Hi WxTech,
First can I say a big thankyou for your work (and to all those that keep improving our sim).
I seem to have a problem with the stationary objects “Lights” that I am using to mark out a training airfield (Gatow on the Berlin map). It is the central place in a training campaign I have put together .
![](https://i.postimg.cc/yNfWM2vS/2021-05-26-at-09-45-41.jpg)
![](https://i.postimg.cc/bJ7zHgVM/2021-05-26-at-09-46-13.jpg)
Since adding the Effects mod, these airfield lights do not show up in the missions.
![](https://i.postimg.cc/44vCSXYn/2021-05-26-at-09-58-48.jpg)
![](https://i.postimg.cc/VkV2C6VZ/2021-05-26-at-09-59-21.jpg)
The .mis files still show the entries for all the various lights (I use most of them) – a couple of examples are below:
111_Static vehicles.stationary.Smoke$Smoke17 0 32099.92 40345.77 645.00 1.00
104_Static vehicles.stationary.Smoke$Smoke16 0 33579.94 40369.57 585.00 1.00.
In the FMB I cannot add any of the Light Types 1 to 3, 5 and 6. Strangely, Light Type 4 still seems to work.
I am running a heavily modified ModAct with over 100 items in the #SAS folder (will post a copy if it will help)
With Effects in my #SAS folder I get these messages in the logfile (I have trimmed it down to the two sections that seem relevant)
INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TEXTURES/flareblue.mat'
WARNING: object '3DO/Effects/Tracers/TEXTURES/flareblue.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TEXTURES/flaregreen.mat'
WARNING: object '3DO/Effects/Tracers/TEXTURES/flaregreen.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TEXTURES/flarered.mat'
WARNING: object '3DO/Effects/Tracers/TEXTURES/flarered.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TEXTURES/flarewhite.mat'
WARNING: object '3DO/Effects/Tracers/TEXTURES/flarewhite.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TEXTURES/flareyellow.mat'
WARNING: object '3DO/Effects/Tracers/TEXTURES/flareyellow.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: TAnimatedSprite::TAnimatedSprite - 3DO/Effects/Fireworks/FlareYellow.eff contains No Material
INTERNAL ERROR: TAnimatedSprite::TAnimatedSprite - 3DO/Effects/Fireworks/FlareYellow.eff contains No Material
java.lang.RuntimeException: INTERNAL ERROR: TAnimatedSprite::TAnimatedSprite - 3DO/Effects/Fireworks/FlareYellow.eff contains No Material
at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:160)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:138)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:101)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:62)
at com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke17.<init>(Smoke.java:45)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric$SPAWN.actorSpawn(SmokeGeneric.java:231)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1562)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1592)
at com.maddox.il2.game.Mission._load(Mission.java:672)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create SmokeGeneric object [class:com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke17]
There are a bundle of the second set - I guess one for each light unit placed on the map (about 70 or so). If I cut the Effects folder out, things return as they were - Lights on... Maybe it's something else in my build, but I thought I would ask here first.
Sorry to distract you from the cockpit work, but is there a way to have the runway lights AND your Effects package please
P.S. I would offer to help with Objects if I had any idea what to do with an SFS file
![Wink ;)](https://www.sas1946.com/main/Smileys/akyhne/wink.gif)
Thanks
Matz