Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 12 [13] 14 15 16 ... 31   Go Down

Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 235678 times)

0 Members and 1 Guest are viewing this topic.

(-battlemaster-)

  • member
  • Offline Offline
  • Posts: 74
  • B-52 the best.
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #144 on: February 26, 2011, 08:36:55 AM »

'link isn't working mate thanks for the efford, please a working link I am despared.
Logged

SAS~HolyGrail

  • Modder f*ck*r =)
  • SAS Team
  • member
  • Offline Offline
  • Posts: 874
  • A little mod in the making !
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #145 on: February 26, 2011, 09:39:14 AM »

Just tried 5 seconds ago with Internet Explorer and also Mozilla ,
in each case it worked like a charm with Mediafire ???
I don't know why it's not working on your end  :(
Try attached download..........
PS: This mod is included in UP by default so you don't need it if you're running UP install  :D
Logged
Dignified silence is worth more than a thousand insults...

(-battlemaster-)

  • member
  • Offline Offline
  • Posts: 74
  • B-52 the best.
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #146 on: February 27, 2011, 03:15:50 AM »

It does work now, you'r a life saver mate.
regards all.
Logged

Verhängnis

  • Unofficial Heinkel Fan
  • Modder
  • member
  • Offline Offline
  • Posts: 1494
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #147 on: March 01, 2011, 04:52:22 AM »

When can we expect this compatible with 4.101? , I simply can't live without it.
Logged

Eexhaton

  • Ancient Entity
  • Modder
  • member
  • Offline Offline
  • Posts: 865
  • Bukakke Blitzkrieg!
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #148 on: March 01, 2011, 05:00:50 AM »

2 weeks ;)

Logged

SAS~HolyGrail

  • Modder f*ck*r =)
  • SAS Team
  • member
  • Offline Offline
  • Posts: 874
  • A little mod in the making !
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #149 on: March 01, 2011, 06:42:41 AM »

" be shure "

S! Oleg  8)
Logged
Dignified silence is worth more than a thousand insults...

DD_BadAim

  • member
  • Offline Offline
  • Posts: 372
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #150 on: March 02, 2011, 05:34:39 PM »

You are such a tease, Grail! Waiting patiently, for now. :P
Logged

Verhängnis

  • Unofficial Heinkel Fan
  • Modder
  • member
  • Offline Offline
  • Posts: 1494
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #151 on: March 02, 2011, 08:19:02 PM »

Excellent news, many thanks! Keep the great work up~ 8)
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #152 on: March 10, 2011, 08:19:03 PM »

BOT? ::)


santo.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #153 on: March 11, 2011, 06:48:13 AM »

yeah, i sent it on it's way....
for some reason, there's a spambot that is always posting in this same thread first, every coupla weeks or so... :P
Logged
.....taking fun seriously since 1968.....  8)

Strike

  • F-16 Crew Chief
  • member
  • Offline Offline
  • Posts: 74
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #154 on: March 11, 2011, 07:26:00 AM »



Bump-bot..... *kkzzzt...* must... bump... *bzzzzzztt*
Logged

slipper

  • Modder
  • member
  • Offline Offline
  • Posts: 920
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #155 on: March 16, 2011, 11:03:02 AM »

Holygrail,

I would like to ask you a favour please

I was wondering if or when you update your effects package for 4.101, or even the new UP when it comes out. If you may somehow be able to provide a building fire effect, that does not affect fps much, and looks good at night please?
The reason i ask is that following a discussion here

https://www.sas1946.com/main/index.php/topic,14516.0.html

for the release of sputnikshocks nightfighting map.  a solution is needed to represent a bombed out/burning city at night. At the moment with a lot of buildings on fire it is a big frame rate killer, although the effects are amazing.

If a simpler effect could be produced, that looked ok and allowed a large area of fire to be simulated, that would be absolutley brilliant. Maybe the effects file could just be swapped in or out into your package as needed?

I know nothing about the complexities of producing this effect or if it is even possible, but figure if anyone can do it you can  :)

Do you think it may be possible?

regards and thanks for a great mod

slipper  :)
Logged
Pages: 1 ... 10 11 12 [13] 14 15 16 ... 31   Go Up
 

Page created in 0.042 seconds with 25 queries.