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Author Topic: Panavia Tornado  (Read 3427 times)

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ZtheE

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Panavia Tornado
« on: April 02, 2021, 02:12:42 AM »

The Panavia Tornado was a multirole fighter jointly developed by Italy, England and Germany and was used by those countries as well as Saudi Arabia. England has only recently retired the Tornado due to budgetary reasons.

Specifications (from Wikipedia)

General characteristics

Crew: 2
Length: 16.72 m (54 ft 10 in)
Wingspan: 13.91 m (45 ft 8 in) at 25° sweep
Lower wingspan: 8.60 m (28 ft 3 in) swept at 67° sweep
Height: 5.95 m (19 ft 6 in)
Wing area: 26.6 m2 (286 sq ft)
Empty weight: 13,890 kg (30,622 lb) [359]
Gross weight: 20,240 kg (44,622 lb) [360]
Powerplant: 2 × Turbo-Union RB199-34R Mk 103 afterburning 3-spool turbofan, 43.8 kN (9,800 lbf) thrust each dry, 76.8 kN (17,300 lbf) with afterburner
Performance

Maximum speed: 2,400 km/h (1,500 mph, 1,300 kn) at 9,000 m (30,000 ft) [note 1]
1,482 km/h (921 mph; 800 kn) IAS near sea level
Maximum speed: Mach 2.2
Range: 1,390 km (860 mi, 750 nmi)
Ferry range: 3,890 km (2,420 mi, 2,100 nmi)
Service ceiling: 15,240 m (50,000 ft)
Rate of climb: 76.7 m/s (15,100 ft/min) [361][362][verification needed]
Wing loading: 767 kg/m2 (157 lb/sq ft)
Thrust/weight: 0.77

Armament

Guns: 1 × 27 mm (1.06 in) Mauser BK-27 revolver cannon internally mounted under starboard side of fuselage with 180 rounds

Hardpoints: 3 × under-fuselage and 4 × under-wing pylon stations with a capacity of 9,000 kg (19,800 lb),with provisions to carry combinations of:

Missiles:
AIM-9 Sidewinder or AIM-132 ASRAAM air-to-air missiles for self-defence
6 × AGM-65 Maverick; or
12 × Brimstone missile; or
2 × Storm Shadow
9 × ALARM anti-radiation missile

Bombs:
5 × 500 lb Paveway IV; or
3 × 1000 lb (UK Mk 20) Paveway II/Enhanced Paveway II; or
2 × 2000 lb Paveway III (GBU-24)/Enhanced Paveway III (EGBU-24); or
BL755 cluster bombs; or
Up to 2 × JP233 or MW-1 munitions dispensers (for runway cratering operations)
Up to 4 × B61 or WE.177 tactical nuclear weapons
Other: Up to 4 × drop tanks for ferry flight/extended range/flight time

Avionics
RAPTOR aerial reconnaissance pod
Rafael LITENING targeting pod; or
TIALD laser designator pod
GEC Sky Shadow electronic countermeasure pod

Technical Photographs/diagrams







Forward Cockpit




Rear Cockpit




Default skin



Other images







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SAS~GJE52

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Re: Panavia Tornado
« Reply #1 on: April 02, 2021, 03:04:24 AM »

Never been possible .... as this game does not allow pivoting wing mounted ordnance.

Solve that issue first and then you may get your wish.
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ZtheE

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Re: Panavia Tornado
« Reply #2 on: April 02, 2021, 03:14:44 AM »

How about the wing pylons don't rotate with the wings move, like the tanks are not connected to the wings at all. Instead the wing tanks are either set in one place or they move backwards (and/or outwards aswell) to simulate them rotating with the wing.

It's hard to describe with words, I'll try create a crude diagram in the morning.

Idk I don't know how easy that would be to code nor if its possible. Might end up like the MiG 23/27 with the stationary wing tanks if ever made.


Edit: I looked at the diagram, the wing tanks don't appear to move much at all, only the wing, so maybe the "Instead the wing tanks are either set in one place" might be a viable option if there is a way to make so it appear to rotate but don't move
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SAS~Storebror

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Re: Panavia Tornado
« Reply #3 on: April 02, 2021, 03:25:35 AM »

this game does not allow pivoting wing mounted ordnance
I hate to prove you wrong, but as a matter of fact, we did that on a corsair for testing purpose already.
It's possible. Tedious, but possible.

]cheers[
Mike
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ZtheE

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Re: Panavia Tornado
« Reply #4 on: April 02, 2021, 04:38:10 AM »

If the wing tanks are not attached to the wing why don’t they fall off ....... :D :D :D  I think a little more effort in the area of research is required. :-X

Meant like an "invisible" bar that's holding the tanks to the fuselage (Idk if it's possible to do so in this sim) so the tanks are still attached to the aircraft, just technically not the wings.
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ZtheE

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Re: Panavia Tornado
« Reply #5 on: April 02, 2021, 04:42:16 AM »

As I said if you're patient enough I'll draw a diagram to describe my purposed method if that helps
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SAS~GJE52

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Re: Panavia Tornado
« Reply #6 on: April 02, 2021, 04:58:13 AM »

If the wing tanks are not attached to the wing why don’t they fall off ....... :D :D :D  I think a little more effort in the area of research is required. :-X

@ Mike, I never knew the Corsair (F-4U or A-7) wings "moved" apart from "folded" that is . The F-8 Crusader has a lifting and folding wing but on a Tornado the wing pylons ( if selectable) and the attached ordnance would have to pivot and move forward to maintain their relative position on the wing. Ordnance normally disappears when wings fold however. That said it would be good if it could be achieved  :) :)

Ps... By the way for “England “ in the opening lines read United Kingdom, Great Britain or even the Royal AirForce if you wish to be politically correct.

You are not really experienced in this field to "suggest" ideas, so  no need for half baked guesses and diagrams. Just so you know, to put it simply, ordnace is positioned and aligned using a set of fixed 3d co-ordinates in relative space. they are a "child" of a sub mesh but not attached to it. Anyway those guys here who could possibly solve this issue have years of the required experience in this area and more so do not need any help...  ;)

I once started  to import an extracted/self made hybrid version of this aircraft, but ditched/deleted/scrapped it at an early stage when the wing problem became an unsolvable issue...... and some serious real life got in the way. :(



At the moment this project is not worth re-visiting.



G;
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SAS~Storebror

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Re: Panavia Tornado
« Reply #7 on: April 02, 2021, 06:37:48 AM »

@ Mike, I never knew the Corsair (F-4U or A-7) wings "moved" apart from "folded" that is.
Yep, it's the folding I'm referring to.
Usually the game would hide wing weapon stores when wings are folded (and while they're moving), but it's absolutely possible to move the hooks with the wings, regardless whether they're being folded or pivoted.
I definitely remember that we (AMT) once did that on the F-4U as "proof of concept", but I can't remember what exactly we did.
But since it's possible, we could reinvent it.

]cheers[
Mike
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SAS~Storebror

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Re: Panavia Tornado
« Reply #8 on: April 02, 2021, 06:55:24 AM »

Sorry for double post.
Couldn't find the F4U code yet, but I've already seen that the "proof of concept" which we did back then, got implemented in the F-18 which we have in BAT.
That one doesn't hide it's wingtip AIM-9s while the wings are folding, but instead repositions the hooks accordingly.

Code:

Code: [Select]
// ...
public void moveWingFold(float f) {
moveWingFold(hierMesh(), f);
super.moveWingFold(f);
if (windFoldValue != f) {
windFoldValue = f;
super.needUpdateHook = true;
}
}
// ...
public void update(float f) {
// ...
if (needUpdateHook) {
updateHook();
needUpdateHook = false;
}
// ...
}
// ...
public void updateHook() {
for (int i = 0; i < weponHookArray.length; i++)
try {
if (bulletEmitters[i] instanceof RocketGunAIM9L)
((RocketGunAIM9L) bulletEmitters[i]).updateHook(weponHookArray[i]);
} catch (Exception exception) {
}
}
// ...
    public void updateHook(String s)
    {
        if(((Missile)super.rocket).isReleased())
            return;
        Class class1 = getClass();
        bullets(Property.intValue(class1, "bullets", 1));
        super.hook = (HookNamed)super.actor.findHook(s);
        try
        {
            super.rocket.destroy();
            super.rocket = (Rocket)super.bulletClass.newInstance();
            ((Actor) (super.rocket)).pos.setBase(super.actor, super.hook, false);
            ((Actor) (super.rocket)).pos.changeHookToRel();
            ((Actor) (super.rocket)).pos.resetAsBase();
            super.rocket.visibilityAsBase(true);
            ((Actor) (super.rocket)).pos.setUpdateEnable(false);
        }
        catch(Exception exception) { }
    }
// ...

The F-102 uses similar code for suspended missiles in bomb bay.

]cheers[
Mike
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SAS~GJE52

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Re: Panavia Tornado
« Reply #9 on: April 02, 2021, 08:27:43 AM »

Mike,    I was just going to post that, if there was one guy who could possibly solve this issue without touching the source codes or conflicting with other mods it would be you my friend .....  ;)

To avoid the gimme avalanche that will inevitably follow this exchange ....  :P.   Perhaps we could continue this discussion off-line via pm  :D

Cheers,

G;
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SAS~Storebror

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Re: Panavia Tornado
« Reply #10 on: April 02, 2021, 08:29:11 AM »

Makes sense, absolutely ;)
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Seb

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Re: Panavia Tornado
« Reply #11 on: April 06, 2021, 11:14:18 AM »

There is one more problem with Tornado, namely needs a Thrust reverser, but it's not so much in the fashion itself as in SAS Engine MOD.
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