This last week I worked on two coastal airfields, Manston and Tangmere.
I copied the reasonably accurate building object placements from the Canon channel map, but created my own hangar and admin building ground layout plates as well as a concrete ground runway plate for Tangmere, the existing runway plates are too narrow and doubling up the plates with overlapping causes z buffer shimmering.
TANGMERE NEW
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OLD
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MANSTON NEW
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OLD
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I copied over the tree placements as well but for some reason the 2d versions only show in the unlocked Fmb but no trees show in the a mission, even with forests set to 3. I am refferring to the Furniture row of trees. They show up in Canon map missions so it's some problem with the map or I am doing something wrong. If anybody has some input it will be appreciated.
I have tried with "_Fields_" included and excluded in the terrain file names.
I ended up creating volumetric trees to compensate. I have also replaced the Broad1 2d tree sprite with a volumetric 3d tree. They don't look as good as the opengl volumetric trees but they look better close up than 2d sprites.
bROAD1 TREE REPLACEMENT
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GROUP OF TREES VOLUMETRIC
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VOLUMETRIC RAISED TREE GROUP ON FORT PITT
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