It seems to me we are looking backwards through this lens.
What I mean is , there are hundreds of AC in IL2 now. It would be a herculean feat
to provide static wrecks of each aircraft as a separate object.
I seem to remember waaaay back in the original IL2 , that using the destruction tool in FMB , you were able to select the
destroyed ( ie DeadSim ) version of aircraft ( and I thought vehicles and guns too ) using the destruction tool.
Whether or not this is a fiction of my aging mind , it still points at the most elegant solution.
Each stationary aircraft has a destroyed version in the sim - this is what the game selects and shows
after a stationary object is hit by ground fire , strafed , or bombed.
The most direct route to addressing this issue , is to enable this option from within the destruction tool.
The only issue that I think would occur would be with mod aircraft that do not have stationaries with a complete model
including the deadsim version.
There could be an option to create generic destroyed models of single , twin , and four engine aircraft to make up for any
that don't have an individual deadsim version .
Obviously these would have to be so beat up that you could not distinguish between types , but this could work as a
stop gap.
I fully realise that these are just thoughts , and require skills that I do not possess to be applied by someone else on their own time ,
but I think such a solution would serve every mission maker well.
Cheers,
Kopfdorfer