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Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 235664 times)

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Spinnetti

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #48 on: December 24, 2010, 08:29:49 PM »

190's are fixed ;)

https://www.sas1946.com/main/index.php/topic,3910.0.html

Yea! Thank you! Finally! Looks great, including the flames!
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peluca

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #49 on: December 27, 2010, 07:58:46 AM »

hi! how are you people?
i have some problems in the instalation of the mod...
i have the "AAA mod", so i have the "b29 silver plate" ; and the Mosquito mk bxvi....(there aren't compatible with this mod)
so, I removed from the "mods folder" and i put this mod.... but it still without working...
anyone have an idea..? :( :(

i think that the problem is the "mosquito mkiv" or the "mosquito updates", but i'm not sure....
please people i need your help ;)

greetings and have a nice day!

p.d:someone know where is the "Aircraft new start up engine flame effect"? I can't find it
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Whiskey_Sierra_972

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #50 on: December 29, 2010, 08:21:08 AM »

Dear mates!

I can't tell you how much I look farward to your update for 4.10....the game look too old!

Anyway I noticed something about effects:

1) a water splash is added (Towards the end of The black dead when the last 190 fall into the river is the more evident)

2) such amoebae that falls like snow!!!





3) Perhaps a torpedo deep dinamic that hide the trail at the start of the course because in Beau_Torp I don't notice the torpedo trail before the impact (I have noticed it in some test I make for Ashes ships but since I use 4x speed I miss to notice it immediately)

All the best!

walter
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SAS~HolyGrail

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #51 on: December 29, 2010, 09:23:27 AM »


Hi walter_solito  :)
that used to be debris during ships torpedo and ships bombs explosions but that
was with older Plutonium mod version , I have noticed that such bigger chunks are highly
unrealistic to fall slow like a snow and while it was previously overlooked , it is fixed
for fast debris blast .
Now when torpedo hits the ship , you will notice very fast debris flying to all directions
as it should be .
No more this slow thingy  :D ;D
I see you have mixed Plutonium mod with socorrista's smoke textures and perhaps
didn't wanted to change for latest Plutonium mod version ? that seem to be likely the
case as to why you still have slow flying debris chunks  :)

S!  8)
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santobr

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #52 on: December 29, 2010, 10:34:48 AM »

Something is strange in the pictures. ::)
I don't have that kind of green debris (I have parts) since  platinum version was released neither that 2d smoke.
So, I conclude you have a mix of effects mods and one of them has some stock effects. ;)

santobr.
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Whiskey_Sierra_972

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #53 on: December 29, 2010, 01:25:06 PM »

Sorry mates to be many times misleading....my greatets apologize!!!

What I was reporting was my impression of 4.10 , the screenshoot are of the Kamikaze on my 4.10 modded with the installation of some Socorrista effect waiting for the Plutonium update!

I haven't see before that debis so I have thought about them as a something strange on 4.10!

Anyway at point 1 and 3 there is something of intresting.....

I'm sure that from such great effects maker brains can only born an insuperable masterpiece!!!

All the best!

walter
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SAS~HolyGrail

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #54 on: December 29, 2010, 03:11:28 PM »

Oh , I thought that was the previous debris which was fixed  ;D nevermind since you
explained more details so we now know what's going on  :)
Sani is considering to make current Plutonium mod to be compatible with 4.10 but we still
have some additional work to do on effects so the 4.10 version will be likely a blast , eyes
popping out of socket shock stuff  :D ;D 8)

@ santobr ,
I will ask Sani latter on during progress to just adding big bomb necessary 4 or 5 .eff class
file entries so your mod can work and be compatible with those finally again after a long time
and delays  8)
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santobr

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #55 on: December 29, 2010, 08:00:13 PM »

Wow! Very good news! :D
Thank you, friend.
I have some goodies to you too, hehe. ;D

santobr.
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SAS~HolyGrail

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #56 on: December 31, 2010, 04:40:52 PM »

Thank you all for your excellent support and help through the year and
we would like to wish you a very Happy New Year 2011  :)



HG & Potenz & Wolfighter & Sani effects co.

.....................

................................
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santobr

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #57 on: December 31, 2010, 10:36:30 PM »

Happy new year, friends!!! :D ;D

santo.
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SAS~Sani

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #58 on: January 03, 2011, 02:50:21 AM »

New experiments :)

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cgagan

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #59 on: January 03, 2011, 03:16:17 AM »

Stunning!  ??? The return of the Plutonium pack to the game will bring back the smile to our faces! The present state of things at 410 is, well... abominable!!!!
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