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Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 235691 times)

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cartfather229

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #216 on: May 05, 2011, 11:43:32 AM »

Dino-- you've saved me twice now!  ;D Thanks a lot, this shall be a beautiful mod, along with Cinema FX also ;) Thanks man
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cartfather229

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #217 on: May 05, 2011, 06:16:08 PM »

I removed classfiles, but it still effs up... just crashes if I try to start a mission or even wait for intro to play. Any help??
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Wildchild

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #218 on: May 05, 2011, 06:56:40 PM »

Did you remove the correct files?  ??? also ps im going to try this out for 4.101 SAS 3.2 and i hope it will work...

and where can i find the BombBayDoors mod? and will it work for 4.101?
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StrykVladzimsky

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #219 on: May 07, 2011, 05:03:05 AM »

Yes, it works if you remove the two classfiles inside the mod called "72DCDDF4D2AD25E8" and "B27261D242F3990A" =D

Oooh, will definitely check it out at home! Thanks!
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AIRdomination

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #220 on: May 09, 2011, 08:47:08 PM »

It's been a while since I've been here. Still has compatibility issues. Still patiently waiting. :)
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SAS~Tom2

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #221 on: May 11, 2011, 12:11:51 PM »

Hello gents: With the above named modifications this mod worked with the last ModAct and did not work with HSFX5.01.
These: "remove the two classfiles inside the mod called "72DCDDF4D2AD25E8" and "B27261D242F3990A" =D"
Hope that helps..

Cheers
Tom
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Gerson

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #222 on: May 11, 2011, 08:00:48 PM »

hi guys
I did not found a class file named"B27261D242F3990A" =D", only a file named
"B27261D242F3990A" without the"=D" at the end.
Is it the same file or there is this file "B27261D242F3990A" =D" and I did not found it?
Thanks
Gerson
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warhawk

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #223 on: May 12, 2011, 01:36:17 AM »

i deleted that one and works just fine for me (I allways look at the first four or file letters when deleting a classfile)  :P
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Dinosbacsi

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #224 on: May 12, 2011, 06:18:31 AM »

lol. The file oly called "B27261D242F3990A", the "=D" is just a grinning face what I put. The "=D" isn't in the filename, the classfile is only called "B27261D242F3990A".
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Gerson

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #225 on: May 12, 2011, 02:01:18 PM »

Thanks for the reply
I deleted those files and dropped the plutonium folder inside my#SAS folder( SASmodact 3.02 IL2 4.101) game
Its working fine untill now
Ill keep you update if problems happens
Thanks
Gerson
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StrykVladzimsky

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #226 on: May 15, 2011, 04:49:28 AM »

Yes, it works if you remove the two classfiles inside the mod called "72DCDDF4D2AD25E8" and "B27261D242F3990A" =D

Oooh, will definitely check it out at home! Thanks!

And those files do what exactly?
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Gerson

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #227 on: May 15, 2011, 07:16:52 AM »

They are responsible for the good functioning of the effects
So, by removing them, the mod may become compatible, but some of the effects may not be showed as they were supposed to be
Bets regards
Gerson
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