I was ill for a couple of days, old age is a bugger, and my neighbour caught some suspicious characters trespassing on my property and probably prevented a nasty incident, but anyway I'm running on all cylinders now and back with the project. Still cleaning up and removing trees and buildings obscuring roads in showcase areas. Going back to old models and checking for missing collision boxes and replacing missing collision boxes and shadows on my pier models. I discovered that the harbour 'mountain' object models like Dover, Manston harbours ..etc and fort Nothe collision boxes are not working. If I convert them to house objects in the static.ini then the collision boxes work. Mountain object mt Suribatchi collision boxes work, so I don't the fek know what is going on there. After release hopefully one of the SAS boffins can check it out.
I suppose this is what happens when you start out as a FMB and modeling novice and slowly gain experience as you progress. You have to check on work that you did at the beginning.
Also backed up my latest work on my external hdd this morning so as to not tempt Murphy's law with my recent run of bad karma.
Maybe I should stop checking for problems, then I wont find any.
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Now back to the missions.
Spent quite a bit of time in Portsmouth replacing some half submerged buildings with raised objects and I'm still finding buildings blocking roads
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Increased the scale of the victory, it looked too small when compared to photos.
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The French chalk cliffs were black in colour, so I edited the texture to get this nice chalk cliff texture. Did this a few weeks back.
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I was replacing my volumetric trees with the opengl row of trees 1 objects. This fort is my favourite 3d object, unfortunately you will probably never see it in missions.
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I forgot to place trees around Warmwell, so thats done now.
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