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Author Topic: 352nd cross channel building submod wip  (Read 57449 times)

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Andy H

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Re: 352nd cross channel building submod wip
« Reply #216 on: November 18, 2021, 02:56:20 AM »

Thanks! Much more immersive.  :)
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #217 on: November 19, 2021, 05:44:41 AM »

Thanks Andy!

An interesting fact about barrage balloons. They were meant to prevent fast low level attacks against a friendly target which would make it difficult for anti aircraft to take the enemy aircraft down. The height of the barrage balloons confined the enemy to higher altitude attacks which made them better targets for aa gunners.

It seems that the bright, sometimes silver colour of the barrage balloon was meant to be seen by the enemy so that they would shift to a higher altitude, as apposed to the camouflage used by observer balloons during WW1. Of course that's just my totally uninformed opinion. ;D

the current barrage balloon model is split into 3 sections viz. anchor, cable and balloon. I will attempt to combine the 3 models and create a static entry so that they can be placed in their respective areas on the map via the unlocked FMB, then mission builders don't have to waste their time placing them on the 352nd map.

This will create a seperate model for uk barrage ballons. Using my barrage model in my previous post still has the advatage of changing the default barrage balloons model to the newer one in older bob missions on the canon maps. 

This site contains valuable info as to where they were placed and in what numbers, during the war.

http://www.bbrclub.org/1940%20Status.htm




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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #218 on: November 24, 2021, 06:29:52 AM »

Just finished 1940's Gravesend mk2.
I may spend some more time on it, adding a bit more detail and removing some of the terrain showing from under the model . Rochester will be next.







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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #219 on: November 24, 2021, 08:35:13 AM »

Here I removed the yellow/pinkish harbour trim, can't decide which is better.



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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #220 on: November 24, 2021, 12:26:14 PM »

I think I'll stick with with what I had before.


The opposite bank, cleaned up a bit  with my new factory terrain texture.

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #221 on: November 28, 2021, 07:35:35 AM »

Completed Rochester today,though still a bit of cleaning up to do like fixing tree masks and removing a tree from the river, amongst other things.

Here is a rather hastily put together crappy vid featuring Rochester :https://youtu.be/0xsVNfWBLU8





I'm going to take a break from this to mess around with my recent Unity download.  I'm going through some basic tutorials and downloaded some flight tuts that I will hopefully get around to. Time disappears quickly the older you get. :)
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Mission_bug

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Re: 352nd cross channel building submod wip
« Reply #222 on: November 28, 2021, 09:24:37 AM »

Excellent stuff so far Glen, maps do take it out of you but when you get to where you intended and finally finish there will be that feeling of satisfaction
is hard to beat. 8)

Taking time out for other things though actually helps the process along, I am skinning something right now. :o

Take care and be safe.

Wishing you all the very best, Pete. ;D
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #223 on: November 28, 2021, 09:41:20 AM »

Thanks Pete! :)

Every time I want to get stuck into Unity I get sidetracked by this map. Unity is something new and it's far simpler to just allow oneself to be sidetracked by something more familiar. ;D

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #224 on: November 28, 2021, 09:54:41 AM »



The quality of that Youtube video is bad. I must have missed a quality setting when I uploaded it.
I've uploaded a better quality version to my Mediafire account for download.

https://www.mediafire.com/file/82r795o55qbtajt/rochester.mp4/file
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #225 on: December 01, 2021, 03:11:13 AM »

I couldn't sign off on Rochester without adding Fort Pitt






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Andy H

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Re: 352nd cross channel building submod wip
« Reply #226 on: December 01, 2021, 03:41:24 AM »

Looking good, old chum!  8) 8) 8)
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #227 on: December 01, 2021, 05:07:31 AM »

Thanks Andy, checked out the cursed Sherman earlier, good luck with that model, it is looking good thus far. ;D

 I have to continue my rework of harbours for the sake of continuity, so Weymouth and Portland will be next on the list after Deal fort.
I have already downloaded some google earth images to use as textures, such as this one. ;D



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