OK. Here's my adjusted version:
https://www.mediafire.com/file/vlitl6xvwn0879v/CARSMASTER_GRASS_v.1.0_WxTech_treatment.7z/fileFrom the very brief readme file included:
With thanks and appreciation for Carsmaster's continued pushing of the envelope, here's my variation on a theme, with four main aims in mind:
1) Improve frame rates by reducing the polygon count, principally via the elimination of the few additional layers that were utilized in some .mat files, as well as by introducing the use of MipMaps as set in the .mat files.
2) Eliminate the 'scintillation' resulting from high resolution textures being undersampled, by introducing the use of MipMaps as set in the .mat files.
3) Make for a better transition with view distance, by introducing transparency that varies as the view distance.
4) Reduce the density of the grass 'carpet' so as to be able to see the underlying textures to a certain degree, as well as to permit object shadows to show through.
As always, free to use without restriction, naturally.
WxTech
Apr 27, 2021