5-ton trucks wip release 26/Dec/2020
« Reply #17 on: December 31, 2020, 02:09:09 AM »

Hi Mick all ok in my CUP 4.12m  - Vehicles are notorious for installing correctly one thing out of place and FUBAR!!
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ansons

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Re: US M54 5-ton trucks wip release 26/Dec/2020
« Reply #18 on: December 31, 2020, 03:53:42 AM »

Hi, Just to let you know that I could not get the M51 Gravel work too , I am running BAT 4.1.1 (latest patch), I get a CTD.
The log.txt file reports that the speed class could not be found...strange, the previous trucks are working well...
I hope you will find the fix for that issue...
Best regards
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ansons

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Re: US M54 5-ton trucks wip release 26/Dec/2020
« Reply #19 on: January 02, 2021, 09:03:10 AM »

Hi, Here the log.txt I get with BAT 4.8.1.1 , CTD after 70% game loading
Maybe that can help to solve the issue

Code: [Select]
[2 janv. 21 15:59:13] ------------ BEGIN log session -------------

[2 janv. 21 15:59:13] ----------- Switched to pipe mode ----------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: AMD Radeon HD 5800 Series
  Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
  Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
Sound: Native library (build 1.1, target - P IV) loaded.

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
No spawner for 'com.maddox.il2.objects.vehicles.cars.WesM54t1Car$M51_A2dump_empty'
No spawner for 'com.maddox.il2.objects.vehicles.cars.WesM54t1Car$M51_A2dump_gravel'
No spawner for 'com.maddox.il2.objects.vehicles.cars.WesM54t1Car$M61_A2waterfire'
No spawner for 'com.maddox.il2.objects.vehicles.cars.WesM54t1Car$M813_hood'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.WesM54t1Stationary$M51_A2dump_empty'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.WesM54t1Stationary$M51_A2dump_gravel'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.WesM54t1Stationary$M61_A2waterfire'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.WesM54t1Stationary$M813_hood'
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.cars.WesM54t1Car$M51_A2dump_empty
java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.cars.WesM54t1Car$M51_A2dump_empty
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.cars.WesM54t1Car$M51_A2dump_empty
java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.cars.WesM54t1Car$M51_A2dump_empty
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[2 janv. 21 15:59:46] -------------- END log session -------------
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Mission_bug

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Re: US M54 5-ton trucks wip release 26/Dec/2020
« Reply #20 on: January 02, 2021, 09:36:05 AM »

Ansons did you take out the previous version of these trucks?

It is instructed to remove the previous ones including entries and start again with the new pack that way all should work okay, having two separate packs can cause issues as I found with another mod the other day. ;)

The log is indicating a issue that is usually caused by having the wrong or incomplete entries in the necessary files, just check you do not have two separate versions of the entries and each pack still active, the instructions also state not to overwrite the old pack with these.


Take care and be safe.

Wishing you all the very best, Pete. ;D
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ansons

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Re: US M54 5-ton trucks wip release 26/Dec/2020
« Reply #21 on: January 02, 2021, 12:59:33 PM »

I did what you said (delete the previous version folder and ini entries that redo the complete install file + ini entries ) , I got the same issue. I tried to add them in the #JTW3 BAT module, maybe it is related to this module, I did not make a trial with the WAW3 module
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