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Author Topic: 352nd cross channel building submod wip  (Read 57218 times)

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #480 on: February 07, 2023, 07:30:39 PM »

I recently watched the sci-fi movie the 'The signal', which was great by the way.
it ends with an electonic version of Gounod/Bachs Ave Maria which I found captivating.


The classical version just as captivating:
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #481 on: August 16, 2023, 06:50:07 AM »

Nothing new to share map-wise, but I did discover this brilliant series purely by accident. Its a refreshing look at a fictional RAF Squadron during the BOF and BOB. Its a change from the usual patriotic one dimensional "HEROES OF THE AIR" take, and a more realistic view of young men dealing with a highly stressful situation, the air tactics and the societal values of the period.
All six episodes can be found on the following Youtube account. https://www.youtube.com/@aiupscaler




You can download it using 'Easy Youtube Video Downloader Express' which adds a download tab to the Youtube page just below the video.
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jpten

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Re: 352nd cross channel building submod wip
« Reply #482 on: December 22, 2023, 08:05:39 AM »

Have you considered releasing what you have as a WIP?  That could let players test fly what you have.
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Piotrek1

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Re: 352nd cross channel building submod wip
« Reply #483 on: December 30, 2023, 11:50:58 AM »

Hi jpten,
you have to browse through a few pages ;), the last update is here:
« Reply #472
https://www.sas1946.com/main/index.php/topic,66206.468.html
Best Regards,
Piotrek
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Whiskey_Sierra_972

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Re: 352nd cross channel building submod wip
« Reply #484 on: January 08, 2024, 01:33:41 PM »

Hi!

Tested the map in BAt 422HF4 but I can't save due missing objects....there is some patch of original 352 map to install before?
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jpten

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Re: 352nd cross channel building submod wip
« Reply #485 on: January 29, 2024, 11:04:49 AM »

Hi jpten,
you have to browse through a few pages ;), the last update is here:
« Reply #472
https://www.sas1946.com/main/index.php/topic,66206.468.html
Best Regards,
Piotrek

  It has bee so long since I have self added mods.  I have gone over to having it packaged for me and my recollection of the hurdles that must be jumped is hazy.
BAT is so tied up in compiled files (.sfs) how does on add the WIP 325 Map to be opened by FMB?
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Frankiek

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Re: 352nd cross channel building submod wip
« Reply #486 on: January 29, 2024, 01:13:53 PM »

just go into the #WAW3 folder there you find the folder mapmods/maps where you can add your map as usual
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Piotrek1

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Re: 352nd cross channel building submod wip
« Reply #487 on: January 29, 2024, 01:53:14 PM »

Hi Jpten,
Frankiek has put it well 8), and below is an additional explanation:
I don't use BAT but I'll try to help, I've posted a link to the map as I use it in my Vp modpack :
https://drive.google.com/file/d/1q3M0ciYxyq_YTNH41KCldhYREVfISm4M/view?usp=sharing
I suppose the #WAW3 folder isn't too different from my #SAS folder so you can safely extract the map file directly into it, renaming as needed.
Then edit the static.ini file:
I presume this will be the path;
#WAW3 - STD-com-maddox-il2-objects = Static, and add all the objects in the list,
then edit the all file :
path I presume  #WAW3 - MAPMODS - MAPS = all

hope this helps,

Best Regards,
Piotrek
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jpten

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Re: 352nd cross channel building submod wip
« Reply #488 on: February 03, 2024, 02:35:44 PM »

@Piotrek1 and @Frankiek Thanks for the info. Got the 352 map working.
My plan is to  transfer my Greebo template from the Channel 40-41 by canon/tbauchot.  It actually slims down the template since rogerroger has recreated some of the fixtures.  However a lot of FMB objects are not showing.  At first I thought it was the missing actors in the static.ini but I can save with no problem.  I have reason to believe that static objects are not appearing because they are spawning below the ground/water level in the map. I can see the tips of gun barrels sticking out of the ground and sea mines too close to the shore rise out of the water into the air.
  I'm still checking it out but I wanted to note that in case anyone else has the same problem in placing objects.
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Frankiek

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Re: 352nd cross channel building submod wip
« Reply #489 on: February 03, 2024, 02:42:19 PM »

You can manually raise the level of the objects in fmb and if it is really needed in the static.ini
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genXgamer

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Re: 352nd cross channel building submod wip
« Reply #490 on: February 03, 2024, 04:14:12 PM »

If you are talking about mission template then you will have to manually select and move the static objects to their new correct location.

Here's me transferring one of my missions to Glen's map, quite a bit of work as the two are different scale.



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Frankiek

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Re: 352nd cross channel building submod wip
« Reply #491 on: February 03, 2024, 04:34:18 PM »

Excel spreadsheet can be very useful to define the spawn points in the new map
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