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Author Topic: BristolBombay Damage problem  (Read 1264 times)

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sosezi

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BristolBombay Damage problem
« on: May 22, 2021, 03:46:57 AM »

so here it is.... I think the problem is the damage layers
any suggestions how to solve this?




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Birdman

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Re: BristolBombay Damage problem
« Reply #1 on: May 22, 2021, 07:20:07 PM »

This is caused by incompatible alpha channel of default skin likely from other plane or meant for damage model with internal structures that were left missing. There's at least two ways to fix this issue. One fix is to remove alpha holes for damage from default skin to make it compatible with the simple damage model of this plane. Another option is to change materials of all buggy damage meshes from Gloss2D2o/Matt2D2o to non-alpha Gloss1D2o/Matt1D2o to disable alpha holes that aren't supposed to appear without any internals modeled.
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sosezi

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Re: BristolBombay Damage problem
« Reply #2 on: May 23, 2021, 12:43:04 AM »

is there any way to disable those alpha bugs?
i mean what to edit and how to? would try  :)
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Birdman

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Re: BristolBombay Damage problem
« Reply #3 on: May 23, 2021, 04:08:19 AM »

I thought my hints were already good enough, but here's some more hints then.

Option1: Edit default skin skin1o.tgb with some bitmap editor capable of editing alpha channel like GIMP and then empty alpha channel there without completely removing it. That alpha channel is clearly for another plane so nothing useful there and it should be empty unless you like those fuselage holes. For GIMP skin1o.tgb should first be renamed to something with .tga for proper opening and then saved without RLE compression as 4 MB file before renaming back to skin1o.tgb.

Option2: Use find and replace tool for multiple files like available in Notepad++ to replace Gloss2D2o with Gloss1D2o in all .msh files of the plane. In Notepad++ this is easy with find in files tool by using *.msh* file filter in 3DO\Plane\Bombay folder. This should disable use of alpha channel in all damaged parts with original buggy default skin.

Both options should work fine and take a lot less time than writing this message, but hopefully someone learns something useful from my message. Not sure which option is better because editing one file is enough in first but second gives smaller patch and is easier really when you know how to use that tool. Anyway, both options fix bugs in original files, so doing both fixes might be the best option to avoid future issues although either option alone should already visually fix the issue.
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Epervier

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Re: BristolBombay Damage problem
« Reply #4 on: May 23, 2021, 07:50:55 AM »

Bref !
Si vous voulez tester l'option 1 !

In short!
If you want to test option 1!

https://www.mediafire.com/file/m74fjc8l4ede9wz/Bristol_Bombay_fix_skin_summer.7z/file
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mick

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Re: BristolBombay Damage problem
« Reply #5 on: May 23, 2021, 10:12:13 AM »

... many THX, amigos (Birdman & Epervier), it works OK ...!  ;)



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sosezi

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Re: BristolBombay Damage problem
« Reply #6 on: May 23, 2021, 01:15:16 PM »

works great! no comments! Bombay now looking like a lane but not a paper mode kit  :D Thanks Epervier!! Merci!!
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