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Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 235546 times)

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MANYSH

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #348 on: November 23, 2011, 01:50:27 AM »


I've made good progress on a UP3-compatible version of the classfiles, I'll soon release them ;)

You are my hero !  ;)
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Badmuthafunker

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #349 on: November 23, 2011, 05:28:49 AM »

Hi sanka,

I've already tested it in ModAct 3.06, and fires only burn for a moment.

Thanks for all your efforts mate.  :)
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santobr

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #350 on: November 23, 2011, 06:25:37 AM »

Maybe the "mod files cache" option is enabled in your modact.
Because in my modact it works.



santobr.
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sanka

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #351 on: November 23, 2011, 07:19:20 AM »

IL-2 1946 Plutonium Universal Max Effects for UP 3.0
Here are the classfiles for explosions.class adapted for use with UP3. They contain all ground effects of Plutonium and should work without problems with MDS. Please report any issues you might find.
Complete versions with all the original classfiles adapted for UP3, DBW and HSFX5 are in the works ;)

Intructions:
- Download and install Plutonium Universal Max Effects V1 from the first page in the #UP# folder
- In your "0_0_Plutonium_Universal_Max_Effects_V1" folder, delete all class hashfiles (00B509F2DD168B52, 1B5CF71AF243DC02,...). Only the 2 folders "3DO" and "Effects" must remain. Please note that if you don't do this you might still have some crashes with train explosions etc...
- Install my mod in the #UP# folder
All credits go to HolyGrail & Potenz for this wonderful mod.
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Badmuthafunker

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #352 on: November 23, 2011, 10:57:25 AM »

Maybe the "mod files cache" option is enabled in your modact.
Because in my modact it works.



santobr.

Thanks santobr.  :)

I disabled the mod files cache, but no change.

Edit: Just ran a classcheck, and came up with these conflicts.

Code: [Select]
925C70BA4FFD5BB8 exists with :
CRC 6074a0cd : .\#SAS\000_JetWarEssentials\925C70BA4FFD5BB8

CRC -50d5c5a2 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\925C70BA4FFD5BB8

DF2E6CCEA14288D6 exists with :
CRC -404cae17 : .\#SAS\000_JetWarEssentials\DF2E6CCEA14288D6

CRC 3104bc07 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\DF2E6CCEA14288D6

DF60469CAA814682 exists with :
CRC 6cac4a92 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\DF60469CAA814682

CRC -749934ba : .\#SAS\000_JetWarEssentials\DF60469CAA814682


358263948E92F8EE exists with :
CRC -2ca18fbe : .\#SAS\000_JetWarEssentials\358263948E92F8EE

CRC -16153ed : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\358263948E92F8EE

15E1127AE68FA29C exists with :
CRC 140fec72 : .\#SAS\000_JetWarEssentials\15E1127AE68FA29C

CRC 5e29d5ab : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\15E1127AE68FA29C

B13925F2D613408C exists with :
CRC -71e2d2df : .\#SAS\000_JetWarEssentials\B13925F2D613408C

CRC 2825199d : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\B13925F2D613408C

F87D56020C7BCC92 exists with :
CRC -48f6705d : .\#SAS\000_JetWarEssentials\F87D56020C7BCC92

CRC -7b7c974 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\F87D56020C7BCC92

32E5D3D88A48E082 exists with :
CRC 77f2ae40 : .\#SAS\000_JetWarEssentials\32E5D3D88A48E082

CRC -2864d024 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\32E5D3D88A48E082

4D88231E747CC83A exists with :
CRC  33a41d3 : .\#SAS\000_JetWarEssentials\4D88231E747CC83A

CRC -148acc61 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\4D88231E747CC83A

B160819E84D1291E exists with :
CRC 5d04f899 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\B160819E84D1291E

CRC -71560564 : .\#SAS\000_JetWarEssentials\B160819E84D1291E

64B1F5FC786E5622 exists with :
CRC 2e975c49 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\64B1F5FC786E5622

CRC 33124982 : .\#SAS\000_JetWarEssentials\64B1F5FC786E5622

EE4B63FC7A3AE93E exists with :
CRC -57a1d2d7 : .\#SAS\000_JetWarEssentials\EE4B63FC7A3AE93E

CRC 18e2a279 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\EE4B63FC7A3AE93E

72DCDDF4D2AD25E8 exists with :
CRC -4641d098 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\72DCDDF4D2AD25E8

CRC -1b77bc41 : .\#SAS\000_JetWarEssentials\72DCDDF4D2AD25E8

88B6A628AD693BD2 exists with :
CRC -32346ce6 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\88B6A628AD693BD2

CRC 70e9b72b : .\#SAS\000_JetWarEssentials\88B6A628AD693BD2

A7E6F57A31D0D0A4 exists with :
CRC -19369f78 : .\#SAS\000_JetWarEssentials\A7E6F57A31D0D0A4

CRC 22ab1fe0 : .\#SAS\00_A_Plutonium_Maximum_Effects_Edition_V1\A7E6F57A31D0D0A4

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sanka

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #353 on: November 23, 2011, 01:44:11 PM »

Edit: Just ran a classcheck, and came up with these conflicts.

Yes some of the classfiles are also used by the JetWar pack, but aren't essential to it. You should remove the "000_" at the start of the Jetwar Essentials folder so that the Plutonium mod gets loaded first. This way you will have the effects ;)

awesome! thanks! for problems, the P-51s & Spits lost there flame exhaust :( , the 109G that I fly still has its startup flames :) tested every map in QMB so far everything works! memory set to 1024kb mod cache enabled, activated with jsgmmods. You are the BOMB ( haha ;) )

Glad you sorted it out :) P-51s and Spits will get back their flames when the adaptation of the other Plutonium classfiles is complete. For the moment you can install these classfiles from the original Plutonium:

Code: [Select]
00B509F2DD168B52
1B641B5E5224F862
28D0B88A77868884
448ABA606CF2B2EA
0550D61C9A6EC6A8
2004D4305312240A
79810EB66A813618
377111B064DCDCEA
B34774201A0E7D0C
C6EF065E28F3732E
E59248A20A60686C

This will give you the flames back but might cause some incompatibilities since they originally come from the 4.09 version of the game.
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Badmuthafunker

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #354 on: November 23, 2011, 03:35:25 PM »

Thanks sanka, I'll have a bash right away.  :)

Edit: My Plutonium FX folder already loaded before the jet war essentials. But I went ahead and removed the 000_ from the latter anyway. Now this works. Cheers mate.  :)
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slipper

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #355 on: November 23, 2011, 04:45:23 PM »

sanka,

Holygrail kindly merged a copy of his effects and Aed's effects for me a few years ago (under 4.09m) to give the airplane fires a bit more smoke than standard plutonium effects.

If i were to send you a copy do you think you may be able to see if it could be included in a future update please? even as just an option?

Also do you think it may be possible to reinstate the intermittent fire effects at all?

Thanks mate, you are doing some really great work with adapting these effects.

regards

slipper
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MANYSH

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #356 on: November 24, 2011, 05:26:26 AM »

sanka,

Holygrail kindly merged a copy of his effects and Aed's effects for me a few years ago (under 4.09m) to give the airplane fires a bit more smoke than standard plutonium effects.

If i were to send you a copy do you think you may be able to see if it could be included in a future update please? even as just an option?

Also do you think it may be possible to reinstate the intermittent fire effects at all?

Thanks mate, you are doing some really great work with adapting these effects.

regards

slipper
yes i notice there is less fire and smoke from planes, so Sanka can you describe this new class file for UP ?

Edit

slipper if you want your fire and smoke back, use previous version Sanka class file  72DCD ..... and add all the rest of the new class file
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slipper

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #357 on: November 24, 2011, 06:04:43 AM »

Thanks manysh, will give it a try later.

Regards

Slipper
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santobr

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #358 on: November 24, 2011, 08:41:31 AM »

I don't know what you guys are talking about, the original Plutonium did not have any Hollywood effects, it have guncam effects and it's working exactly like it was.
If you want more smokes and fires, you need to add some other effects made to work with plutonium, just like the awesome socorrista's Cinema Special FX.
You need to put the files in this order:
1- Socorrista's Cinema Special FX or another compatible effects files.
2- Plutonium original 3DO and effects folder with sanka's class files.



santobr.
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MANYSH

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #359 on: November 24, 2011, 01:39:33 PM »

Big bomb explosion are missing or only i have this problem ? ( for UP )
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