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Author Topic: WxTech's A6M2 cockpit re-work, third release  (Read 8728 times)

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WxTech

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Re: WxTech's A6M2 cockpit re-work, second release
« Reply #36 on: October 04, 2021, 10:50:01 AM »

Hopefully it won't require so drastic a measure as a re-install. This doesn't seem like the kind of 'glitch' resulting from a corrupted file.

When I looked at the clouds in your screenies, I suspected you might be using my earlier effects. I've since released v1.1 and v1.2. The latest is a big improvement. (Just remember to open 12mmSmoke.eff, located in Effects/Smokes, and remove the preceding period in the mat file name specified there.)
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Dragunoff

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Re: WxTech's A6M2 cockpit re-work, second release
« Reply #37 on: October 05, 2021, 03:23:35 AM »

Thanks Wx, i will try a newer version !  ]thumleft[
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Kopfdorfer

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Re: WxTech's A6M2 cockpit re-work, second release
« Reply #38 on: October 05, 2021, 07:53:40 AM »

Bravo WX !

Another fantastic piece of work.
I am hoping it will work in HSFX.

Thanks for all the impprovements.

Kopfdorfer
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RABIZO

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Re: WxTech's A6M2 cockpit re-work, second release
« Reply #39 on: November 10, 2021, 09:41:11 PM »

Hello WxTech.

It seems that "plus screws" have been distributed in Japan since the 1950s. It seems that there were only "minus screws" at the time of the war.
I personally replaced it with a "minus screw" in "Photoshop".







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WxTech

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Re: WxTech's A6M2 cockpit re-work, second release
« Reply #40 on: November 11, 2021, 12:14:34 AM »

I trust a Japanese citizen to know better than me what kind of fasteners were in use. ;)  I will update my textures accordingly. I've also made a couple of other graphical touches in the meantime. I expect to soon release a mod update, and will advise when available...
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

RABIZO

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Re: WxTech's A6M2 cockpit re-work, second release
« Reply #41 on: November 11, 2021, 12:44:36 AM »

WxTech Thanks.

Thank you for your prompt response.
What I touched was made by ignoring the direction of light.
When the mod is updated, I'll use it.

It seems that the president of "HONDA" brought "plus screw" to Japan in the 1950s.
During the war, Japan lacked such technology.
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Whiskey_Sierra_972

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Re: WxTech's A6M2 cockpit re-work, second release
« Reply #42 on: March 03, 2024, 11:31:15 AM »

Hi!

I was testing a few of things....

About this one I discover that it conflict with this one:

https://www.sas1946.com/main/index.php/topic,10774.msg679510.html#msg679510

The result is a solid collimator glass with reticle....

I think that this is due the different cockpit used by stock A6M5....and variants (a , b , c , 62 , 63)....because in those I miss all the fixes like the compass and the back fuselage shadow....

Maybe could be find a fix to point all stocks to your collimator mod....
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Frankiek

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Re: WxTech's A6M2 cockpit re-work, second release
« Reply #43 on: March 03, 2024, 11:58:02 AM »

Japancat Zero series uses different and upgraded 3d so it won't work with stock version and with mods made for stock. In fact it was released as different slot just consider those as different planes.
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Whiskey_Sierra_972

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Re: WxTech's A6M2 cockpit re-work, second release
« Reply #44 on: March 03, 2024, 01:10:19 PM »

I'm not so sure....most of the files are the same....infact this mod change the gunsight glass and lens for all available A6M (stock and JC) up to last A6M2 with A6M5 cowlings....only from the A6M5 there is something in the hier that should point at something different....and this Ibet could be fixed with a simple edit of the gunsight entries....
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