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Author Topic: 352nd cross channel building submod wip  (Read 57457 times)

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #180 on: October 21, 2021, 10:54:21 AM »

Thanks guys!

If you look at page 5 you will see that I have done some work adding airfield buildings and pathways using old 1940 photo's as a guide, though I think Biggin hill is the only airfield where I changed taxi and runway plates. I have thought about importing bobwov2 raf camouflage hangers.
You've reminded me that I must still have a look at Tangemere airfield taxi and runway areas.

Talking about plates, I have placed a lot of blank plates on grass runways and taxi areas to eliminate the bad bumpiness during taxi and take- off. I have not done every airfield though, just the important grp11 airfields and I think Coltishall.

  Good work was done on the airfield layouts and buildings on the original Canon 1940 map . The  Canon map taxi tracks and runways can be replaced with road and concrete plates, time consuming work though.
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stanislao

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Re: 352nd cross channel building submod wip
« Reply #181 on: October 21, 2021, 11:05:31 AM »

 ;D    You understand my thoughts perfectly! In the end, the two moments in which you approach the ground objects are during taxiing in the airports, for this reason with Flying Simulator for example the airports are built in such a meticulous way and equipped with vehicles and equipment. Certainly you cannot pay the same attention to all the airport runways, the four or five most used in the historical phase must be chosen. Thanks again for your effort and it will be a party when you have finished your labors!


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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #182 on: October 23, 2021, 09:17:33 AM »

Today I felt in the mood for terrain editing.

I have spent a lot of time in google earth over the last few years saving satellite images of south East England and creating Photoreal terrains , some of which I've tried in bob2wov and cfs2.
My cfs2 google earth terrain textures, taken in late July probably early afternoon, Uk and French textures:








I'd spend a lot more time in this sim if it had mouselook and descent virtual cockpits.

Satellite terrain image colours differ depending on the camera used, atmospherics, time of year and time of day.

The 352nd textures are well made photoreal terrain textures, though the colours have always bothered me when compared to the hurricane camouflage. These terrain photo's were probably taken in summer. The hurricane  camouflage is probably a good indicator as to general terrain colours at the start the bob in 1940.

I decided to try and match terrain colours to the hurricane camouflage.

The original colours:



The result of my buggering around today, the third terrain texture set created today.









I've had this running in a loop while I work, my favourite orchestra,'Spira mirabilis'. I love this piece, and a not so subtle reminder that I need to practice. ;D

https://youtu.be/QgVM2vBhFps?list=PLmtR2GfYXIiD_AEYeRYKHquncPWlKY-hP
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #183 on: October 24, 2021, 09:54:59 AM »

I did some final editing to the cliff heights, dropping the level further to a more realistic level. It could be dropped more near the harbour, but I will leave it like this I think.









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SAS~tsisqua

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Re: 352nd cross channel building submod wip
« Reply #184 on: October 24, 2021, 02:57:32 PM »

This is amazing.
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Andy H

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Re: 352nd cross channel building submod wip
« Reply #185 on: October 25, 2021, 12:17:49 PM »

Ain't it just?  :)
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #186 on: October 31, 2021, 07:24:55 AM »

Work in progress on my 1940's Sheerness harbour. Every time I take screenies to post I discover stuff that needs to be added. I was quite pissed off to see the earthwork fort demolished for development. I suppose it was not much of a tourist spectacle as it could only be properly appreciated from the air, otherwise it would have been preserved , such is progress.

I still need to add some buildings, railway station and pier.











 
Completed with the inspiration of this in the background.  Lorenza Borrani, first violin is spectacular. ;D https://youtu.be/4AVeYu6rkb4
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bomberkiller

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Re: 352nd cross channel building submod wip
« Reply #187 on: October 31, 2021, 09:06:54 AM »

The link is dead.  ;)
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #188 on: November 01, 2021, 12:44:06 AM »




 ;D
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Mission_bug

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Re: 352nd cross channel building submod wip
« Reply #189 on: November 01, 2021, 03:36:34 AM »

Love the attention to detail, this is going to be so good when finished, hope my machine copes. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #190 on: November 01, 2021, 01:24:26 PM »

Thank's Pete!

My system is not that powerful and it runs OK with the extra objects. If your system can handle Canon's map London it should be fine with this map.






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Uzin

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Re: 352nd cross channel building submod wip
« Reply #191 on: November 02, 2021, 09:34:02 AM »

I admire your excellent work, especially on city textures.
I like especially those streets with pavements around them .
Perhaps I overlooked how do you do them.  Since we have only 24 possible textures in Il2 load.ini file, I do not think that all your cities are done by individual copies of google or another map.
As it concerns the cliffs, perhaps the object called LastochkinoGnezdo in 3do/buildings/Crimea/ might be  inspiring in some instances. I used it in Tbilisi.
All best wishes.
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