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Author Topic: The student pilot and the death. Some Suggestions for a realistic game  (Read 393 times)

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Flieger

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 Sorry Iam a dreamer an storryteller. There are tons of wonderful planes, landscapes, maps, and missions. Thanks to everyone who contributed, it's admirable and great. But he could give a mission that is the beginning of a career as a pilot. A flight school. In my opinion, this is easy to accomplish as a 'landing signal officher "The Lounge / Re: real working landing signal officer"
because the flight instructor gives the instructions on the wrong side. Everything that deviates from the required standard of an AI, height, rudder, ailerons, flaps and speed, he sees from the pilot's point of view. He corrects the deviation from the ideal line that the AI ​​would fly.  After completing the 'Flight Student Mission', he is ready for the real missions. After years of watching youtube posts and posts in other forums, I have the impression that some gamers show off and fly without taking off and landing, the easiest level, but difficult to show their flying skills. Admittedly, it is frustrating to crash land several times at the beginning. To go up in flames. But that's just part of it. But if we assume that we really want to be able to do it, it's good after an aerial fight, even if I didn't have a kill, to get at least one landing. I don't want to deny to anyone that he's a brilliant flyer now, but it's hard to become one. I'm still a long way from it when it comes to landings and air combat, and I would unconditionally pursue this career without losing my “flying honor”. Also for carrier landings, as I mentioned before, it could be a nice thing. And maybe also for those who already despair at the beginning and are satisfied with the 'carefree flight position'. I can't imagine that you can be proud to be a pilot who can curb these horsepower beasts. Unfortunately, I now have no further ideas about the technology and how far there is an IL-2 engine that was invariably specified by Madox Games, provided that no pure raking is possible. But it's just a dream - but maybe it is feasible.

A second idea has to do with the consequences of a hit. It's about those who sit in the machines and die if they have no luck. At the moment when I am met as a pilot, the computer, just like when scanning an airplane, the impacts and consequences in my body. A picture of me in the inside of the cabin would be shown for 1-2 seconds with exactly the light or severe injuries, the rubble and the fire that are the consequences of the impact. There is not much need to be animated in the body movements. The wound, the blood, the sound of flickering flames and smoke leave a lot to fantasy. I think many people lack the fantasy to imagine how dreadful this end could be under the open sky.Those slightly wounded  could still get out, the others maybe turn their faces to the viewer. Helplessly wide eyes, lower jaw and arm torn away, pictures from hell. Or they drag their friend's photo off the dashboard for the last time. It just takes a few types of injuries that can easily be repeated. But I think we owe it to these men if we take the game seriously and not just see it as a mindless shooting gallery to kill others, that we make it clear what it was all about. Maybe a matter of honor and respect. We're lucky, it's just a game. So maybe it should be taken twice as seriously. Because in truth we're miles away from these pilots.

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No war has wiped out all idiots.
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