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Author Topic: 352nd cross channel building submod wip  (Read 57229 times)

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #36 on: April 10, 2021, 10:52:46 AM »

A pier at Bognor Regis.

 












edit: Just dropped the height of the large pier building roof, the windows appeared to be too large.


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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #37 on: April 10, 2021, 10:56:34 AM »

Margate, Have to still build some generic pier buildings that are a wip.













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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #38 on: April 10, 2021, 11:03:51 AM »

Modified Folkestone coastline so that the harbour is a better fit. Pier must still be added.









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victor639514

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Re: 352nd cross channel building submod wip
« Reply #39 on: April 10, 2021, 12:00:23 PM »

Daaaang!!

What an amazing slew of updates you've made!  ;D
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Hey, get that inertia started!

Mission_bug

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Re: 352nd cross channel building submod wip
« Reply #40 on: April 10, 2021, 12:23:14 PM »

I like the pier, reminds me of days out at Blackpool as a kid, as a adult I never got passed the pubs. :D :o

This is really coming on, looks superb. 8)


Something was posted at M4T updating to include Bodney airfield, maybe you guys could join each of your updates somewhere along the way. ;)


Take care and be safe.

Wishing you all the very best, Pete. ;D
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Andy H

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Re: 352nd cross channel building submod wip
« Reply #41 on: April 10, 2021, 01:28:38 PM »

Looking good (British understatement)  ;)
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fightingirish

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Re: 352nd cross channel building submod wip
« Reply #42 on: April 11, 2021, 06:07:52 AM »

Superb work; can't decide whether I want to bomb them in an He-111 or go on holiday  ;)
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #43 on: April 11, 2021, 10:01:44 AM »

As one of the esteemed fighting Irish I strongly recommend that you bomb them, though I would have to first add damage modeling.;D  ;)
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #44 on: April 17, 2021, 02:11:22 PM »

I constructed a Chichester cathedral model this week and mapped it with edited textures of the bob2 model. I initially  imported the the bob2 model but it would not convert to a mesh file for some reason. My model is a simpler version with less polygons, which is a good thing. I've also included a model of the cathedral bell tower that I created a few years ago for bob2.







Another new addition is the Ramsgate civilian airport terminal, another bob2  modelling project of mine.





I had to fix blender related shading problems on my pier models this week and also fixed the same issues on the'Boomer'semi2 English  house model which I use extensively in this mod. both the Hsfx6 and Up3 models were faulty. The shading issue was most evident  when using the il2 graphics extender.



Things are looking much better with this shading issue fixed.


Fixed shading issues on my pier models





I also reworked the roads on the 352nd field textures so that they stand out more.



I need to balance my time more between modelling and object placement or this project will take forever. I'm just having so much fun using blender again.












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Andy H

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Re: 352nd cross channel building submod wip
« Reply #45 on: April 18, 2021, 01:36:55 AM »

As ever, great stuff. Loving the piers and churches. The south coast in good hands.  8)

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #46 on: April 24, 2021, 09:52:21 AM »

I've noticed that the English Boomer building models don't have shadows . I've added shadows to  the English city block model and will eventually work my way through the others. These models are used by the other English maps as well.
Ive added shadows and collision models to my cathedral and bell tower models, though if I shoot at them they burst into flame but I can fly through them without incurring any damage. I'm wondering whether this is normal.






I am currently working on Gravesend, and the industrial area modelling is now based on old period photographs. Cranes and finer details still to be added.








Old version




Croydon





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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #47 on: April 25, 2021, 05:32:55 AM »

I have just added shadows to all boomer buildings that I have used so far, English and some French city blocks.

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