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Author Topic: 352nd cross channel building submod wip  (Read 57232 times)

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SAS~Bombsaway

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Re: 352nd cross channel building submod wip
« Reply #420 on: July 03, 2022, 06:01:23 PM »

I would like to thank you for all your hard work. I've worked on many maps and know how time consuming it is. Populating is the most.  Sometimes after you release it there are always things you or someone finds that needs to be worked on. This work that you've done may be the most extensive that I've seen and I applaud you for having the penitence to do so and for sharing your work.   
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #421 on: July 03, 2022, 09:20:12 PM »

Thank you for the kind words SAS~Bombsaway, they are most appreciated . :)
I love the creative work, listening to a lot of good music in the process, and the company and encouragement from the good folk here has been heartwarming.


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Now that I know you're planning on doing RAF Redhill I'll delay releasing my mission, while in that area can you remove the double up of RAF Croydon and RAF Kenley labels.

Now I could do with a monitor setup like that. ;D

I'll look into the duplicate labeling.  Yesterday I added a text label for Raf Redhill and leveled the area on the height map in preparation for placements.

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I'm going to try and make the in-game map a little more attractive and readable.

Thanks, it needs some tlc.

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One thing that was noticeable over the weekend was France could do with a facelift, the same sized texture repeated for as far as the eye can see.

I haven't tried opening this map in the map builder yet, what RAM setting do you use?

If you mean the launcher Ram setting, I use 2048.

The repetitive tiling bugs me as well. I used two textures to try to break the repetitiveness along the coast. I meant to extend  this towards the edges of the map but didn't get to it before release.


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Flamer50

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Re: 352nd cross channel building submod wip
« Reply #422 on: July 04, 2022, 01:13:24 AM »

RR,
Thanks for the update on post #418, when looking at Portland Prison I saw that it wasn't
labeled.
During WWII, the building in question was a military installation known as the Verne Citadel.
23296 181139 4 1 0 15 HM Prison PortlandVerne Citadel
correction noted


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Andy H

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Re: 352nd cross channel building submod wip
« Reply #423 on: July 04, 2022, 02:14:49 AM »

Point of order, Mr Chairman... ]wave[

During WWII, the building in question was a military installation known as the Verne Citadel.

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #424 on: July 04, 2022, 02:18:37 AM »

Thank's for the co-ordinates  Bw, Verne Citadel it is then. :)


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Mixx

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Re: 352nd cross channel building submod wip
« Reply #425 on: July 06, 2022, 02:27:52 AM »

Dear Glen!
Thank you for the gift!
I also wanted to thank you for all your hard work on this project.

The map is very well built. Ports, forts, cities and airfields are very beautifully made.
The coastline is very detailed and of high quality.
The map looks very realistic.

P/S. Thanks to Mission_bug for fixing objects
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #426 on: July 06, 2022, 04:29:15 AM »

Thank's Mixx, I enjoyed every second working on this map sub-mod, so it wasn't hard work at all.  ;D

I've just finished Redhill airfield, so I will post another update very soon. I planted some more trees at Hornchurch as well. There are just two more Raf airfields that I want to rework for now, Debden and Northweald.

Edit: I didn't build the map from scratch, just placed the objects and modified the coastline to accept my 3d harbour models . The map was originally built as an online map by 352nd Virtual Fighter Group, ClockWatcher and Ramjagger, so it had no buildings placed and few detailed airfields, to keep down fps. It was an open canvas so to speak. . :)

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cgagan

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Re: 352nd cross channel building submod wip
« Reply #427 on: July 06, 2022, 09:41:05 AM »

Back again. I have these in Biggin Hill and Kenley; are they to be expected (I recall similar blank plates in Canon's map) or is it a problem on my part? Most airfields are fine, by the way...



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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #428 on: July 06, 2022, 09:56:58 AM »

All airfields on this map have blank plates, otherwise take off and landings will be too rough. Biggin Hill  and Kenley have runways so blank plates are only really needed on taxi areas. You obviously have the visible plates mod enabled otherwise they should not be visible.
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bomberkiller

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Re: 352nd cross channel building submod wip
« Reply #429 on: July 06, 2022, 10:22:43 AM »

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You obviously have the visible plates mod enabled otherwise they should not be visible.

?

Is there something I don't know?

 ]cheers[

bk
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cgagan

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Re: 352nd cross channel building submod wip
« Reply #430 on: July 06, 2022, 10:47:15 AM »

Hi again, if you are referring to Thierry Bauchot's mod, (https://www.sas1946.com/main/index.php/topic,43134.msg489478.html#msg489478), no, I don't have it installed in my SAS folder. As I mentioned, most airfields are fine,
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #431 on: July 06, 2022, 12:30:02 PM »

I'm at loss here. The  plates should not be visible, and why only these 2 airfields? The mod adds a green texture like we see in your screenies. As far as I can tell, if you don't have the mod installed you should not have the green texture. 
There must be a logical explanation, hopefully other members can enlighten us.



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