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Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 235670 times)

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Spitfire109

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #12 on: December 22, 2010, 02:33:19 PM »

Hi guys, I'm new to Il-2 1946. I spent a lot of time patching up the game to 4.09m and then installing the mod activator, and then installing this plutonium mod pack. I started up the game and everything seems to be good but then when I start my campaign at 100% loading the game CTD. I try the instant mission builder and I can actually play for maybe 2 seconds and then an error message appears stating that il2fb.exe has stopped working and then I get a CTD.

I've managed to localize the problem down to the plutonium effects mod by taking all the mods out of my MOD folder and this seems to be the problem.

Can anyone help? Thanks a lot guys
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santobr

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #13 on: December 22, 2010, 02:35:21 PM »

You need Bomb_Bay_Doors mod. ;)

santobr.
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Spitfire109

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #14 on: December 22, 2010, 02:40:15 PM »

ACK! Guess I was too excited to get started after all that patch downloading  :D. Thanks! I'll try that right now

UPDATE-It works! Absolutely gorgeous, it made the hours of installing completely worth it. Cheers!
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AIRdomination

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #15 on: December 22, 2010, 06:40:29 PM »

Quote
This is last version before 4.10 TD patch is out , then this mod will undergo class files editing
for compatibility with other important mods and ZUTI's MDS for better on-line play

I haven't really been keeping track, but when will that be?
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SAS~Malone

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #16 on: December 22, 2010, 11:06:39 PM »

your guess is as good as ours, although seeing as the 4.10 readme is already available, it shouldn't be long now.....my guess is Friday 24 December, which would be tomorrow.....of course, then the conversion/compatibility work still has to start... ;)
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.....taking fun seriously since 1968.....  8)

Jafa

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #17 on: December 23, 2010, 02:18:12 AM »



"OH....MY.....GOD"....I cant believe you didnt tell me about this HG , I went to all the trouble of making this in PS and you guys had made this in game.....pure genius chaps, pure genius
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AIRdomination

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #18 on: December 23, 2010, 02:41:41 AM »

your guess is as good as ours, although seeing as the 4.10 readme is already available, it shouldn't be long now.....my guess is Friday 24 December, which would be tomorrow.....of course, then the conversion/compatibility work still has to start... ;)

I can be patient :P It's just giving me a small sad feeling on the inside that I can't use this yet xD
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Eexhaton

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #19 on: December 23, 2010, 04:07:36 AM »

Lol Jafa! :D

The only difference is that your own handywork applies to an almost idling engine..

The exhaustfumes on HG's mod only appear at 90%+ power..
But maybe with some backward-engineering...
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SAS~HolyGrail

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #20 on: December 23, 2010, 04:57:56 AM »

It's 85% throttle and up  :D ;D
Sani indeed gave to engines a brand new life  8)
To be continued.....we're not done yet

@ Jafa  ;D
ha ha thanks , this topic is back on track as it should be , what a nice pic  ;D
Just wait , you haven't seen anything yet  :D
Sani and me are working on new stuff and these all latest and future updates are
made possible because of Sani  8)
HG & P & W effects co. was sold under bankruptcy proceedings to Sani for undisclosed amount  :D ;D


Thank you all for your kind comments and giving install help to others  8)

S!


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stansdds

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #21 on: December 23, 2010, 06:50:47 AM »

Getting exhaust effects to look right is a tough job in a flight sim.  In real life, the flames are pretty much invisible in daylight, but often in flight sims they are highly visible in the brightest of ambient light.  I'll have to give this a try as it does not look over done.
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SAS~Sani

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #22 on: December 23, 2010, 06:52:01 AM »

Jafa,you heaven't seen anything yet ;)...we already made this christmass edition absolete ;D
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stansdds

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #23 on: December 23, 2010, 08:01:33 AM »

I just tried this and I like it!  The exhaust flames, although visible in bright daylight, are not obnoxious.  I think they are the best I've seen to date.
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