I wanted to open a new topic in ETO MAPS, but I don't see a NEW TOPIC tab, so I'll just post this here in all its glory until I am told to move. Everyone knows to find me here anyway.
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For better or for worse it is here.
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Without further ado:
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A BETA building submod for the 352nd Channel MAP.
I started this mod over a year ago without previous unlocked Fmb experience. At first my intention was just to add some building objects around mission airfields on this open canvas. I added a new terrain and things sort of got out of hand from then on.
The main features include a 3d cliff model to replace those mountainous Dover cliffs. I then saw the possibilities for harbour models placed as mountain objects, harbours that could be viewed from a reasonably far distance.
For the most part I have concentrated my general building placements around airfields and hopefully along mission flight routes.There are quite a few areas of interest, and if you have followed my wip thread you will know where they are located.
I originally did not intend to work too much work on airfields. I imported one of the Cannon channel airfields to use as a guide and decided to keep the buildings and runway/taxi points, deleting the low res large ground plates and replacing them with smaller ground plates, creating larger runway and taxi sections to be used where needed. Most of the airfields are now reworked Cannon map airfields.
I have edited most of the terrain textures to achieve a certain look. I have added roads and pavements to city and town textures. I also have created a few 3d building objects and I imported Cantebury cathedral from Bobwov2.
There is a lot that can be mentioned here but I don't want to bore you to death. Follow the wip thread for history and details.
This is still a WIP with a lot of refining and polishing to be done and if you find any issues just report them here and I will try to help if it is within my capability. Constructive suggestions are very welcome.
There are two missions, one from vonofterdingen's 303 squadron and the other from Mak8188's Bf109-July-1940 that I converted to this map as well as some freeflight missions. These you place in your mission folder and open with the FMB. Only if you have the mission objects will the combat missions work.
Installation:
BACK UP YOUR EXISTING 352nd_Cross_Channel MAP IN YOUR MAPS FOLDER IF THERE IS ONE!!!
You can just recklessly merge the MAPMOD folders though it is best to at least check the 3do folder for the work done txt file that I've added to some general building objects included in the install. These folders contain fixes such as adding shadows and removing blender shading issues etc. These are optional except for the RR folders which are mandatory, though I suggest that you do use everything, your decision.
The MAP\_Tex\ RR352nd_Cross_Channel folder contains all of the edited texture files used by the load.ini so that other maps are not affected by the changes I have made.
Make a backup copy your static.ini file.
Add the entries in the text file to the last entry in the static.ini. The text at the bottom of the static.ini will indicate where to place these.
I have tested this mod on a fresh 4.12 install with SAS Modact,PAL-MissionProCombo-v4122 and Monty's TFM4.12 module1 installed, which enabled me to access the Up/Dbw object files that I had to place in the 1946 main Directory in order to have all of the objects needed.
Hopefully this works on whatever Mega pack that you are using.
https://www.mediafire.com/file/nbnsj2y35feszlq/RR352NDsubmodBeta.7z/fileLatest update:
https://www.mediafire.com/file/2webpiajfr2ohtx/RRMODupdate14-12-2022.7z/fileMission_bug kindly provided a pier shadow fix for all who are experiencing the large pier shadow bug present at Dover and Folkestone ..etc. Place the 3do folder in your MAPMODS folder.
https://www.mediafire.com/file/gezyje5zdx18kt6/352+map+pier+fixes.7z/fileMODELS CREATED FOR THIS MOD ARE NOT TO BE USED FOR FINANCIAL GAIN! Sorry to bring the tone down but....
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