IL-2 1946 Plutonium Universal Max Effects V1 Mod OFF-LINE/ON-LINE Developed on: UP 2.01 game install version !Also tested on older modded versions V4.08m & V4.09b1m and you have to
make sure Bomb Bay Door plus mod is installed in your game main MODS folder
with those older game install versions as UP 2.01 have bomb bay door mod plus
installed as default otherwise your game will crash .
New release , which is based on and replacing previous obsolete Uranium effects version .
It have been created from many WWII archival documentaries and gun camera footage like Hunters in the skies , The War File Air Battles of WWII , Wings of Defeat - Kamikaze , archival RAF and Luftwaffe WWII footage .
Some effects are simulating very much the same real WWII visual effects shape and size , some other effects are close as possible to the real thing as much as game engine allow .
Main focus was on the whole battlefield immersion as can be seen from inside aircraft cockpit rather than on each effect detailed view .
Every effect included in Plutonium mod is done the way it is for a reason which 90% of the time is to staying within the game engine limits as much as possible to prevent massive textures disappearing .
It was thoroughly tested and it passed " The Black Death " track and all other recorded default tracks without causing textures disappearing .
It was tuned to withstand fairly bigger battle scenarios with infinite time period fires and smokes during air combat mission .
Video:IL-2 1946 Plutonium Maximum Effects Mod &
Credit for help with mod development and providing some of the textures:Fly!
Aed
Stuka40
Slipry
3rdeye
Maven
Jaypack44
Buffy
Fabianfred
Gromic
Santobr
Eexhaton
GhostFiles
Condor
IL-2 community
Extra big credit goes to :Oleg & 1C for creating kick ass wonderful WWII flying simulator.
Aed for all hard work with editing class files and making some of these new effects possible.
Wolfighter for magnificent aircrafts smoke damage java class files editing and fixing and supplying additional new edited java class files in order for Aed's java class files effects to fully comply with the game engine.
SAS~Sani for a very generous class files editing contribution for new effects .
SAS Administrators\Team members and HaDeS for an excellent assistance.
Effects included inside Plutonium Universal Max Effects V1 Mod 1. New separated Jet engine at full power smoke from propeller aircraft damage smokes ( different from original game coding )
2. Aircraft damage smokes and fire with more interactive and historically more correct visual representation ( different from original game coding )
3. Aircraft ripped off damaged parts new fiery effect
4. Aircraft new start up engine flame effect
5. Aircraft reduced take off dust smoke effect
6. Aircraft new mid_air collision explosion and burning aircraft mid-air explosion effect
7. Aircraft new crash ground explosion , bomb 250 & 500 explosion effect ( different from original game coding )
8. Damaged aircraft new debris textures and reduced amount of flying debris effect
9. New faster fire burst for German 88mm and USSR 85mm flak including debris effect
10. Bullets new hit flash and smoke effect on attacked aircraft during dogfights and other air combat
11. Bullets new hit flash effect on all ground moving and static objects including static planes and all ships
12. Locomotive new pipe smoke steam and color effect with more life like smoke behavior
13. Locomotive and wagons new explosion effects with live fires and smokes some with infinite time period ( different from original game coding )
14. Tank , vehicles and other objects new explosion effect with new live infinite fires and smokes ( different from original game coding )
15. Tank cannon and some other cannon ground objects new smoke blast from firing cannons effect
16. Moving tank ground visual rotation of dust smoke was removed and reconfigured for more natural looking smoke
17. Ground fighting units in action shows more life like explosive visual action with infinite time period smokes and fires .
18. Buildings , bushes and some other ground environment new live infinite time period damage smoke and fire ( different from original game coding )
19. Ships new live fires and smokes with extended visual time period
20. Reconfigured rocket smoketrail color , smoke lenght and time period to reflect more historical data
21. 1000lb bomb new explosion effect ( different from original game coding )
22. All aircraft damage smokes in 3D including new high altitude contrails
23. 250lb bomb water splash
24. Small caliber bullets water splash
25. 0.50 caliber and bigger caliber guns bullets water splash
26. 10kg bomb ground and water effect
27. RS 82 ground explosion and water splash ( different from original game coding )
28. Bigger battleships and smaller ships ( fishing boat ) have new front water puff and prop wake
29. New Napalm explosion ( different from original game coding )
30. Battleships new gun fire and smoke blast effect
31. Static planes new explosion fire and smoke damage effect ( different from original game coding )
32. Explosion ground light circus effect disabled and replaced with new faster ground flash effect
( especially needed for night operations )
33. Aircraft ground crash explosion , 250/500lb bomb explosions with new faster ground flash effect
34. Aircraft cannon bullets ground explosion , RS82 and other rockets ground explosion with dirt fountain and new faster ground flash effect .
35. Small 10kg/50kg bomb dirt fountain
36. New water splash
37. Aircraft take off water splash effect
38. Aircraft stall wingtip vortices effect
39. Ground bullets impact smoke effect
40. Probably forgot to mention something else
Plutonium Universal Max Effects Mod IS EXPLICITLY NOT COMPATIBLE with these mods which some of these due to the Java class files conflict:00_PAT_MOD
00_USL_ADDONS
00_WARBIRDSOFPRAY
00_ZUTI_DSMOD ( any version )
HG&P PLATINUM EFFECTS MOD
HG&P URANIUM EFFECTS MOD
Older versions of IL-2 1946 PLUTONIUM MAXIMUM EFFECTS MOD
FX_REVOLUTION MOD
B29_Silver_Plate mod
Mosquito B mod and SP B29 MKXVI Effects fix for HSFX and UP
P-51 Hydraulics Version 2MOD INSTALL INSTRUCTIONS:1. Unzip mod
2. Open IL-2 Sturmovik 1946 game folder
3. Open " MODS " folder
4. Place Plutonium mod inside MODS folder in to the left upper corner to make sure game is reading mod first to prevent any possible conflict when in doubt with some of the other mods .
Use only
Effects=0 or
Effects=1 setting in your conf.ini file
Effects=2 setting was never recommended by Oleg & 1C and it is causing known smokes textures flickering bug , changing smokes color and causing rather a huge FPS decrease .
That's all , just close IL-2 Sturmovik 1946 folder and you're ready to go .
Plutonium mod is fully compatible with these examples of visual enhancing mods but it is not a complete list:1. 00_HG&P_Ricochet_Gunsmoke_Bullets_2D_Smoketrail
2. Tracermod + VVS/Russian tracer fix mod by Eexhaton
3. Torpedo Trails mod by Fly!
4. 3D German 20mm Cannon Spiralsmoke mod by Eexhaton
5. Combined Contrail Fixes v2 mod by CirX
6. ANY CLOUDS MOD
7. Big Bombs Explosion Effects [Final Version] mod by Santobr
8. ShipTrail mod by Fly!
9. Philip.ed's New Intermittent Smoketrail Tracer MOD V1
10. GUNFIRE Day & Night gunfire mod with alpha channels added by Fly!
11. 00_DaddersmuzzleflashlowfatV2 mod by Dadder
12. UP's 00_Advanced_Engine Management
13. UP's 00_AlternativeFMs
14. UP's 00_Atm_mod_Original
15. UP's 00_Atm_modv3.1Wind_Turb&Prop
16. UP's 00_Perfect_Map_Textures
17. UP's 00_RealisticBomb&TorpedoFusing
18. UP's 00_ZloyPetrushkO_AAAmod_fast
19. UP's 01_CumulativeShipsDamage
20. UP's 01_TougherBridges
21. UP's 01_TougherTrains
22. UP's 02_CarrierTakeoffMod_5.3.3
23. Any other mod that do not have included any of the same 39 effects files or Java class files of the effects that are listed above
NOTE:There won't be JSGME version for jsgmemods folder because if Plutonium effects mod will be selected via JSGME application , it will be ovewritten with a zillion other incompatible old effects mods inside game main MODS folder and creating chaos in install and actual in-game visual effects.
Plutonium explosions , ground damage smokes , battleship guns blast smokes & flash effects were tuned and optimized for less GPU and CPU demand with significantly less demand for emit , particles and textures size to make sure they're all together staying within the game engine limits and they should not be replaced with separated effects with other differently configured mods created by other members .
Mod needs to remain as it is , do not move folders , files , there is extra folder and some of the effects have been switched between each other as it was also done with previous Uranium mod.
Mod is using only small 17kb and even few smaller size textures .
Thursday , July 08 , 2010 NEW CHANGE:1. removed clouds folder to avoid compatibility issues with available clouds mods
2. .303 and 0.50 caliber bullets hit to the ground smoke effect caused drop in FPS which is now tuned and no more happening with also assigned new color
3. .303 and 0.50 caliber bullets hits to the water splash effect caused drop in FPS which is now no longer happening with the same rainbow color effect
Saturday , October 23 , 2010 NEW CHANGE:1. House & Bushes fire reduced to 13 minutes only ( very slow smoke is continuing to be infinite )
2. Bullets and Cannon water splash was changed from blended texture effect back to normal texture effect
leaving only bombs explosions with blended texture effect ( inreased FPS for cannon bullets water splash )
3. Edited some of the jet aircraft engine smoke at full power like Yak-3R Prop/Rocket Hybrid ,
BI-1 Rocket Fighter , BI-6 Rocket/Ramjet Hybrid etc..........................................
4.
Cleaned all of the annoying game console INTERNAL ERROR: Str2FloatClamp() errros that did belong to Plutonium mod by addjusting some of the .eff and .mat files values exactly to the game engine requested range specification
5. Removed any .mat and textures leftovers files that have had anything to do with bullets smoketrails
6. Engine wrong fuel mixture smoke edited
7. Cars and trucks fire texture was replaced with house fire texture for better color
8. Edited ground fuel tanks fire for better color
Special thanks to:
Anders_And for testing and advice for the best on-line timing for houses and bushes fire .
Eexhaton for testing
CHRISTMAS UPDATE ! : December 10 2010 Change V1 VersionLook , Merlin !!Christmas update version brought to you by SAS~Sani & SAS~HolyGrail
This is last version before 4.10 TD patch is out , then this mod will undergo class files editing
for compatibility with other important mods and ZUTI's MDS for better on-line playDownload:REMOVE ANY PREVIOUS PLUTONIUM MOD VERSION BEFORE USING THIS NEW ONE !!7z zipped file size is only 242 kb , after unzipping mod size is only 2.27 MB .
Download Plutonium Universal Max Effects V1Also highly recommended is a fantastic fix for the original game high altitude shifted contrails bug
provided by CirX here:
https://www.sas1946.com/main/index.php/topic,3925.0.html CinemaFX for those who like cinematic animated effects or use of volumetric textures , here is an
excellent addition by socorrista22198 :
http://ultrapack.tuttovola.org/index.php/topic,2691.0.html We would like to thank you for all your support and enjoy new blasting effects !!!!
Please , do not thank me only , it's a team effort
Sani & HolyGrail & Potenz & Wolfighter effects co.