Now my minimum FPS is 73, up from the 55 in the previous post.
I deleted the extra layers in those few .mat files having more than just one. This is likely the major cause for an additional, near 20 fps gain.
I also tweaked the transparency for nearly all .mat files.
For the grass (runway and taxiway), in order of increasing LOD (decreasing file size):
0.85
0.7
0.5
0.3
For the flowers, in order of increasing LOD (decreasing file size):
1.0 (unchanged)
0.85
0.7
0.5
The foregoing makes for a better fading in and out of visibility. Really advised when the underlying terrain tile or airfield texture tone and/or color is fairly different.
I also adjusted the lighting parameters, to get better behavior with changing Sun elevation.
For the grass .mat files:
Ambient 1.0
Diffuse 0.5
For the flowers:
Ambient 1.0
Diffuse 0.7
For the textures in the RunwayGrass folder, I adjusted the 'bavkground' stuff surrounding the leftmost grass tuft. I made it darker, principally. Because otherwise the transparency mask was letting through some of the lighter non-grass stuff, resulting in a kind of 'halo' glow along the blade edges.
Finally, I made all .mat file values for AlphaTestVal equal to 0.1.