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Author Topic: Handley Page Victor - 18.07.21 by Ranwers  (Read 11447 times)

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KingTiger503

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #24 on: July 22, 2021, 05:38:07 AM »

Thx so much!  Just discovered this  thang - not sure if it is supposed to be like this!?  :-|

Yes - the Blue Steel was very close to the ground when fitted:

https://www.youtube.com/watch?v=f5yiW9K_c0s

Red Snow Thermonuclear Warhead, 1.1 megaton, Made of plutonium/Hydrogen known as Yellow Sun Mk.2
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oldschoolie

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #25 on: July 24, 2021, 09:50:20 AM »

Unbelievable! Thank you for these great additions.
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4S_Vega

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #26 on: July 25, 2021, 06:38:52 AM »

3 advices:

1) Reduce the RIP speed, it seems immune to hight turbolence at seal level;

2) allow the bomb bay control;

3)  add the 35x500kg bomb load;
 
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Epervier

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #27 on: July 25, 2021, 10:43:05 AM »

I consider the Vulcan and the Victor to be very nice planes!  :)
And their Mods are very well done! Great job!
Thanks for the "Heavy aircraft bounce fix" ! Simple and adaptable to the 409 !  ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

oldschoolie

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #28 on: July 25, 2021, 11:35:05 AM »

I must be very dim but I can't find the additions required for example for my air.ini file. Please let me know where to look for the info.
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mace

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #29 on: July 25, 2021, 08:49:56 PM »

oldschoolie after downloading & installing this mod, just drill down into your IL2 mods folder / !_V_Bombers folder / !Victor.B2_install_.ini_&_.properties_entries folder which contains lines a code you need to add, such as '01 Add at the end of air.ini.txt'

In short, for your air.ini file;

Victor-B2     air.Victor_B2     1     NOINFO     gb01    SUMMER

cheers mace
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oldschoolie

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #30 on: July 26, 2021, 06:03:50 AM »

Thank you, Mace.
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SalvationIsNigh8492

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #31 on: July 26, 2021, 10:35:50 AM »

Hey, um, to anyone who wants to help, I appear to have an issue using either this or the Vulcan. Whenever I switch to this plane on the arming screen, the whole game has a seizure and I have to force quit the game with task manager. By seizure, I mean that it basically switches rapidly between the two states of arming screens shown in the screenshot, in a very glitchy fashion. I've also managed to get it into a mission by just not pulling up the arming screen, but when I flew within a certain range of it, it had the same freezing result as the arming screen, just without the visual glitching.

Here are some pictures to see what I mean, hopefully it helps.

This one and the one below it are the two states of arming screen that it flickers between




This one is the point it freezes in mission (Ignore the custom MiG-15 skin I made one time I got bored ;))
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Epervier

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #32 on: July 26, 2021, 12:10:30 PM »

... I appear to have an issue using either this or the Vulcan. Whenever I switch to this plane on the arming screen, the whole game has a seizure and I have to force quit the game with task manager. By seizure, I mean that it basically switches rapidly between the two states of arming screens shown in the screenshot, in a very glitchy fashion. I've also managed to get it into a mission by just not pulling up the arming screen, but when I flew within a certain range of it, it had the same freezing result as the arming screen, just without the visual glitching.
No LOG ?
Very little chance of getting help!


Read how to get the log here, and the instant log here.

When you want to post only the relevant parts from the log
read here how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

Note: It is preferable to provide the LOG in its entirety!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

SalvationIsNigh8492

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Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #33 on: July 26, 2021, 12:50:19 PM »

Ah, it's been a while since I've posted about issues, so I guess I've forgot that. Anyways, here.

Code: [Select]
[6:35:03 PM] Time overflow (1456): speed 0.5952381
[6:35:31 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/B-47E/b-47e_20221.bmp height=2048 width=2048 bpp=24
[6:35:31 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/B-47E/b-47e_20221.bmp will be reported to be a 1024x1024 texture!
[6:35:42 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Anjou_C47.bmp height=1024 width=1024 bpp=8
[6:35:42 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Bearn_C47.bmp height=1024 width=1024 bpp=8
[6:35:42 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$C47_RAF.bmp height=1024 width=1024 bpp=8
[6:35:42 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Franche__Comte_C47.bmp height=1024 width=1024 bpp=8
[6:35:42 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$FR_Anjou_C47 suez.bmp height=1024 width=1024 bpp=8
[6:35:42 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Fr__Comte_224062_C47.bmp height=1024 width=1024 bpp=8
[6:35:42 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Fr__Comte_292457_C47.bmp height=1024 width=1024 bpp=8
[6:35:42 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$GMTEO_C47.bmp height=1024 width=1024 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$GMTEO_Oscar_C47.bmp height=1024 width=1024 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$L2D camo_battered.bmp height=1024 width=1024 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Marine_C47.bmp height=1024 width=1024 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Senegal_348859_C47.bmp height=1024 width=1024 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Senegal_C47.bmp height=1024 width=1024 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Showa L2D2 Akeno.bmp height=1024 width=1024 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Showa L2D2 Tabby.bmp height=1024 width=1024 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/$Showa_L2D2_Tabby6.bmp height=1024 width=1024 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/4729-CaptFrancisMacKennanNo267SqnEgypt1942.bmp height=512 width=512 bpp=8
[6:35:43 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/5720-Aeroflot.bmp height=512 width=512 bpp=8
[6:35:44 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/AmericanAirlines 1930s.bmp height=2048 width=2048 bpp=24
[6:35:44 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/AmericanAirlines 1930s.bmp will be reported to be a 1024x1024 texture!
[6:35:44 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/AmericanAirlinesModern.bmp height=2048 width=2048 bpp=24
[6:35:44 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/AmericanAirlinesModern.bmp will be reported to be a 1024x1024 texture!
[6:35:45 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/AmericanAirlinesSilverback.bmp height=2048 width=2048 bpp=24
[6:35:45 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/AmericanAirlinesSilverback.bmp will be reported to be a 1024x1024 texture!
[6:35:45 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/archie_C47_thalia.bmp height=1024 width=1024 bpp=8
[6:35:45 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/ATF-M1 vp_C47_desert.BMP height=1024 width=1024 bpp=8
[6:35:45 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Belgique.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Boreale Express.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C 47_ USSRa.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47 - D-Day Doll.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47 - The Last Time - Copy.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47 -Blank - Copy.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47 D8.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47 IJA.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47 Shoo Shoo Baby - Copy.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47 UK INJ.bmp height=1024 width=1024 bpp=8
[6:35:46 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47 UK INV.bmp height=1024 width=1024 bpp=8
[6:35:47 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47RNZAF_Bars_R0NNC0.bmp height=1024 width=1024 bpp=8
[6:35:47 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47RNZAF_Popeye_R0NNC0.bmp height=1024 width=1024 bpp=8
[6:35:47 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_09.bmp height=1024 width=1024 bpp=8
[6:35:47 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_2L.bmp height=1024 width=1024 bpp=8
[6:35:47 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_4J.bmp height=1024 width=1024 bpp=8
[6:35:47 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_4U.bmp height=1024 width=1024 bpp=8
[6:35:47 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_5.bmp height=1024 width=1024 bpp=8
[6:35:47 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_50811.bmp height=1024 width=1024 bpp=8
[6:35:47 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_62 IOT.bmp height=1024 width=1024 bpp=8
[6:35:48 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_AF.bmp height=1024 width=1024 bpp=8
[6:35:48 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_Ardis.bmp height=1024 width=1024 bpp=8
[6:35:48 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_belge.bmp height=1024 width=1024 bpp=8
[6:35:48 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_Bluebonnet-Belle.bmp height=1024 width=1024 bpp=8
[6:35:48 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_Christiansen.bmp height=1024 width=1024 bpp=8
[6:35:48 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_Dc3_CathayPacificAirways_unMarked.bmp height=1024 width=1024 bpp=8
[6:35:48 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_earlystars_R0NNC0.bmp height=1024 width=1024 bpp=8
[6:35:48 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_Early_R0NNC0.bmp height=1024 width=1024 bpp=8
[6:35:48 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_F.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_Fr_62-SD.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_L4.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_M2.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_Northeast Airlines.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_Search And Rescue.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C-47_T2.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C47.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C47folder__DC-2_USArmy_1939.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C47folder__DC-3_circa1939_BLANK.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C47folder__DC-3_USArmy_1939.bmp height=1024 width=1024 bpp=8
[6:35:49 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C47_desert.BMP height=1024 width=1024 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/C47_SNAC_unmkd.bmp height=1024 width=1024 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/civilgamca.bmp height=1024 width=1024 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/civilgampystripes.bmp height=1024 width=1024 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/civilgamsv.bmp height=1024 width=1024 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/CROC_C-47_KN452.bmp height=1024 width=1024 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC2 LAPE.bmp height=512 width=512 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC2_republican_blank1024.bmp height=1024 width=1024 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC2_SCW2_nationalist1024.bmp height=1024 width=1024 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC2_SCW2_republican1024.bmp height=1024 width=1024 bpp=8
[6:35:50 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC2_SCW_blank1024.bmp height=1024 width=1024 bpp=8
[6:35:51 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC2_SCW_nationalist1024.bmp height=1024 width=1024 bpp=8
[6:35:51 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC2_SCW_republican1024.bmp height=1024 width=1024 bpp=8
[6:35:51 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC2_SNAC_unmkd.bmp height=1024 width=1024 bpp=8
[6:35:51 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC3_Lufthansa.bmp height=1024 width=1024 bpp=8
[6:35:51 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC3_Lufthansa_V.bmp height=1024 width=1024 bpp=8
[6:35:51 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/DC3_TWA.bmp height=1024 width=1024 bpp=8
[6:35:51 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Douglas DC-1 Hanssin-Jukka Finland.bmp height=1024 width=1024 bpp=8
[6:35:51 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Douglas Do-1 Hanssin Jukka Finland version 2.bmp height=1024 width=1024 bpp=8
[6:35:51 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Franche__Comte_C47.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/FR_Anjou_C47 suez.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/FR_Anjou_C47.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/FR_Bearn_C47.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/FR_Senegal_348859_C47.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/FR_Senegal_C47.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Fr__Comte_224062_C47.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Fr__Comte_292457_C47.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/GMTEO_C47.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/GMTEO_Oscar_C47.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Hard Ships 35th FG Korea 1950.bmp height=1024 width=1024 bpp=8
[6:35:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Hynkel_PLL_LOT.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Hynkel_PLL_LOT_dirt.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/IJA_C-47.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/JauneHGT1_15_TouraineAFN1944.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/JauneRGT1_15_TouraineAFN1944.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/JauneTGT1_15_TouraineAFN1944.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Ki-51 Topsy Hack striped.bmp height=512 width=512 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Ki-51 Topsy Hack.bmp height=512 width=512 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/L2D camo_battered.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Li 2 DPRKAF Korea 1950.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Li 2 DPRKAF Korea 1951.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/LI-2 Dakota clear.bmp height=1024 width=1024 bpp=8
[6:35:53 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Li-2.bmp height=1024 width=1024 bpp=8
[6:35:54 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Li-2_MedEvac.bmp height=1024 width=1024 bpp=8
[6:35:54 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Lt Carver 21st TCS Taejon 1950.bmp height=1024 width=1024 bpp=8
[6:35:54 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Marine_C47.bmp height=1024 width=1024 bpp=8
[6:35:54 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Mindoro Island 1944.bmp height=1024 width=1024 bpp=8
[6:35:54 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/PS_Douglas DO-1 Hanssin-Jukka Finland.bmp height=1024 width=1024 bpp=8
[6:35:54 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/RAF Desert.bmp height=512 width=512 bpp=8
[6:35:54 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/RAF_C47.BMP height=512 width=512 bpp=8
[6:35:54 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/RONNCO_C-47_Early.bmp height=1024 width=1024 bpp=8
[6:35:54 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/RONNCO_Showa L2D2 Akeno.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Showa L2D2 Akeno.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Showa L2D2 Tabby.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Skytrain-Late.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Skytrain-Late2.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Skytrain.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Skytrain2.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/SoM C47 Medevac.bmp height=512 width=512 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/TCA DC-3 2.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Trans Paddy Airways 3rd MAW Korea 1952.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/USA_C-47_D8.bmp height=1024 width=1024 bpp=8
[6:35:55 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Void.bmp height=512 width=512 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_dday.BMP height=1024 width=1024 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_dday_nm1.bmp height=1024 width=1024 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_dday_nm2.bmp height=1024 width=1024 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_desert.BMP height=1024 width=1024 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_desert_nm1.BMP height=1024 width=1024 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_desert_nm2.BMP height=1024 width=1024 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_desert_nm3.BMP height=1024 width=1024 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_nm0.BMP height=1024 width=1024 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_nm1.BMP height=1024 width=1024 bpp=8
[6:35:56 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_nm2.BMP height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_nm3.BMP height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_R4D.bmp height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_R4Dnm1.bmp height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_R4Dnm2.bmp height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_RAF.BMP height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_RAF_nm1.BMP height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_RAF_nm2.BMP height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_RAF_nm3.BMP height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_US2.BMP height=1024 width=1024 bpp=8
[6:35:57 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_US2_nm1.BMP height=1024 width=1024 bpp=8
[6:35:58 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_C47_US2_nm2.BMP height=1024 width=1024 bpp=8
[6:35:58 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_falco.bmp height=1024 width=1024 bpp=8
[6:35:58 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_Li-2.bmp height=1024 width=1024 bpp=8
[6:35:58 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_Li-2_generic2.bmp height=1024 width=1024 bpp=8
[6:35:58 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_Li-2_generic3.bmp height=1024 width=1024 bpp=8
[6:35:58 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_Mindoro Island 1944.bmp height=1024 width=1024 bpp=8
[6:35:58 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/vp_rnzaf.BMP height=1024 width=1024 bpp=8
[6:35:58 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/C-47/Z4.bmp height=512 width=512 bpp=8
[6:36:25 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Victor-B2/Victor20 camoharddirty.bmp height=2048 width=2048 bpp=24
[6:36:25 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Victor-B2/Victor20 camoharddirty.bmp will be reported to be a 1024x1024 texture!
[6:36:25 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Victor-B2/Victor_white.bmp height=2048 width=2048 bpp=24
[6:36:25 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Victor-B2/Victor_white.bmp will be reported to be a 1024x1024 texture!
[6:36:25 PM] ERROR: CARSLPFG: Too many facess (12132)
[6:36:25 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (12132)
[6:36:25 PM]
[6:36:25 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:36:25 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:36:25 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:36:25 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
[6:36:25 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:36:25 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:25 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:36:25 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:36:25 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:36:25 PM] at com.maddox.il2.engine.Renders.b(Renders.java:603)
[6:36:25 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:440)
[6:36:25 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:36:25 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:36:25 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:36:25 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:36:25 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:36:25 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:36:25 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:36:25 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:36:25 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:36:25 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:36:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:36:25 PM] ERROR: CARSLPFG: Too many facess (12132)
[6:36:25 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (12132)
[6:36:25 PM]
[6:36:25 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:36:25 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:36:25 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:36:25 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
[6:36:25 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:36:25 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:25 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:25 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:36:25 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:36:25 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:36:25 PM] at com.maddox.il2.engine.Renders.b(Renders.java:603)
[6:36:26 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:440)
[6:36:26 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:36:26 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:36:26 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:36:26 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:36:26 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:36:26 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:36:26 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:36:26 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:36:26 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:36:26 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:36:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:36:26 PM] ERROR: CARSLPFG: Too many facess (12132)
[6:36:26 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (12132)
[6:36:26 PM]
[6:36:26 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:36:26 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:36:26 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:36:26 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
[6:36:26 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:36:26 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:26 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:36:26 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:36:26 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:36:26 PM] at com.maddox.il2.engine.Renders.b(Renders.java:603)
[6:36:26 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:440)
[6:36:26 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:36:26 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:36:26 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:36:26 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:36:26 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:36:26 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:36:26 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:36:26 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:36:26 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:36:26 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:36:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:36:26 PM] ERROR: CARSLPFG: Too many facess (12132)
[6:36:26 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (12132)
[6:36:26 PM]
[6:36:26 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:36:26 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:36:26 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:36:26 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
[6:36:26 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:36:26 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:36:26 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:36:26 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:36:26 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:36:26 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:36:26 PM] at com.maddox.il2.engine.Renders.b(Renders.java:603)
[6:36:26 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:440)
[6:36:26 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:36:26 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:36:26 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:36:26 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:36:26 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:36:26 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:36:26 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:36:26 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:36:26 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:36:26 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:36:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

mace

  • Modder
  • member
  • Offline Offline
  • Posts: 168
Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #34 on: July 26, 2021, 03:38:35 PM »

SalvationIsNigh8492, thank you for your log file.

re: the 'too many faces' error

The Vulcan B.2 & Victor B.2 contain 3D meshes that have more than 3,000 polygons, so you need to install the excellent DLL-4096-2017year mod by carsmaster for these planes to work in your IL-2 game.

IT IS VERY IMPORTANT that you back up your original IL-2 DLL & .exe files being replaced by this mod BEFORE you add the new files, so you can restore your old working version of IL-2 if needed.

DLL-4096-2017year
https://www.sas1946.com/main/index.php/topic,56944.0.html (carsmaster)

https://www.mediafire.com/file/c5lzpslwnjjcx54/DLL-4096-2017year.7z

cheers mace
Logged

Vampire_pilot

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  • Posts: 8552
Re: Victor B.2 - 18.07.21 by Ranwers
« Reply #35 on: July 27, 2021, 03:51:47 AM »

[6:36:25 PM]   BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Victor-B2/Victor_white.bmp height=2048 width=2048 bpp=24
[6:36:25 PM]   BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Victor-B2/Victor_white.bmp will be reported to be a 1024x1024 texture!

what kind of entries are these?
Do you use some tool to downgrade HD material?
You will run into troubles with mods such as this one sooner or later if you can't debug this HD / HighRes stuff on your own.
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