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Author Topic: Messerschmitt Me 309&Me 509  (Read 13379 times)

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Vasya

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Re: Messerschmitt Me 309&Me 509
« Reply #48 on: February 01, 2021, 10:33:09 AM »

what do you mean?
I mean, the weapon hooks were repeated in different meshes and the cannons / machine guns fired out of order.
I changed the hook numbers in the meshes and changed the layout in the class as well.
For example:
Code: [Select]
        Property.set(class1, "LOSElevation", 0.70305F);
        Aircraft.weaponTriggersRegister(class1, new int[] {
            0, 0, 0, 0, 1, 1, 1, 1, 1, 1,
            3, 3, 3, 3, 9, 9, 9, 9, 9, 9,
            0, 0, 1, 1,
        });
        Aircraft.weaponHooksRegister(class1, new String[] {
            "_MGUN01", "_MGUN02", "_MGUN03", "_MGUN04", "_CANNON01", "_CANNON02", "_CANNON03", "_CANNON04", "_CANNON05", "_CANNON06",
            "_ExternalBomb01", "_ExternalBomb02", "_ExternalBomb03", "_ExternalBomb04", "_ExternalDev01", "_ExternalDev02", "_ExternalDev03", "_ExternalDev04", "_ExternalDev05", "_ExternalDev06",
            "_MGUN05", "_MGUN06","_CANNON07", "_CANNON08"
        });
Code: [Select]
            arraylist.add(s);
            hashmapint.put(Finger.Int(s), a_lweaponslot);
            s = "4xMG-131/13+3xMG-151/20";
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunMG131si", 475);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunMG131si", 475);
            a_lweaponslot[2] = null;
            a_lweaponslot[3] = null;
            a_lweaponslot[4] = null;
            a_lweaponslot[5] = null;
            a_lweaponslot[6] = new Aircraft._WeaponSlot(1, "MGunMG15120MGki", 150);
            a_lweaponslot[7] = new Aircraft._WeaponSlot(1, "MGunMG15120MGki", 150);
            a_lweaponslot[8] = null;
            a_lweaponslot[9] = null;
            a_lweaponslot[10] = null;
            a_lweaponslot[11] = null;
            a_lweaponslot[12] = null;
            a_lweaponslot[13] = null;
            a_lweaponslot[14] = null;
            a_lweaponslot[15] = null;
            a_lweaponslot[16] = null;
            a_lweaponslot[17] = null;
            a_lweaponslot[18] = null;
            a_lweaponslot[19] = null;
            a_lweaponslot[20] = new Aircraft._WeaponSlot(0, "MGunMG131si", 300);
            a_lweaponslot[21] = new Aircraft._WeaponSlot(0, "MGunMG131si", 300);
            a_lweaponslot[22] = new Aircraft._WeaponSlot(1, "MGunMG15120MGki", 200);
            a_lweaponslot[23] = null;   
            for(int i5 = 24; i5 < byte0; i5++)
                a_lweaponslot[i5] = null;
https://drive.google.com/file/d/1e2Ii1tStgRS-fRiOubJOJ06CnfO98ouU/view?usp=sharing
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Vampire_pilot

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Re: Messerschmitt Me 309&Me 509
« Reply #49 on: February 01, 2021, 11:29:00 AM »

Okay.

I looked at the planes I use and all of them shoot correctly - from how it looks. Not sure exactly which version I have anymore... this is impossible to trace back.
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VSL

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Re: Messerschmitt Me 309&Me 509
« Reply #50 on: February 13, 2025, 12:19:56 PM »

Fighters that should have replaced the 109 series... I can't wait to see what these ladies can do...
In reality they could do... nothing.
I mean: Nothing the 109 couldn't do.
They've been potentially slower, heavier, more expensive (cost and time) to manufacture, less of a pilot's plane.
That's why neither of these ever made it into production.

The Me 309 may have been slightly worse in their prototype/early form, but you cannot deny the benefits a clean, brand-new airframe design would have had over a mid-1930s airframe.
More room for new technologies and improvements, potentially superior high-speed performance, better survivality, and more importantly, more power.

All things that would have been achieved if it went into production and active service in numbers; same as every other plane of the time

Back to the mod, it's one of the first planes I flew in the game, and one of my favorites!
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