Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 17 [18] 19 20 21 ... 31   Go Down

Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 235689 times)

0 Members and 3 Guests are viewing this topic.

Cobra427so

  • member
  • Offline Offline
  • Posts: 6
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #204 on: April 23, 2011, 05:38:24 PM »

Yeaaahhh... it figures.  :-[   Cr@p. I did try the Bomb Bay Doors and Plutonium Effects, you were right - no workie workie on 4.101m. Any one know which ones are the clashing ones? Maybe? If you were to remove a few at a time and retest, is it possible to find the culprit?

I really like the exhhaust flames - for some reason it looks so much more alive to me. Simple I know, but it's the little things that make me happy, LOL ;D

Regards,
Cobra427so
Logged

Cobra427so

  • member
  • Offline Offline
  • Posts: 6
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #205 on: April 23, 2011, 10:00:00 PM »

 ;D Thank you sir - that did the trick, it's working well now! I appreciate the help and all you creative Mod makers!

Regards,
Cobra427so
Logged

Cobra427so

  • member
  • Offline Offline
  • Posts: 6
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #206 on: April 24, 2011, 01:48:43 PM »

Well thank yo anyway!  ;D
Logged

Eexhaton

  • Ancient Entity
  • Modder
  • member
  • Offline Offline
  • Posts: 865
  • Bukakke Blitzkrieg!
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #207 on: April 25, 2011, 06:20:12 AM »

Just y'all remember that HG,P&W won't give any support to any trouble caused by the 4.09 version used in 4.10 with the classfiles ripped out.

You would'nt go driving in a car with the electronics yanked out, would you?
Logged

SAS~HolyGrail

  • Modder f*ck*r =)
  • SAS Team
  • member
  • Offline Offline
  • Posts: 874
  • A little mod in the making !
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #208 on: April 27, 2011, 09:48:51 AM »

Let's keep it cool !  8)

Removing of class files will result in effects bug like this one :





Yes , Eexhaton is just pointing out that the recent trend in removing of effects class files is
worrisome as they're necessary since the whole effects madness is build around those new
effects and without them some of the original effects will look completely different or not
exactly as they were configured via .eff files based on class files new entries which will be missing .
Let's hold on as the the new UP 3.0 will handle new effects and classes  :)

 
Logged
Dignified silence is worth more than a thousand insults...

RooMan296

  • member
  • Offline Offline
  • Posts: 365
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #209 on: April 27, 2011, 11:30:38 AM »

Yes , Eexhaton is just pointing out that the recent trend in removing of effects class files is
worrisome as they're necessary since the whole effects madness is build around those new
effects and without them some of the original effects will look completely different or not
exactly as they were configured via .eff files based on class files new entries which will be missing .

Whew...say THAT ten times!
Logged

SAS~HolyGrail

  • Modder f*ck*r =)
  • SAS Team
  • member
  • Offline Offline
  • Posts: 874
  • A little mod in the making !
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #210 on: April 27, 2011, 11:35:33 AM »

Nothing else to say x10  :D
Logged
Dignified silence is worth more than a thousand insults...

just

  • member
  • Offline Offline
  • Posts: 38
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #211 on: April 27, 2011, 05:13:30 PM »

You wouldn't go driving a car with it's electronics ripped out would you?
That depends .... did I rip em out cause they were an immobilizer in a Ferrari that I wanted to steal and joy ride all over town eventually dumping it smoking and abused but undamaged on the other side of town? heheh just kidding :P
I do miss Eexhations 3d 20mm effect the most funnily enough. But I can't live without plutonium effects in Il2. And most of them work fine like this till ultrapack 3
Sorry if that is annoying to anyone. I really do appreciate these mods and all the work it must have taken to make them.

Logged

cartfather229

  • member
  • Offline Offline
  • Posts: 73
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #212 on: May 04, 2011, 05:22:56 PM »

Hey there! Looks like a good mod, I've changed my Config file but... When I start a mission, or even the intro, the game crashes, any pointers?

Thanks man
Logged

Dinosbacsi

  • member
  • Offline Offline
  • Posts: 568
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #213 on: May 05, 2011, 06:16:39 AM »

Which version do you have? (4.09, 4.10?)
For simple 4.09, you need BombBayDoors mod, for 4.10, you have to delete the two classfiles called "72DCDDF4D2AD25E8", "B27261D242F3990A". ^^
Logged

StrykVladzimsky

  • member
  • Offline Offline
  • Posts: 235
  • Airship Pirate
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #214 on: May 05, 2011, 09:28:30 AM »

So, does this work for 4.101 or not? Because I get a ctd...
Logged

Dinosbacsi

  • member
  • Offline Offline
  • Posts: 568
Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #215 on: May 05, 2011, 10:18:58 AM »

Yes, it works if you remove the two classfiles inside the mod called "72DCDDF4D2AD25E8" and "B27261D242F3990A" =D
Logged
Pages: 1 ... 15 16 17 [18] 19 20 21 ... 31   Go Up
 

Page created in 0.045 seconds with 24 queries.