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Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 235690 times)

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SAS~HolyGrail

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #228 on: May 15, 2011, 07:24:07 AM »

B27261D242F3990A is crucial to:
different damage smokes configuration with additional smokes and interaction between each other for all planes including separated jet engine full power smoke from sharing the same effect with planes damage smokes , bomb bay door mod entries included .

72DCDDF4D2AD25E8 is crucial to:
fluid fires & smokes , additional extra fires and smokes for ground objects , sparks , shock waves , custom napalm , locomotive and vagon's damage fluid fires and smokes ....etc
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StrykVladzimsky

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #229 on: May 15, 2011, 07:40:13 AM »

Oh, I see. I wonder, a while ago I was playing Microsoft combat flight simulator and I seem to remember gas leaks being flammable if hit by tracers.. That isn't realistic, is it?

At any rate, it'd be awesome to see  in game if anyone thought the same..
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slipper

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #230 on: May 20, 2011, 05:59:05 AM »

Holygrail

Just checking in mate, could you please confirm wether you decided to include the fluid fires for buildings in your next update or not? Really hope you have i think they look excellent.

regards slipper
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RooMan296

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #231 on: May 20, 2011, 08:39:44 AM »

Napalm! Gotta have the cool napalm effect!
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SAS~HolyGrail

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #232 on: May 20, 2011, 09:06:43 AM »

@ StrykVladzimsky
It likely would be possible but it would take someone like Sani to get it done .
I am afraid current effects are already beyond what this game engine can handle
with effects crying out loud between each other ( particles sudden disappearing ) ;D.

@ RooMan296  :D ;D

@ slipper ,
HaDes will include various effects in to new UP once the class files code compatibility rewriting is done .
ZUTI is working on it but it takes additional time to make it all work with MDS feature since effects are
previous older 4.09 version .
We're now more like spectators waiting for the final fruits of ZUTI's MDS+effects merging coding madness  :D.
We will not continue on effects new editing since ZUTI's MDS is quite complex piece of hard work and
we don't want to make things even more complicated .

THX,
S! HG  8)
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TICI

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #233 on: May 22, 2011, 10:59:12 AM »

Hi guys, I'm running HSFX 5.01 and when I try the Plutonium Universal Max effects everything works well except for when you drop bombs. When the bomb impact the ground the game freeze. The problem is with the file 72DCDDF4D2AD25E8 which is exactly the file I need because it makes the fires on the bldgs and vehicles last long. If I fire rockets it works and works for everything also. It is just that file. Any workaround this issue? I like the fire that keep burning.
Thanks,
TICI
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SAS~Malone

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #234 on: May 23, 2011, 07:12:14 AM »

I like the fire that keep burning.


     8)
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oho

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #235 on: May 27, 2011, 08:20:21 AM »

I really like your mod. Is there a version which compatible with 4.10? Or what do I have to do to make it run?
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CWMV

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #236 on: May 27, 2011, 01:44:04 PM »

Remove all the classifies and it'll work
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TICI

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #237 on: May 27, 2011, 04:16:44 PM »

If you remove the classifies you will lose effects. I found out experimenting that you need to remove for sure the file B27261D242F3990A otherwise the game freeze at loading of missions. Than I found out that if you are in a mission where you or someone else drop any type of bomb you need to remove also the file 72DCDDF4D2AD25E8 otherwise the game freeze when the bombs reach the ground but if you remove this file the flame doens't burn for long time like it should be. If you are in a mission where there is no drop of bombs you don't need to remove this second file and keep the flames all the time. To experiment try quick mission with a bomber and see for yourself with and without these files. We just need to work around the second file so that we can keep the fire  burning.
I run HSFX 5.01. Anyone with a solution?
TICI
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CWMV

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #238 on: May 27, 2011, 06:29:06 PM »

Many, if not most, work fine without the classfiles. I'm not missing any air to air effects after removing all of them. My fires, impacts, crashes and smokes on aircraft all look good again. As far as ground effects like the fires, well, ist mir egal!
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Username333

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #239 on: May 27, 2011, 08:48:42 PM »

I really need a link to the BBD mod. Cant find it here and google...well...my head hurts enough already.
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